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Thread: Evil_J Adventure Guides

  1. #1101
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    I went the 1 crash course route. I'm only putting hostile takeover on my vets. A wasted skill if you're trying to build up a powerful general, but I'm mostly just using them to farm resources on easy kills.

  2. #1102
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by TheVictorious View Post

    Advice?
    well its the same setup as me except you prefer a little bit of extra xp and extra recs instead of faster travelling
    for the of the whole tree, the most important skills are jog and crash course, loving to run adventures faster

  3. #1103
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added wisdom guide with skills, 5h saved, adv runs in 1h now, not bad
    - improved 3rd thanks to mister blister, saved another 1.5h worth of 18ms

    and as so many requests, gonna improve my WC guide....one of these days

  4. #1104
    Recruit TheVictorious's Avatar
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    Quote Originally Posted by Evil_J View Post
    well its the same setup as me except you prefer a little bit of extra xp and extra recs instead of faster travelling
    for the of the whole tree, the most important skills are jog and crash course, loving to run adventures faster
    a little extra exp until reach higher level also, get enough tomes and codex to skill all or most my generals, then I can do reset maybe, but I'll go with 1 level for faster travel, actually I'm not fan to do a lot of adv per day, but yes I like to finish it faster..

    I'm just sharing thoughts, really thank you for your guides and efforts.

    BTW, did you see my notes in page 105?, i have 2 replies there, about oil lamp and red text, thanks again.

  5. #1105
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - improved WC skilled guide
    - added oil lamp skilled guide

    i think i saw it but its oil lamp, i dont care that much

  6. #1106
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    ToW L9 can be done with 16MSW 269AM (skilled major) , so no bow sac needed according to sim.

    settlersonlinemaps.com/fastsim.php?MapaID=81&LangCode=2&G_1_102=1&Gl_1=29 03280&Gh_1=688&T_1_146=16&T_1_149=269&E_1_137=200& E_1_141=1&E_1_144=1#Gl_1=2903280&Gh_1=688

  7. #1107
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    Feedback from my friend Thorwik on the Newfoundland server who is unable to post in this forum:

    "Thanks for the great guides. Good improvements to the skilled woodcutter guide but still have some comments.

    - Skilled Vargus works better than Major against L4. With 34MS 161MM you lose only 31MS.
    - MM work better than AM on L6 since they have first strike and the boss doesn't. When using MM instead of AM the max loss is 26 MS and the attack works even if overrun and garrison annex are the only attack skills on Vargus.
    - Using 165R in Anslem against L6 seems like a waste. The final attack works just as well with only 140R in Anslem."

    Thorwik

  8. #1108
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Karrok View Post
    ToW L9 can be done with 16MSW 269AM (skilled major) , so no bow sac needed according to sim.

    settlersonlinemaps.com/fastsim.php?MapaID=81&LangCode=2&G_1_102=1&Gl_1=29 03280&Gh_1=688&T_1_146=16&T_1_149=269&E_1_137=200& E_1_141=1&E_1_144=1#Gl_1=2903280&Gh_1=688
    35B vs. 16MS? What is the resource cost and what is the difference in barracks/ebarracks time. That is the tell.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  9. #1109
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    Quote Originally Posted by Raubhautz View Post
    35B vs. 16MS? What is the resource cost and what is the difference in barracks/ebarracks time. That is the tell.
    If I understand it right.. s/he is pointing out 35B+16MS vs 16MS..

  10. #1110
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    Indeed, instead of losing 35B + 16MS, you can ignore the B and only have 16MS loss

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