I only stock 160E and 140A -- so some setups may look strange to accomodate. I tuned the numbers so each battle has a 1% chance of killing a soldier -- this brings down the average losses. Numbers in brackets under garrison setup show average (expected) and max losses.
Losses depend on how many generals you have -- Cannon Variants not included:
2 regular + 1 veteran:
- - Troops Needed: 1736-1887R 50-71S 160E 385C 76-80B 4LB 140A
- - Troops Lost Average: 1736R 22S 220C 72B
- - Trrops Lost Max: 1887R 52S 220C 80B
4 generals + 1 veteran:
- - Troops Needed: 1631-1771R 56-84S 260E 430C 76-80B 4LB 140A
- - Troops Lost Average: 1631R 22S 220C 72B
- - Troops Lost Max: 1771R 51S 220C 80B
5 generals + 1 veteran:
- - Troops Needed: 1517-1646R 89-118S 360E 430C 76-80B 4LB 140A
- - Troops Lost Average: 1517R 22S 220C 72B
- - Troops Lost Max: 1646R 50S 220C 80B
Start in the Top Left:
Block1:
Position to avoid camp and take out Leader 2 -- Take out both camps before leader:
Block2:
Move Down:
Block3:
Move Down Again:
Block4:
Block5:
Move back to the top -- Do not attack the leader on the far right yet:
Thread The Needle:
Kill The Leader at the top of this sector from above -- Must be done before the block:
Block6:
You can kill the other leader in the top sector from this one -- or save that for a lootspot tag.
Final sector depends on your general count:
3-General ( 2 + vet ) -- Single Block
5-General ( 4 + vet ) -- Triple Block
(UNTESTED -- AS I ONLY HAVE 3 + VET)
A: 49E 140C
B: 110E 20C
C: 33S 100E
D: 50C
E: 111R 1S 1E 50C 87A
6-General ( 5 + vet ) -- Quad Block
(UNTESTED -- AS I ONLY HAVE 3 + VET)
A: 33S 100E
B: 33S 100E
C: 49E 140C
D: 110E 20C
E: 50C
F: 111R 1S 1E 50C 87A
* The only way I've found to speed this up is to use a 2-round kill (1+1) instead of 3-round kill (1+2):
E*: 114C
F*: 21R 74M 1S 1E 153K