Reply to Thread
Results 1 to 9 of 9

Thread: Baldry's BK Guide

  1. #1
    Recruit
    Join Date
    Jul 2012
    Location
    UT
    Posts
    15
    World
    Zeus

    Baldry's BK Guide



    Let me know how it works out for you or with any corrections!

  2. #2
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    Quote Originally Posted by NecroSage View Post
    Let me know how it works out for you or with any corrections!
    C1 and C7 are blockable if you want to reduce losses by 160R (23%).
    You want more rainbow troops on the castles to reduce the building battle time (133R 1M 1S 1E 114K).

  3. #3
    Recruit
    Join Date
    Jul 2012
    Location
    UT
    Posts
    15
    World
    Zeus
    Alright I will definitely have it looked at and see if I can change around some numbers, thank you.

  4. #4
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    Quote Originally Posted by ZBest View Post
    C1 and C7 are blockable if you want to reduce losses by 160R (23%).
    You want more rainbow troops on the castles to reduce the building battle time (133R 1M 1S 1E 114K).
    Whats your setup for blocking C1 and C7 ? (placements)

  5. #5
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    Quote Originally Posted by RonEmpire View Post
    Whats your setup for blocking C1 and C7 ? (placements)
    You can triple from the right. Launch vet when 3rd general reaches arrow at tree.
    http://imageshack.us/a/img6/4435/bk1wj.png

    Variation on Lamosos' genius block -- without taking out the top-center sector.

    http://imageshack.us/a/img838/3005/bk2e.png
    1) 1R (needs to get sent to same camp as #2, will get intercepted)
    2) 82S 118C or 71E 129C (can try a 1R, but would need to adjust timing)
    3) 1R (using a BHG/GR instead of a tavern if you don't have a 5th is possible, but risky)
    4) 65S 135C or 55E 145C
    5) 50S 150C or 43E 157C
    6) 137R 1M 1S 1E 110K (need troop variety to reduce castle destruction time)

    I use position 4 and 6 to block/kill the other castle.

    I had it down around 539R average -- 574R 1M max.

  6. #6
    Recruit
    Join Date
    Jul 2012
    Location
    UT
    Posts
    15
    World
    Zeus
    just curious, on the castle block, is it all in quick succession or is there wait times?

  7. #7
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    Quote Originally Posted by NecroSage View Post
    just curious, on the castle block, is it all in quick succession or is there wait times?
    I usually wait for battle drums after sending #1 before sending #2.
    Because 3+4 are to a different target -- I don't wait before sending #3, then I wait for battle drums before sending #4
    Because 5+6 are also a different attack -- I don't wait before sending #5, then I wait for battle drums before sending #6

    It works fine if you wait for the end of the battle drums after each attack -- so I often do that too. The only trouble is when you're using a fast general for #3 -- where you have to watch it carefully.

  8. #8
    Recruit
    Join Date
    Jul 2012
    Location
    UT
    Posts
    15
    World
    Zeus
    Also the beginning block from the right landing zone, do you send the 3 blocks in quick succession then wait for the vet or is there timing involved?

  9. #9
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    Quote Originally Posted by NecroSage View Post
    Also the beginning block from the right landing zone, do you send the 3 blocks in quick succession then wait for the vet or is there timing involved?
    I've never had time run out on the block, and I've had them intercepted a couple times. So I usually give it to the end of the battle drums between the three tavern generals -- to try and minimize risk.

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts