Reply to Thread
Results 1 to 2 of 2

Thread: ZBest Roaring Bull Major Guide (Loot Run)

  1. #1
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus

    ZBest Roaring Bull Major Guide (Loot Run)

    Max losses 538R 54B 18S

    Troops Required:
    (Minimum troop send)
    Option A: 538R 55B 1M 18S 1LB 1XB 182C 202E 140K
    (Minimum risk blocks)
    Option B: 538R 55B 1M 181S 1LB 1XB 159C 174E 140K

    (work in progress ... I can optimize a little)



    46R 50C 174E



    136R 1E 133K



    Option A:
    1: 159E
    2: 1R
    M: 127R 1M 1S 1E 140K

    Option B:
    1: 89S 111E
    2: 31S 11E 153C

    Option C:
    1: 89S 111E
    2: 6S 28E 166C

    Option D:
    2: 35S 14E 147C

    Send all three attacks to Witch Tower. You can wait for the end of the battle drums and there's a small buffer.



    1: 1R
    2: 11S 79E 110C
    -- wait for Gen2 to make the 2nd turn as shown
    3: 5S 123E 72C
    M: 106R 55B 1LB 1XB 107K

    Option B:
    2: 81S 20E 99C
    3: 100S 40E 60C *not exactly safe (doesn't pass 10k test)

    Option C:
    2: 88E 112C

    It can be a pretty tight block between the last two generals so I like to have as much control as possible.



    1: 1R
    M: 121R 18S 1E 130K

  2. #2
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    The MMA doesn't help much, but:



    T: 1R
    MMA: 1R
    MAJ: 126R 4C 1E 137XB 2K

    You can also use the MMA on WT2 if it saves time:

    MMA: 100R 64B 1LB 1A 54K

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts