This is our run of The Dark Brotherhood an Epic three person adventure ...9 skulls out of 10.
The rewards for this adventure are: 51,978 XP and a 5% chance of a wizard's Tower that gives 100 to your population limit,
resources we received were as follows:
budleach1: 1600 Granite, 3000 HWP, 2000 Steel Swords, 300 Sausage, 500 Gold Coin, and 22K XP.
LadyChatterly: 400 Saltpeter, 3000 HWP, 400 Damascene Swords, 1000 Steel Swords, 600 Bread, 300 Gold Coin,
and 11,946 XP.
Zkeeper112268: ??? got lost in the server crash I guess but he did get about 19K XP.
We also lost all Zkeeper's battle data, so some FORT area battles do not have data.
We three, budleach1, ZKEEPER112268, and I, left on 12/25/2011 with some research on the German wiki site and that is the map and numbering system I used.I will try to link to it here http://www.templaworld.net/SiedlerVi...uderschaft.jpg, but without a reliable guide.
We found ourselves on a map with three landing areas one in the Northwest (NW Passage), one in the Northeast (NE Passage),
and the final one in the Southwest (SW Passage). These three landing areas are attached to a central area (FORT) with six
camps protecting a leader, at the Southeast corner of the FORT area is a spiral that leads to the Tower. This is the goal of
the adventure.
There are many different sectors in each leg of the passage into the FORT area but it is easier to just think of it as a
campaign, and that is how the camps are identified.
It appears that the first 10 Camps are the same for the SW and NE leg and there are bypass routes around the FORT area on
both the SW and NE passage legs.
NW Passage:
Camp 1: 100 Cultist, 100 Fanatic > 100M and 100C lost 70M
Camp 2: 100 Cultist, 100 Shadowsneaker > 20C, 180M lost 20C, 45M
Camp 3: 80 Cultist, 80 Fanatic, 40 Shadowsneaker > 70S, 90M, 40C lost 14S, 25C, 90M
Camp 4: 80 Cultist, 40 Fanatic, 40 Shadowsneaker, 40 Dark Priest
Camp 5: 200 Cultist > 100R, 51M, 49S lost 100R, 28M
Camp 6: 120 Cultist, 80 Dark Priest > 49S and 71M and 80LB lost 44S, 71M
Camp 7: 70 Cultist, 70 Shadowsneaker, 60 Dark Priest > 50S, 100LB, 50C lost 50S, 50C and 20LB
Bypass to SW passage:
Camp 13: 200 Cultist > 200R lost 186R
Camp 12: 100 Cultist, 100 Fanatic > 100M, 100C lost 70M
Camp 11: 200 Cultist > 200R lost 186R
SW Passage:
Camp 1: 100 Cultist, 100 Fanatic > 100M and 100C lost 70M
Camp 2: 100 Cultist, 100 Shadowsneaker > 180M, 20C lost 20C, 45M
Camp 3: 80 Cultist, 40 Shadowsneaker, 80Fanatic > 70S, 90M, 40LB and 40C lost 14S, 25C, 90M
Camp 4: 80 Cultist, 40 Shadowsneaker, 40 Dark Priest, 40 Firedancer
Camp 5: 200 Cultist > 100R, 51M, 49S, lost 100R, 28M
Camp 6: 120 Cultist, 80 Dark Priest > 71M, 49S, 80LB lost 44S, 71M
Camp 7: 70 Cultist, 60 Dark Priest, 70 Shadowsneaker > 50S, 100LB, 50C lost 50S, 50C and 20LB
Camp 8: 80 Cultist, 100 Dark Priest > 200R lost 186R
Camp 9: 100 Cultist, 100 Dark Priest – > 100M, 100LB lost 40LB
Camp 10: 100 Dark Priest, 100 Shadowsneaker > 130R, 20M, 50LB lost 130R, 4M, 21LB
NE Passage:
Camp 1: 100 Cultist, 100 Fanatic > 100M, 100C lost 70M
Camp 2: 100 Cultist, 100 Shadowsneaker > 180M, 20C lost 20C, 45M
Camp 3: 80 Cultist, 40 Shadowsneaker, 80 Fanatic > 90M, 70S, 40C lost 14S, 25C, 90M
Camp 4: 80 Cultist, 40 Shadowsneaker, 40 Dark Priest, 40Firedancer
Camp 5: 200 Cultist > 100R, 51M, 49S lost 100R, 28M
Camp 6: 120 Cultist, 80 Dark Priest > 71M, 49S, 80LB lost 44S, 71M
Camp 7: 70 Cultist, 60 Dark Priest, 70 Shadowsneaker > 50S, 100LB, 50C lost 50S, 50C and 20LB
Camp 8: 80 Cultist, 100 Dark Priest > 200R lost 186R
Camp 9: 100 Cultist, 100 Dark Priest – > 100M and 100LB lost 40LB
Camp 10: 100 Dark Priest, 100 Shadowsneaker > 29S, 30R 91C lost 40R, 91C 5S
Bypass to NW Passage:
Camp 14: 80 Cultist, 40 Fanatic, 40 Shadowsneaker, 40 Dark Priest
Camp 15: 200 Cultist > 100R, 51M, 49S lost 100R, 28M
Camp 16: 120 Cultist, 80 Dark Priest > 49S and 71M and 80LB lost 44S, 71M
Fort Area -- there are six camps surounding a Leader, I numbered them:
Camp 18: 60 Cultist, 70 Dark Priest, 70 Shadowsneaker
Camp 17: 75 Dark Priest, 125 Shadowsneaker
Camp 19: 150 Dark Priest, 50 Shadowsneaker
Camp 22: 50 Cultist, 100 Shadowsneaker, 50 Firedancer
Camp 20: 50 Cultist, 50 Dark Priest, 50 Shadowsneaker, 50 Fanatic
Camp 21: 60 Cultist, 140 Dark Priest > 6R and 194M lost 6R, 174M
Camp 23: Leader: 50 Cultist, 100Dark Priest, 49Shadowsneaker, 1 Dark High Priest
The path to the Witch Tower has 4 camps on it.
Camp 24: 66 Dark Priest, 66 Cultist, 66 Firedancer, 1 Swamp Witch
1st wave 75S and 125C – lost all
2nd wave 50R, 70M 75LB lost 50R, 75M 30LB
Camp 25: 66 Cultist, 66 Dark Priest, 66 Shadowsneaker
Camp 26: 66 Cultist, 66 Dark Priest, 66 Firedancer > 49S, 25M, 126LB lost 49S, 25M 61LB
Camp 27: 66 Cultist, 66 Dancing Dervish, 66 Firedancer, 2 Dark High Priest
Sent:
1st wave: 150 S
2nd wave: 200 C
3rd wave: 200 C
4th wave: 200 C
5th wave: 100 C
6th wave: 50 S, 150 LB lost 44 S
Camp 28: 66 Dancing Dervish, 66 Firedancer, 66 Shadowsneaker, 2 Spawn of Hell
Sent:
1st wave: 200 C
2nd wave: 200 C
3rd wave: 200 C
4th wave: 200 C
5th wave: 200 C
6th wave: 200 S
7th wave: 200 S lost 47S
and done.
We completed the adventure in 3 days so we had plenty of time.
I also want to thank all in our guild who without their help and many horses and oceans of beer we could not have done it.
Unit Strengths:
Dark Priest
Health 20
Damage 40-80
Accuracy 100%
Initiative Normal
Abilities Armor bonus tower
Cultist:
Health 40
Damage 15-30
Accuracy 80%
Initiative Normal
Shadowsneaker:
Health: 5
Damage: 0-5
Accuracy: 60%
Initiative: First attack, Attack the weakest units
Firedancer:
Health: 30
Damage: 60-120
Accuracy: 100%
Initiative: Normal
Abilities: Armor bonus Tower
Swamp Witch:
Health: 13000
Damage: 400-600
Accuracy: 75%
Initiative: First attack
Fanatic:
Health: 20
Damage: 30-60
Accuracy: 90%
Initiative: Normal
Abilities: Armor bonus Tower
Dark High Priest:
Health: 15000
Damage: 800-1000
Accuracy: 75%
Initiative: Final Attack
Abilities
Dancing Dervish:
Health: 90
Damage: 60-120
Accuracy: 90%
Initiative: Final Attack
Abilities
Spawn of Hell:
Health: 35000
Damage: 700-800
Accuracy: 75%
Initiative: First attack, Attack the weakest unit, Splash damage