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Thread: [Adventure] The Dark Brotherhood

  1. #1
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    [Adventure] The Dark Brotherhood

    This is our run of The Dark Brotherhood an Epic three person adventure ...9 skulls out of 10.

    The rewards for this adventure are: 51,978 XP and a 5% chance of a wizard's Tower that gives 100 to your population limit,

    resources we received were as follows:

    budleach1: 1600 Granite, 3000 HWP, 2000 Steel Swords, 300 Sausage, 500 Gold Coin, and 22K XP.
    LadyChatterly: 400 Saltpeter, 3000 HWP, 400 Damascene Swords, 1000 Steel Swords, 600 Bread, 300 Gold Coin,

    and 11,946 XP.
    Zkeeper112268: ??? got lost in the server crash I guess but he did get about 19K XP.
    We also lost all Zkeeper's battle data, so some FORT area battles do not have data.

    We three, budleach1, ZKEEPER112268, and I, left on 12/25/2011 with some research on the German wiki site and that is the map and numbering system I used.I will try to link to it here http://www.templaworld.net/SiedlerVi...uderschaft.jpg, but without a reliable guide.

    We found ourselves on a map with three landing areas one in the Northwest (NW Passage), one in the Northeast (NE Passage),

    and the final one in the Southwest (SW Passage). These three landing areas are attached to a central area (FORT) with six

    camps protecting a leader, at the Southeast corner of the FORT area is a spiral that leads to the Tower. This is the goal of

    the adventure.


    There are many different sectors in each leg of the passage into the FORT area but it is easier to just think of it as a

    campaign, and that is how the camps are identified.

    It appears that the first 10 Camps are the same for the SW and NE leg and there are bypass routes around the FORT area on

    both the SW and NE passage legs.

    NW Passage:

    Camp 1: 100 Cultist, 100 Fanatic > 100M and 100C lost 70M
    Camp 2: 100 Cultist, 100 Shadowsneaker > 20C, 180M lost 20C, 45M
    Camp 3: 80 Cultist, 80 Fanatic, 40 Shadowsneaker > 70S, 90M, 40C lost 14S, 25C, 90M
    Camp 4: 80 Cultist, 40 Fanatic, 40 Shadowsneaker, 40 Dark Priest
    Camp 5: 200 Cultist > 100R, 51M, 49S lost 100R, 28M
    Camp 6: 120 Cultist, 80 Dark Priest > 49S and 71M and 80LB lost 44S, 71M
    Camp 7: 70 Cultist, 70 Shadowsneaker, 60 Dark Priest > 50S, 100LB, 50C lost 50S, 50C and 20LB

    Bypass to SW passage:

    Camp 13: 200 Cultist > 200R lost 186R
    Camp 12: 100 Cultist, 100 Fanatic > 100M, 100C lost 70M
    Camp 11: 200 Cultist > 200R lost 186R

    SW Passage:

    Camp 1: 100 Cultist, 100 Fanatic > 100M and 100C lost 70M
    Camp 2: 100 Cultist, 100 Shadowsneaker > 180M, 20C lost 20C, 45M
    Camp 3: 80 Cultist, 40 Shadowsneaker, 80Fanatic > 70S, 90M, 40LB and 40C lost 14S, 25C, 90M
    Camp 4: 80 Cultist, 40 Shadowsneaker, 40 Dark Priest, 40 Firedancer
    Camp 5: 200 Cultist > 100R, 51M, 49S, lost 100R, 28M
    Camp 6: 120 Cultist, 80 Dark Priest > 71M, 49S, 80LB lost 44S, 71M
    Camp 7: 70 Cultist, 60 Dark Priest, 70 Shadowsneaker > 50S, 100LB, 50C lost 50S, 50C and 20LB
    Camp 8: 80 Cultist, 100 Dark Priest > 200R lost 186R
    Camp 9: 100 Cultist, 100 Dark Priest – > 100M, 100LB lost 40LB
    Camp 10: 100 Dark Priest, 100 Shadowsneaker > 130R, 20M, 50LB lost 130R, 4M, 21LB

    NE Passage:

    Camp 1: 100 Cultist, 100 Fanatic > 100M, 100C lost 70M
    Camp 2: 100 Cultist, 100 Shadowsneaker > 180M, 20C lost 20C, 45M
    Camp 3: 80 Cultist, 40 Shadowsneaker, 80 Fanatic > 90M, 70S, 40C lost 14S, 25C, 90M
    Camp 4: 80 Cultist, 40 Shadowsneaker, 40 Dark Priest, 40Firedancer
    Camp 5: 200 Cultist > 100R, 51M, 49S lost 100R, 28M
    Camp 6: 120 Cultist, 80 Dark Priest > 71M, 49S, 80LB lost 44S, 71M
    Camp 7: 70 Cultist, 60 Dark Priest, 70 Shadowsneaker > 50S, 100LB, 50C lost 50S, 50C and 20LB
    Camp 8: 80 Cultist, 100 Dark Priest > 200R lost 186R
    Camp 9: 100 Cultist, 100 Dark Priest – > 100M and 100LB lost 40LB
    Camp 10: 100 Dark Priest, 100 Shadowsneaker > 29S, 30R 91C lost 40R, 91C 5S

    Bypass to NW Passage:

    Camp 14: 80 Cultist, 40 Fanatic, 40 Shadowsneaker, 40 Dark Priest
    Camp 15: 200 Cultist > 100R, 51M, 49S lost 100R, 28M
    Camp 16: 120 Cultist, 80 Dark Priest > 49S and 71M and 80LB lost 44S, 71M


    Fort Area -- there are six camps surounding a Leader, I numbered them:

    Camp 18: 60 Cultist, 70 Dark Priest, 70 Shadowsneaker
    Camp 17: 75 Dark Priest, 125 Shadowsneaker
    Camp 19: 150 Dark Priest, 50 Shadowsneaker
    Camp 22: 50 Cultist, 100 Shadowsneaker, 50 Firedancer
    Camp 20: 50 Cultist, 50 Dark Priest, 50 Shadowsneaker, 50 Fanatic
    Camp 21: 60 Cultist, 140 Dark Priest > 6R and 194M lost 6R, 174M
    Camp 23: Leader: 50 Cultist, 100Dark Priest, 49Shadowsneaker, 1 Dark High Priest

    The path to the Witch Tower has 4 camps on it.

    Camp 24: 66 Dark Priest, 66 Cultist, 66 Firedancer, 1 Swamp Witch
    1st wave 75S and 125C – lost all
    2nd wave 50R, 70M 75LB lost 50R, 75M 30LB
    Camp 25: 66 Cultist, 66 Dark Priest, 66 Shadowsneaker
    Camp 26: 66 Cultist, 66 Dark Priest, 66 Firedancer > 49S, 25M, 126LB lost 49S, 25M 61LB
    Camp 27: 66 Cultist, 66 Dancing Dervish, 66 Firedancer, 2 Dark High Priest
    Sent:
    1st wave: 150 S
    2nd wave: 200 C
    3rd wave: 200 C
    4th wave: 200 C
    5th wave: 100 C
    6th wave: 50 S, 150 LB lost 44 S

    Camp 28: 66 Dancing Dervish, 66 Firedancer, 66 Shadowsneaker, 2 Spawn of Hell
    Sent:
    1st wave: 200 C
    2nd wave: 200 C
    3rd wave: 200 C
    4th wave: 200 C
    5th wave: 200 C
    6th wave: 200 S
    7th wave: 200 S lost 47S
    and done.

    We completed the adventure in 3 days so we had plenty of time.

    I also want to thank all in our guild who without their help and many horses and oceans of beer we could not have done it.


    Unit Strengths:

    Dark Priest
    Health 20
    Damage 40-80
    Accuracy 100%
    Initiative Normal
    Abilities Armor bonus tower

    Cultist:
    Health 40
    Damage 15-30
    Accuracy 80%
    Initiative Normal

    Shadowsneaker:
    Health: 5
    Damage: 0-5
    Accuracy: 60%
    Initiative: First attack, Attack the weakest units

    Firedancer:
    Health: 30
    Damage: 60-120
    Accuracy: 100%
    Initiative: Normal
    Abilities: Armor bonus Tower

    Swamp Witch:
    Health: 13000
    Damage: 400-600
    Accuracy: 75%
    Initiative: First attack

    Fanatic:
    Health: 20
    Damage: 30-60
    Accuracy: 90%
    Initiative: Normal
    Abilities: Armor bonus Tower

    Dark High Priest:
    Health: 15000
    Damage: 800-1000
    Accuracy: 75%
    Initiative: Final Attack
    Abilities

    Dancing Dervish:
    Health: 90
    Damage: 60-120
    Accuracy: 90%
    Initiative: Final Attack
    Abilities

    Spawn of Hell:
    Health: 35000
    Damage: 700-800
    Accuracy: 75%
    Initiative: First attack, Attack the weakest unit, Splash damage

  2. #2
    Retired Community Leader ShuttlePilot's Avatar
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    Thank you for the excellent walk through, LadyChatterly !
    Guild Leader, The Creators

    That which does not bore me, makes me stranger...

  3. #3
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    Agreed! The sheer amount of troops in this is staggering!

  4. #4
    Mayor EpsilonSilver's Avatar
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    Very comprehensive.
    WOW! What an adventure.
    No wonder I sold it for 1300 coins.

  5. #5
    Soldier Audrey's Avatar
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    This guide is helpful for preparing troops before attempting to start the adventure.
    Some of the camps require to use Cavalry/Militia/Soldiers, but most camps can be done w/ recruits to avoid heavy losses.
    Especially Camp #27, there is no need to use Cavalry since there is no first attack enemies.
    A chance to capture Witch Tower is the highlight of this adventure.

  6. #6
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    My reward:


    Uploaded with ImageShack.us

  7. #7
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by Gherik View Post
    My reward:


    Uploaded with ImageShack.us
    Im Jealous of you nowz, you have witch tower >.>

  8. #8
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    Actually I have 2 now, they look nice with my dark castle

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