Experience Adventure . . . . . ??? Minute Travel Time
Total XP available 7,230; XP gained per loss: 11.07 (13.59 w/blocking)
Expect total losses of 599-707 - - - Average Losses: 653 (Blocking saves ~100 R)
Loss Breakdown 596-692 R, 3-15 S
Troops typically needed
702 Recruits ----- Lose 596-692 (Blocking saves ~100 R)
165 Soldiers ------ Lose 3-15
Cavalry is not helpful in this adventure
Longbows are not helpful in this adventure
** Do not bother sending Cavalry.
** No Traps
** Longbowmen are only usable on a single camp and they only save about 5 Recruits. Not worth the time transporting them IMHO.
Opening Move -- Move to the other side of the map and start just west of the eastern most rock.
=== Sector 1 (West Mid) ===
Note: adding Soldiers changes nothing on most minor camps.
…skip...C1......200 R; lose 40-47 R ---vs--- 70 N, 40 LR
{Blockable} C2......200 R; lose 40-47 R ---vs--- 70 N, 40 LR
C3......200 R; lose 40-47 R ---vs--- 70 N, 40 RAG
L1......140 R, 60 S; lose 140 R, 3-8 S ---vs--- 90 RAG, 10 uBull
=== Sector 2 (West Upper) ===
L2......80 R, 120 S; lose 60-80 R ---vs--- 80 LR, 120 CB
=== Sector 3 (North Upper) ===
L3......50 R, 150 S; lose 30-40 R ---vs--- 90 N, 90 CB
=== Sector 4 (West Lower) ===
L4......200 R; lose 42-48 R ---vs--- 70 N, 20 C
heh, thanks for pointing that out lowprofile. I have fixed it now. I also have been reformatting all guides to the same format, so let me know how they look.
Starfire,
For sector 6, you can line your garrison up in the notch dividing sector 1 and 6 then take out the west most camp and then the leader. Should trim off 27-40 recruit casualties off your results
every camp he lose's soldiers on, take 10 away from the soldiers he calls for and replace with a 10 militia (acts as a blocker) and you will never lose a soldier. just did it myself and lost no soldiers and only 15 militia