Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18

Thread: [Adventure] Island of the Pirates

  1. #1
    Settlers Guide
    Join Date
    Oct 2011
    Posts
    106
    Monde
    Zeus

    Arrow [Adventure] Island of the Pirates

    RESOURCE Adventure . . . . . 15 Minute Travel Time

    Total XP available 2,752; XP gained per loss: 4.34
    Expect total losses of 560-707 - - - Average Losses: 634
    Loss Breakdown 560-707 R

    Troops typically needed
    717 Recruits ----- Lose 560-707
    175 Soldiers
    189 Cavalry
    Longbows are not helpful in this adventure

    == Sector 1 ===
    C1......11 R, 189 C; lose 7-10 R ---vs--- 100 Deckscrubber / 50 Gunman (2 R 248 C{lose 1-2 R})
    C2......40 R, 160 S; lose 32-40 R ---vs--- 100 Deckscrubber / 50 Caltrop
    L1......90 R, 110 S; lose 67-90 R ---vs--- 50 Caltrop / 100 Saber-rattler / 50 Gunman (70 R 180 S {lose 60-70 R 0-2 S})

    == Sector 2 ===
    C3......54 R, 146 S; lose 40-54 R ---vs--- 60 Knifethrower / 60 Deckscrubber / 60 Caltrop(same)
    C4......45 R, 155S; lose 35-45 R ---vs--- 40 Caltrop / 40 Saber-rattler / 40 Gunman(same)
    L2......50 R, 150 S; lose 36-50 R ---vs--- 2 Petty officer 2nd class / 80 Calstrops / 80 Saber-rattler(50 R 200 S{lose 36-50 R})

    === Sector 3 ===
    C5......55 R, 145 S; lose 39-55 R ---vs--- 90 Caltrop / 90 Saber-rattler (same)
    ***** Attacking either one of the next 2 camps attacks both
    Target the T1 camp to attack the C6 Camp (so remember to send troops for the C6 camp
    -- OR......try using 100 R, 100 S; lose ????? And hit both camps (83 R 167 S {lose 61-83 R})
    T1......25 R, 175 S; lose 11-25 R ---vs--- 100 Caltrop ***** (same)
    ***** You must manually retreat here or you will attack the next camp
    C6......58 R, 142 S; lose 49-58 R ---vs--- 100 Deckscrubber / 30 Caltrop / 40 Gunman (same)

    C7......50 R, 150 S; lose 33-50 R ---vs--- 100 Caltrop / 70 Saber-Rattler (same)
    L3......#200 R *Wave 2* 30 R, 170 S ---vs--- 1 Crazy Ship's Cook / 10 Petty officer 2nd class / 100 Saber-Rattler / 70 Gunman (150 R 100 S)
    -- OR......100 R, 100 S; lose 100 R, 28-40 S
    -- OR...... 145R 37M 18S; Loss: 145R 30M (thanks SirRoy for another option)

    Reward Table


    Back to Starfire's Adventure Guide List
    Last edited by Starfire512; 04-16-12 at 08:13 am.

  2. #2
    Recruit
    Join Date
    Sep 2011
    Location
    logan, utah
    Posts
    4
    Monde
    Zeus

    Thanks!

    You are the tops.

  3. #3
    Mayor EpsilonSilver's Avatar
    Join Date
    Jul 2011
    Posts
    2,106
    Monde
    Zeus
    Your very welcome Starfire.
    You might add the 37m up top as an option under "Troops Typically Needed".

  4. #4
    Recruit
    Join Date
    Nov 2011
    Posts
    3
    what's the adventure you are rewarded called?

  5. #5
    Mayor EpsilonSilver's Avatar
    Join Date
    Jul 2011
    Posts
    2,106
    Monde
    Zeus
    Quote Originally Posted by wisewiz View Post
    what's the adventure you are rewarded called?
    Motherly Love
    http://forum.thesettlersonline.com/t...l=1#post170151

  6. #6
    Recruit
    Join Date
    Nov 2011
    Posts
    3
    thx brother

  7. #7
    Veteran General RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    963
    Monde
    Zeus
    All the suggsted troops for the L3 aren't very good here.
    I wouldn't want to lose 230R. Nor 100R+40S nor 145R+30M. (40S and 30M are rather expensive).

    Based on Sid's adventuere guide, you can bring that loss down significantly in 2 waves.
    And considering this is the last boss. The general death doesnt mean anything as once they get transported back to your island, the general is fully healed.


    Best thing composition I found so far is:

    *wave1* - use 117 R
    *wave2* - use 25R, 10S, and 160C.

    Total Potential Loss is 132R - 139R only. Nothing extra.


    Extra Pro Tip: Depending on the result of Wave1. You can save even more troops by adjusting the wave2 composition.
    Wave1 kills 96-100 saber-rattler. Which means if you kill all the saber-rattler, you could adjust the composition of wave 2 so your recruit loss is now minimized to 10-13R loss instead of 18-22loss.

    Example: 1Cook,70Gunmen,10Pettyofficer vs 13R,2S,150C,35LB can get you down to 10-13R loss
    (use the combat simulator to adjust your composition as needed)
    Last edited by RonEmpire; 03-21-12 at 01:56 pm.

  8. #8
    Veteran General RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    963
    Monde
    Zeus
    For the Trap and C6- I went one wave, no need for pulling back. Using 70R,3M,127S. All 70R died. Targetted the Trap of course and that killed C6 first. Remaining troops survival goes against trap.

  9. #9
    Recruit
    Join Date
    Feb 2012
    Posts
    19
    since i rarely have the right troops for the adventures i want to do, i ran this whole thing on the 250 general. i used 150 cav on first camp with 100 recs. lost 22 recs. then ran all the rest of the camps with 89 recs, 150 militia, and 11 soldiers. just had to refill the cracks on the recs. and it cost me a lil over 400 recs to do the whole shibang

  10. #10
    Recruit
    Join Date
    Feb 2012
    Location
    daly city CA
    Posts
    5
    thanks a lot man i need the island of the pirates guide and witch of the swamp guide and friend me my account is SHARKBAIT989 i'm level 31 trying to defeat wild mary

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts