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Thread: [Adventure] Witch of the Swamp

  1. #1
    Settlers Guide
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    Arrow [Adventure] Witch of the Swamp



    ----------- Old 200 Guide -------------

    Experience Adventure . . . . . 15 Minute Travel Time

    Total XP available 5,663; XP gained per loss: 9.03
    Expect total losses of 599-655 - - - Average Losses: 627
    Loss Breakdown 524-553 R, 5-32 S, 70-70 C

    Troops typically needed
    563 Recruits ----- Lose 524-553
    182 Soldiers ------ Lose 5-32
    260 Cavalry ------- Lose 70-70
    40 Longbow (you should never lose longbow)

    * No Traps
    * Leader Camps can be skipped; however, you will receive no experience for leader camps that are skipped. L1 and L2 are good camps to do while L3 is borderline. L4 is a big cost but it is also 840 xp.

    L1......200 C; lose 0 ---vs--- 40 Cultist

    C1......10 R, 190 C; lose 3-6 R ---vs--- 50 Cultist
    L2......12 R, 188 C; lose 8-11 R ---vs--- 40 Cultist 40 Fanatic
    * hint w/2 generals: save time and hit C2 before L2 and C3 with Soldiers on a slight delay. Then L2 and L3 at the same time.

    C2......12 R, 188 C; lose 8-11 R ---vs--- 60 Cultist
    C3......50 R, 150 S; lose 43-45 R ---vs--- 40 Dark Priest 60 Shadow
    L3......55 R, 145 S; lose 50-53 R ---vs--- 33 Cultist 33 Shadow 33 Dark Priest

    C4......60 R, 140 S; lose 56-60 R ---vs--- 120 Cultist
    ---Alternative...60 R, 120 C, 20 LB; lose 53-60 R
    C5......60 R, 140 C; lose 46-57 R ---vs--- 80 Cultist 60 Dark Priest
    L4......100 R, 100 S; lose 100 R, 4-14 S ---vs---1 Dark High Priest 40 Cultist 120 Shadow
    L4 is not required to defeat the senario…in fact, you can skip all leader camps.
    ---Alternative...130 R, 70 S; lose 108-130 R, 0-11 S

    WT......#130 R, 70 C *Wave 2* 80 R, 20 S, 60 C, 40 LB; lose 210 R, 1-18 S ---vs--- 1 Witch 100 Cultist 99 Dark Priest

    Reward Table


    Back to Starfire's Adventure Guide List
    Last edited by Starfire512; 05-21-12 at 09:09 am.

  2. #2
    Settlers Guide
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    Worst thing about this adventure is you MUST lose 70 Cavalry. There is no choice, trust me, I tried.

  3. #3
    Recruit
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    Starfire I think your recruit total is short the recruits lost in 1st wave of witch tower. should be 524-553 recuits losses. You can block camp C5 limit losses by 40-50 recruits.

  4. #4
    Settlers Guide
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    Hey Fresh, do you understand all the mechanics of blocking, cause for some reason I don't seem to be getting it. And you were right about it being short. That has been fixed.

  5. #5
    Soldier
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    Also, you do not need 260 calvary....200 is fine....You just loose the 70 at the end...

  6. #6
    Settler AGamer's Avatar
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    Why is it necessary to lose 70 cav?

  7. #7
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    Quote Originally Posted by Starfire512 View Post
    Hey Fresh, do you understand all the mechanics of blocking, cause for some reason I don't seem to be getting it. And you were right about it being short. That has been fixed.
    I am not claiming to be an expert on blocking but I had successfully block C5 three times. It requires two generals. You send the first with 5-10R at camp C5 and then send the second general at L4 with either of Starfire's configurations(100R/100S or 130R/70S). You need to time it correctly so the first general engages the camp C5 just before your second general enters C5's halo. If 1st general is engaged with camp C5 the 2nd general will slip by and can attack L4 without you having to defeat camp C5. You will lose the 5-10R you sent with your 1st general and he will have to recover but you can save maybe 50R overall.

    ***It is possible to block C5 using your general and 1R but your timing has to be absolutely precise***

  8. #8
    Settlers Guide
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    Thanks Fresh, so the blocking needs to be occurring as the 2nd general enters the blocked camps aggro range. And the amount of troops determines the amount of time the camp is blocked.

  9. #9
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    Because otherwise, even 200 S sent at the last camp will die without killing anything. But cavalry attack the weakest first, not the witch.

  10. #10
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    Starfire, I was talking about blocking camp C5 and attackign camp L4. Once you defeat camp L4 in one wave, which is possible, camp C5 will disappear since you defeated the area leader. Then you can proceed to Witch Tower following your attack sequence. The recruits you save are only those lost at camp C5 which is 57 at best.

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