Fresh, and others. You can double block camp 5 with 1 recruit per general. You don't need 5 recruits. The timing is 'nerve reckingly close' but I've done it several times.
Fresh, and others. You can double block camp 5 with 1 recruit per general. You don't need 5 recruits. The timing is 'nerve reckingly close' but I've done it several times.
FYI, for slot 6 I got the "Crates" decoration. Not sure if that is supposed to be the item listed as "Cases" in the rewards chart or if it is different.
Also, the last two times I ran this I skipped L4, and ended up only receiving 3771 exp each time, which is 1892 less than the full 5663. I think the part you mention about it being worth 860 is wrong.
However, I'm new to adventures, so there may be more to it. Is there anything else that would deduct from the total xp or is it just leader camps?
Hi, that's not right. For example:Worst thing about this adventure is you MUST lose 70 Cavalry. There is no choice, trust me, I tried.
1: 100R 80B
2: 100S 100LB
would work.
Regards
Last edited by Asipak; 04-19-12 at 06:48 am.
^ According to your battle sim link, it does work but you will lost 100S + some LB which I believe cost way more beyond 70 C + some S . There are more than 1 way to defect that camp, it's just which way is the most efficiency in term of cost of your military
Is there an easier way to write this as a guide for inexperienced members? I'm having a really hard time following the guides and recommendations as to what to use in terms of soliders/recruits etc and how to do blocking and when to do it... it doesn't quite make sense to me.
If you're an inexperienced adventurer, you should just focus on completing the adventures first, without worrying about blocking. Nothing wrong with killing troops to gain resources & experience. Starfire's maps are awesome, just match the camp label to the text, pay attention to where the general should be for the attack, and follow the guide. Use the alternative troop configs if those are the troops you have available.
L1......200 C; lose 0 ---vs--- 40 Cultist
C1......10 R, 190 C; lose 3-6 R ---vs--- 50 Cultist
L2......12 R, 188 C; lose 8-11 R ---vs--- 40 Cultist 40 Fanatic
* hint w/2 generals: save time and hit C2 before L2 and C3 with Soldiers on a slight delay. Then L2 and L3 at the same time.
C2......12 R, 188 C; lose 8-11 R ---vs--- 60 Cultist
C3......50 R, 150 S; lose 43-45 R ---vs--- 40 Dark Priest 60 Shadow
L3......55 R, 145 S; lose 50-53 R ---vs--- 33 Cultist 33 Shadow 33 Dark Priest
C4......60 R, 140 S; lose 56-60 R ---vs--- 120 Cultist
---Alternative...60 R, 120 C, 20 LB; lose 53-60 R
C5......60 R, 140 C; lose 46-57 R ---vs--- 80 Cultist 60 Dark Priest
L4......100 R, 100 S; lose 100 R, 4-14 S ---vs---1 Dark High Priest 40 Cultist 120 Shadow
L4 is not required to defeat the senario…in fact, you can skip all leader camps.
---Alternative...130 R, 70 S; lose 108-130 R, 0-11 S
WT......#130 R, 70 C *Wave 2* 80 R, 20 S, 60 C, 40 LB; lose 210 R, 1-18 S ---vs--- 1 Witch 100 Cultist 99 Dark Priest
Thanks, Hobknocker.
Aanother question --- how do you read the potential winnings within the various slots? Is it you get one item from each?
Correct, and the %'s listed are your odds of that item coming up.
Camp L4. 100R, 20M, 80S. Lose 100R, 5-20M. A bit cheaper than soldiers in my opinion.
If you have xbow troops, you can also 2 wave this camp. w1. 120R w2. 200A. A total loss of 120R, 0A.
Last edited by William87; 04-11-12 at 07:42 am. Reason: added xbow configuration