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Thread: [Adventure] Sons of the Veld

  1. #21
    Recruit
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    Aug 2012
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    well, you wouldn't even want to see what I call notes a combination of a text file and a few pictures on my phone.

  2. #22
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    Got any nice tips for the last 2 zones, the heavy guarded camps east and west in the middle? Looks like blocking here is going to be very hard to do the camps within the walls without heavy losses. I'm currently at appr. 1500R en 120C for the rest, but here I'm still thinking about smart things to do.

  3. #23
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    Zeus

    Block Diagrams

    Do lots of blocking


    By xxzbestxx at 2012-09-09


    By xxzbestxx at 2012-09-09

  4. #24
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    Skeletor

    quick fix

  5. #25
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    woops

    pic paste
    Attached Images
    Last edited by monkyboom; 09-21-12 at 01:20 pm.

  6. #26
    Noble
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    Mar 2012
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    I only stock 160E and 140A -- so some setups may look strange to accomodate. I tuned the numbers so each battle has a 1% chance of killing a soldier -- this brings down the average losses. Numbers in brackets under garrison setup show average (expected) and max losses.

    Losses depend on how many generals you have -- Cannon Variants not included:

    2 regular + 1 veteran:
    - - Troops Needed: 1736-1887R 50-71S 160E 385C 76-80B 4LB 140A
    - - Troops Lost Average: 1736R 22S 220C 72B
    - - Trrops Lost Max: 1887R 52S 220C 80B

    4 generals + 1 veteran:
    - - Troops Needed: 1631-1771R 56-84S 260E 430C 76-80B 4LB 140A
    - - Troops Lost Average: 1631R 22S 220C 72B
    - - Troops Lost Max: 1771R 51S 220C 80B

    5 generals + 1 veteran:
    - - Troops Needed: 1517-1646R 89-118S 360E 430C 76-80B 4LB 140A
    - - Troops Lost Average: 1517R 22S 220C 72B
    - - Troops Lost Max: 1646R 50S 220C 80B

    Start in the Top Left:


    Block1:


    Position to avoid camp and take out Leader 2 -- Take out both camps before leader:


    Block2:


    Move Down:


    Block3:


    Move Down Again:


    Block4:


    Block5:


    Move back to the top -- Do not attack the leader on the far right yet:


    Thread The Needle:


    Kill The Leader at the top of this sector from above -- Must be done before the block:


    Block6:


    You can kill the other leader in the top sector from this one -- or save that for a lootspot tag.

    Final sector depends on your general count:

    3-General ( 2 + vet ) -- Single Block



    5-General ( 4 + vet ) -- Triple Block

    (UNTESTED -- AS I ONLY HAVE 3 + VET)

    A: 49E 140C
    B: 110E 20C
    C: 33S 100E
    D: 50C
    E: 111R 1S 1E 50C 87A

    6-General ( 5 + vet ) -- Quad Block

    (UNTESTED -- AS I ONLY HAVE 3 + VET)

    A: 33S 100E
    B: 33S 100E
    C: 49E 140C
    D: 110E 20C
    E: 50C
    F: 111R 1S 1E 50C 87A

    * The only way I've found to speed this up is to use a 2-round kill (1+1) instead of 3-round kill (1+2):
    E*: 114C
    F*: 21R 74M 1S 1E 153K

  7. #27
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    That simulation worked for me! And I was able to complete it in 4 days. so not bad at all. Sorry everyone else can't read properly

  8. #28
    Settlers Guide
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    Nov 2011
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    If you have 2 Vets + the Grim Reaper (or BHG), 4 tavern Generals and Cannons, you might give my SoV a trial run.
    Max Loss 1360r, 220c - Normal loss around 1210r, 220c

    Currently only have to take out 2 non-Leader Camps.

    Lesson Guides

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