Experience Adventure . . . . . ??? Minute Travel Time
Total XP available 33,440; XP gained per loss: 9.8
Expect total losses of 3,173-3,649 - - - Average Losses: 3,411
Loss Breakdown 2490-2824 R, 163-305 S, 520-520 C
Troops typically needed
2,834 Recruits -- Lose 2,490-2,824
305 Soldiers ----- Lose 163-305
635 Cavalry ------ Lose 520-520
145 Longbow (you should never lose longbow)
40 Militia are helpful
- A total of 44 Camps, none easy, makes this a very long adventure.
- Many Zones have multiple leader camps, all of which must be taken to clear the zone. A couple of early leader camps are protected by camps to the West indicated by RED attack arrows.
- 2nd Wave on most of the Leader fights should be recalculated for actual remaining troops to avoid loses to important units.
- Cavalry losses are particularly high in this adventure. You will need 20,800 horses to replace your cavalry losses.
- ** Attacks are listed in the recommended order.
Zone Alpha
a1....80 R 90 C 30 LB; lose 56-77 R ---vs--- 80 Thug 80 Stone
a2....61 R 139 C; lose 51-60 R ---vs--- 100 Scav, 80 Ranger
a3....70 R 130 S; lose 50-70 R ---vs--- 80 Dog 80 Ranger
aL1n....100 R 100 S; lose 71-100 R 0-1 S ---vs--- 1 Bert, 1 Shunk, 60 Thugs 60 Dogs
a4....200R; lose 42-48 R ---vs--- 200 Dogs
*** must attack c1s before aL3e
c1s....85 R 115 S; lose 67-84 R ---vs--- 80 Rangers 100 Dogs (protects Z1-L3e)
aL3e....40 M 21 S 100 C 39 LB; lose 40 M 8-20 S ---vs--- 2 Shunk, 100 Thugs 80 Rangers
aL2s....140 R, 60 S; lose 140 R, 7-29 S ---vs--- 1 Bert, 80 stone, 50 thug, 50 Dog
-----Alternative....40 R 40 S 80 C 40 LB; lose 40 R 21-38 S ---vs--- 2 Shunk, 100 Thugs 80 Rangers
a5....skip 160 Thugs
Zone Bravo
b1....77 R 90 C 33 LB; lose 55-77 R ---vs--- 80 Thug, 80 Stone
b2n....80 R 120 S; lose 65-80 R, 0-2 S ---vs--- 80 Dogs 80 Rangers
b3s....61 R 139 C; lose 51-60 R ---vs--- 100 Scav, 80 Ranger
bL1n.....200 R *Wave 2* 15 R 70 C 115 LB; lose 200-211 R ---vs--- 2 Skunk, 100 Thug, 80 Ranger
*** Dogs to the East will not engage an attack from the West: Wave 2 send 15 R, Rangers Remaining +10 C, rest LB
bL2s....140 R, 60 S; lose 140 R, 7-29 S ---vs--- 1 Bert, 80 stone, 50 thug, 50 Dog
Zone Echo -- Can be done any time after Zone Alpha or Bravo Cleared
e1s......77 R 90 C 33 LB; lose 56-77 R ---vs--- 80 Thug 80 Ranger
e2n....80 R 120 S; lose 72-80 R ---vs--- 100 Scav 100 Dog
e4s....140 R 60 S; lose 122-140 R ---vs--- 50 Thugs 100 Dogs 60 Rangers
e3n.....200 R *Wave2* 50 R 150 S; lose 241-248 R ---vs--- 100 Thugs 80 Dogs 40 Rangers (100 M 100 S[/B]; lose 100 M 20-36 S)
eL1.....130 C *Wave 2* 80 R 15 S 30 C 75 LB; lose 130 C 80 R 3-14 S ---vs--- 1 Metal 50 Dog 80 Ranger 50 RN
Zone Charlie
cL1n.....130 C *Wave 2* 80 R 20 S 30 C 70 LB; lose 80 R 3-14 S 130 C ---vs--- 1 Metal 60 Dog 80 Ranger 60 RN
---skip c2n....130 R 70 S; lose 103-130 R ---vs--- 100 Thugs 80 Dogs
---destroyed in Zone Alpha Attacks--- c1s....85 R 115 S; lose 67-84 R ---vs--- 80 Rangers 100 Dogs (protects Z1-L3e)
--- skip c3.... ---vs--- 50 RN 80 Stone
c4s.... 80 R 120 S; lose 62-80 R ---vs--- 50 RN 100 Dog
---skip c5.... ---vs--- 55 RN 55 Dog 55 Ranger
---skip c6....40 R 10 S 100 C 50 LB; lose 30-40 R 0-2 S ---vs--- 50 RN 80 Ranger
cL2s....85 R 65 C 50 LB; lose 55-81 R ---vs--- 1 Bert 1 Shunk 50 Ranger 50 RN (70 R 65 C 65 A)
*** Must clear Zone Delta before attacking cL3e
dL3n....200 S; lose 35-49 S[/B]; lose R ---vs--- 2 Bert 1 Shunk 50 Dog 50 RN
---alterative...100 R, 100 S; lose 100 R, 1-33 S
Zone Delta
--- skip d1n.... ---vs--- 100 Thugs 80 Dogs
--- skip d2.... ---vs--- 80 Rangers 100 Dogs
d3s....40 R 10 S 100 C 50 LB; lose 30-40 R 0-2 S ---vs--- 50 RN 80 Stone
--- skip d4....80 R 120 S; lose 62-80 R ---vs--- 50 RN 100 Dog
--- skip d5n.... ---vs--- 55 RN 55 Dog 55 Ranger
dL1s.....130 C *Wave 2* 80 R 20 S 30 C 70 LB; lose 80 R 3-14 S 130 C ---vs--- 1 Metal 60 Dog 80 Ranger 60 RN
d6s....40 R 10 S 100 C 50 LB; lose 30-40 R 0-2 S ---vs--- 50 RN 80 Ranger
---alterative...100 R, 100 S; lose 100 R, 1-33 S
dL2e....85 R 65 C 50 LB; lose 55-81 R ---vs--- 1 Bert 1 Shunk 50 Ranger 50 RN (70 R 65 C 65 A)
*** attacked from the north along the south edge of Zone Charlie
cL3e....200 S; lose 35-49 S ---vs--- 2 Bert 1 Shunk 50 Dog 50 RN
---alterative...100 R, 100 S; lose 100 R, 1-33 S
Zone Foxtrot
f1-f2-f3 all have 150 RN (f3 can be skipped by attacking from the south; f2 can also be skipped using the retreat method and the first attack on the leader camp will go to f5n)
f1.....#200 *Wave 2* 55R 145 LB; lose 238-254R
........100 M 10 S 90 LB; lose 100 M, 1-10 S
.........68 S 132 LB; lose 58-66 S
f4s....Alternative 200R *Wave 2* 36 R 110 C 54 LB; lose 221-236 R ---vs--- 100 RN 100 Rangers
...Alternative 90 M 80 C 30 A; lose 81-90 M, 0-26 C
...Alternative 63 S 107 C 30 LB; lose 50-63 S
*** must retreat survivors or they attack f2
---skip---f2.....#200 *Wave 2* 55R 145 LB; lose 238-254R (yes, this really is skipable.)
f5n.... 200 S; lose 59-66 S ---vs--- 100 RN 100 Dogs
...Alternative 200R; lose 184-200 R (may lose and need 30 R 170 {M S LB or some combo} )
fL1......#130 C *Wave 2* 80 R 20 S 30 C 70 LB; lose 80 3-14 S R 130 C ---vs--- 1 Metal 50 Dog 60 Ranger 70 RN
Reward Table
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