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Thread: [Adventure] Sons of the Veld

  1. #1
    Settlers Guide
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    Arrow [Adventure] Sons of the Veld

    Experience Adventure . . . . . ??? Minute Travel Time


    Total XP available 33,440; XP gained per loss: 9.8
    Expect total losses of 3,173-3,649 - - - Average Losses: 3,411
    Loss Breakdown 2490-2824 R, 163-305 S, 520-520 C

    Troops typically needed
    2,834 Recruits -- Lose 2,490-2,824
    305 Soldiers ----- Lose 163-305
    635 Cavalry ------ Lose 520-520
    145 Longbow (you should never lose longbow)
    40 Militia are helpful
    • A total of 44 Camps, none easy, makes this a very long adventure.
    • Many Zones have multiple leader camps, all of which must be taken to clear the zone. A couple of early leader camps are protected by camps to the West indicated by RED attack arrows.
    • 2nd Wave on most of the Leader fights should be recalculated for actual remaining troops to avoid loses to important units.
    • Cavalry losses are particularly high in this adventure. You will need 20,800 horses to replace your cavalry losses.
    • ** Attacks are listed in the recommended order.

    Zone Alpha
    a1....80 R 90 C 30 LB; lose 56-77 R ---vs--- 80 Thug 80 Stone
    a2....61 R 139 C; lose 51-60 R ---vs--- 100 Scav, 80 Ranger
    a3....70 R 130 S; lose 50-70 R ---vs--- 80 Dog 80 Ranger
    aL1n....100 R 100 S; lose 71-100 R 0-1 S ---vs--- 1 Bert, 1 Shunk, 60 Thugs 60 Dogs
    a4....200R; lose 42-48 R ---vs--- 200 Dogs
    *** must attack c1s before aL3e
    c1s....85 R 115 S; lose 67-84 R ---vs--- 80 Rangers 100 Dogs (protects Z1-L3e)
    aL3e....40 M 21 S 100 C 39 LB; lose 40 M 8-20 S ---vs--- 2 Shunk, 100 Thugs 80 Rangers
    aL2s....140 R, 60 S; lose 140 R, 7-29 S ---vs--- 1 Bert, 80 stone, 50 thug, 50 Dog
    -----Alternative....40 R 40 S 80 C 40 LB; lose 40 R 21-38 S ---vs--- 2 Shunk, 100 Thugs 80 Rangers
    a5....skip 160 Thugs

    Zone Bravo
    b1....77 R 90 C 33 LB; lose 55-77 R ---vs--- 80 Thug, 80 Stone
    b2n....80 R 120 S; lose 65-80 R, 0-2 S ---vs--- 80 Dogs 80 Rangers
    b3s....61 R 139 C; lose 51-60 R ---vs--- 100 Scav, 80 Ranger
    bL1n.....200 R *Wave 2* 15 R 70 C 115 LB; lose 200-211 R ---vs--- 2 Skunk, 100 Thug, 80 Ranger
    *** Dogs to the East will not engage an attack from the West: Wave 2 send 15 R, Rangers Remaining +10 C, rest LB
    bL2s....140 R, 60 S; lose 140 R, 7-29 S ---vs--- 1 Bert, 80 stone, 50 thug, 50 Dog

    Zone Echo -- Can be done any time after Zone Alpha or Bravo Cleared
    e1s......77 R 90 C 33 LB; lose 56-77 R ---vs--- 80 Thug 80 Ranger
    e2n....80 R 120 S; lose 72-80 R ---vs--- 100 Scav 100 Dog
    e4s....140 R 60 S; lose 122-140 R ---vs--- 50 Thugs 100 Dogs 60 Rangers
    e3n.....200 R *Wave2* 50 R 150 S; lose 241-248 R ---vs--- 100 Thugs 80 Dogs 40 Rangers (100 M 100 S[/B]; lose 100 M 20-36 S)
    eL1.....130 C *Wave 2* 80 R 15 S 30 C 75 LB; lose 130 C 80 R 3-14 S ---vs--- 1 Metal 50 Dog 80 Ranger 50 RN

    Zone Charlie
    cL1n.....130 C *Wave 2* 80 R 20 S 30 C 70 LB; lose 80 R 3-14 S 130 C ---vs--- 1 Metal 60 Dog 80 Ranger 60 RN
    ---skip c2n....130 R 70 S; lose 103-130 R ---vs--- 100 Thugs 80 Dogs
    ---destroyed in Zone Alpha Attacks--- c1s....85 R 115 S; lose 67-84 R ---vs--- 80 Rangers 100 Dogs (protects Z1-L3e)
    --- skip c3.... ---vs--- 50 RN 80 Stone
    c4s.... 80 R 120 S; lose 62-80 R ---vs--- 50 RN 100 Dog
    ---skip c5.... ---vs--- 55 RN 55 Dog 55 Ranger
    ---skip c6....40 R 10 S 100 C 50 LB; lose 30-40 R 0-2 S ---vs--- 50 RN 80 Ranger
    cL2s....85 R 65 C 50 LB; lose 55-81 R ---vs--- 1 Bert 1 Shunk 50 Ranger 50 RN (70 R 65 C 65 A)
    *** Must clear Zone Delta before attacking cL3e
    dL3n....200 S; lose 35-49 S[/B]; lose R ---vs--- 2 Bert 1 Shunk 50 Dog 50 RN
    ---alterative...100 R, 100 S; lose 100 R, 1-33 S

    Zone Delta
    --- skip d1n.... ---vs--- 100 Thugs 80 Dogs
    --- skip d2.... ---vs--- 80 Rangers 100 Dogs
    d3s....40 R 10 S 100 C 50 LB; lose 30-40 R 0-2 S ---vs--- 50 RN 80 Stone
    --- skip d4....80 R 120 S; lose 62-80 R ---vs--- 50 RN 100 Dog
    --- skip d5n.... ---vs--- 55 RN 55 Dog 55 Ranger
    dL1s.....130 C *Wave 2* 80 R 20 S 30 C 70 LB; lose 80 R 3-14 S 130 C ---vs--- 1 Metal 60 Dog 80 Ranger 60 RN
    d6s....40 R 10 S 100 C 50 LB; lose 30-40 R 0-2 S ---vs--- 50 RN 80 Ranger
    ---alterative...100 R, 100 S; lose 100 R, 1-33 S
    dL2e....85 R 65 C 50 LB; lose 55-81 R ---vs--- 1 Bert 1 Shunk 50 Ranger 50 RN (70 R 65 C 65 A)
    *** attacked from the north along the south edge of Zone Charlie
    cL3e....200 S; lose 35-49 S ---vs--- 2 Bert 1 Shunk 50 Dog 50 RN
    ---alterative...100 R, 100 S; lose 100 R, 1-33 S

    Zone Foxtrot
    f1-f2-f3 all have 150 RN (f3 can be skipped by attacking from the south; f2 can also be skipped using the retreat method and the first attack on the leader camp will go to f5n)
    f1.....#200 *Wave 2* 55R 145 LB; lose 238-254R
    ........100 M 10 S 90 LB; lose 100 M, 1-10 S
    .........68 S 132 LB; lose 58-66 S
    f4s....Alternative 200R *Wave 2* 36 R 110 C 54 LB; lose 221-236 R ---vs--- 100 RN 100 Rangers
    ...Alternative 90 M 80 C 30 A; lose 81-90 M, 0-26 C
    ...Alternative 63 S 107 C 30 LB; lose 50-63 S
    *** must retreat survivors or they attack f2
    ---skip---f2.....#200 *Wave 2* 55R 145 LB; lose 238-254R (yes, this really is skipable.)
    f5n.... 200 S; lose 59-66 S ---vs--- 100 RN 100 Dogs
    ...Alternative 200R; lose 184-200 R (may lose and need 30 R 170 {M S LB or some combo} )
    fL1......#130 C *Wave 2* 80 R 20 S 30 C 70 LB; lose 80 3-14 S R 130 C ---vs--- 1 Metal 50 Dog 60 Ranger 70 RN

    Reward Table


    Back to Starfire's Adventure Guide List
    Last edited by Starfire512; 02-29-12 at 04:01 pm.

  2. #2
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    when u go south, you can skip f2 too. You have to be careful though and will have to retreat after being intercepted.

  3. #3
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    With a few numbercrunches, I was able only to lose ~300 cav on this adventure, if you add in some recruits. For example, the metal tooth camps with 60 RN/R/D i found 85R 96cav. All but the chuck camp to the east can have something similar to this be done, and some of your current cav losses can be avoided for a very worthwhile trade of some recruits, or 10-15 militia

  4. #4
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    In your simulation, it says we have to kill metal tooth in sector Foxtrot. But in fact, we have to kill chuck, and thus, your simulation is not working at all. You must send a 1st wave of 130 cavs, and a 2nd wave of 120 longbowmans, 15R, 45M, 20S.

  5. #5
    Recruit bm2jones's Avatar
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  7. #7
    Mayor EpsilonSilver's Avatar
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    Is there any way to see a more close up shot of that picture?

  8. #8
    Mayor EpsilonSilver's Avatar
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    Does not seem a very good haul for the cost.

  9. #9
    Settlers Guide
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    Sorry about the Picture guys.

    I updated the picture and a number of the others and missed updating this page with a link to the high resolution version. The Site that hosts the high resolution version is very touchy. When you get an error loading the picture, just highlight the address and press enter. It will reload the page and you will see the picture.

  10. #10
    Settlers Guide
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    Quote Originally Posted by topwolf123 View Post
    In your simulation, it says we have to kill metal tooth in sector Foxtrot. But in fact, we have to kill chuck, and thus, your simulation is not working at all. You must send a 1st wave of 130 cavs, and a 2nd wave of 120 longbowmans, 15R, 45M, 20S.
    Wow, can anyone else confirm what the troops are in that camp. I will not run this adventure again because it really stinks.

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