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Thread: Evil_J Adventure Guides

  1. #1
    Settlers Guide Evil_J's Avatar
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    Evil_J Adventure Guides

    All this guides can also be found on cempire.org


    NOTES:
    - Most blocks are to be sent in quick succession, that means dont time my blocks by the drum sounds;
    - Always use regular general to perform blocks;
    - When doing a block with a 2 wave real attack, always use a bhg/grim to send the first wave;
    - On regular general guides, if you have a fast gen, use him to perform the real attacks when blocking;


    Regular General versions:

    Save the Christmas Feast: Map (Event 2013 only)
    Horseback: Map
    Island of the Pirates: Map
    Witch of the Swamp: Map
    Stealing from the Rich: Map
    Traitors: Map
    Dark Priests: Map
    Outlaws: Map
    Old Friends: Map
    Motherly Love: Map
    The Nords: Map
    Black Knights: Map


    Veteran General versions:

    Save the Christmas Feast: Map (Event 2013 only)
    The Lost Skull: Map
    Tropical Sun: Map
    Horseback: Map
    Island of the Pirates: Soldier Map || Elite Map
    Witch of the Swamp: Map
    Stealing from the Rich: Map
    Traitors: Map
    Dark Priests: Map
    Sleepy Reef: Map
    Outlaws: Map
    Bandit Nest: Map
    Sons of the Veld: XP Run Map || Map
    Old Friends: Map
    Gunpowder: Map
    Motherly Love: Map
    Victor the Vicious: Map
    The Nords: Map
    Surprise Attack: Map
    Black Knights: Map
    Roaring Bull: Fast Map (17,660 XP) || Map (32,560 XP)
    Dark Brotherhood: Map (50,078 XP)
    The End of the World: Map
    The Shaman: Map
    Old Ruins: Map
    Nords 2: Map
    The Siege: Map
    The Buccaneer Roundup: Map
    Raiding the Riders: Map
    Lakeside Treasure: Map
    Whirlwind: Map


    Veteran General Cannon versions:

    Garrun the Trapper: Map
    Island of the Pirates: Map
    Witch of the Swamp: Map
    Stealing from the Rich: Map
    Traitors: Map
    Dark Priests: Fast Map (3,405 XP)
    Sleepy Reef: Map
    Outlaws: Map
    Bandit Nest: Map
    Old Friends: Map
    Gunpowder: Map
    Motherly Love: Map
    Victor the Vicious: Map
    Roaring Bull: Fast Map (17,660 XP) || Map (32,560 XP)
    Black Knights: Map
    Dark Brotherhood: Fast Map (14,672 XP)
    Secluded Experiments: Map
    Return to the Bandit Nest: Mapá
    More Secluded Experiments: Map
    The Buccaneer Roundup: Map
    Raiding the Riders: Map
    Whirlwind: Map


    Dual Veteran General versions:

    Victor the Vicious: Map - Cannon Guide
    Wild Mary: Map - Cannon Guide
    The Valiant Little Tailor: Map - Cannon Guide
    The Clever Little Tailor: Map - Cannon Guide
    The Sons of the Little Tailor: Map - Cannon Guide
    The Heroic Little Tailor: Map - Cannon Guide
    The Betrayed Little Tailor: Map - Cannon Guide
    Tomb Raiders: Map - Cannon Guide


    Major General versions:

    Witch of the Swamp: Fast Map (3,432XP)
    Traitors: Map - Cannon Guide
    Bandit Nest: Map
    Sleepy Reef: Map
    Outlaws: Map - Cannon Guide (optimized to run with multiple veterans)
    Sons of the Veld: Map - Requires 2 vets
    Old Friends: Map
    Motherly Love: Map
    Nords: Map - (optimized to run with multiple vets and major)
    Surprise Attack: Map
    Roaring Bull: Fast Map (17,660 XP) - Cannon Guide
    Black Knights: Map - Cannon Guide (optimized to run with multiple vets and major)
    The Valiant Little Tailor: Map - Cannon Guide + 1 Veteran
    The Clever Little Tailor: Map - Cannon Guide + 1 Veteran
    The Sons of the Little Tailor: Map - Cannon Guide + 1 Veteran
    The Heroic Little Tailor: Map - Cannon Guide + 1 Veteran
    The Betrayed Little Tailor: Map - Cannon Guide + 1 or 2 Veterans
    Nords 2: Map
    Return to the Bandit Nest: Map
    More Secluded Experiments: Map
    The Buccaneer Roundup: Map
    Raiding the Riders: Map
    Lakeside Treasure: Map
    Tomb Raiders: Map
    Whirlwind: Map


    MMA General versions:

    Island of the Pirates: Map - Cannon Guide
    Witch of the Swamp: Map - Fast run with Major + 2 Veterans + BHG
    Dark Priests: Map - Cannon guide + Veteran
    Motherly Love: Map - Cannon Guide + Major or Veteran
    Surprise Attack: Map - Major required
    Victor the Vicious: Map - Cannon Guide + Major
    Roaring Bull: Fast Map (17,660 XP) - Cannon Guide + Major
    More Secluded Experiments: Map - Cannon Guide + Major + Veteran
    Last edited by Evil_J; 07-06-13 at 05:59 am.

  2. #2
    Recruit Schade's Avatar
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    Thanks to Evil_J and Bionik for making these guides available.
    Last edited by Schade; 07-26-12 at 10:07 am.

  3. #3
    Soldier messyjessy's Avatar
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    Thank you both for your hard work, and dedication you've made towards these guides! Can't wait for more.

  4. #4
    Recruit
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    Great work guys! Thanks a lot!

  5. #5
    Recruit
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    Niice

  6. #6
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    I approve of this.

  7. #7
    Soldier
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    I guess maybe i am confused a little. First thank you for creating these guides. Second I thought with the new paths that blocking was not possible. Is there something i am missing here because in horseback you are still showing blocking it looks like. Any help is greatly appreciated.

  8. #8
    Settler
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    The single recruit block bug is fixed now, and is no longer a feature of the game. Advanced blocking, where the blocking attack outlasts the main attack on the leader camp, is still alive & well, though hiding behind different paths now.

  9. #9
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    OK so you would need more than 1R to block and if so what should you send to block? I was reading the horseback guide as having a blocking general with 1R sent to the camps. Please correct me I just dont want to start an adventure and get slaughtered.

  10. #10
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Bigbobdog View Post
    OK so you would need more than 1R to block and if so what should you send to block? I was reading the horseback guide as having a blocking general with 1R sent to the camps. Please correct me I just dont want to start an adventure and get slaughtered.
    Hi Bigbobdog, i did the horseback with this guide using 1R blocking and it worked fine, but the general will die and need to recover, for that you should use 4 generals so you dont have to wait for the recovering general to be ready again

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