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Thread: Evil_J Adventure Guides

  1. #811
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    So if I do the quick loot on Aladdin and the oil lamp will I still get the loot?

  2. #812
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    Yes. You "just" need to do the main objective of any given adventure...though it usually is "kill all baddies", a few exceptions apply such as BK/RB/DB/Oil Lamp.

  3. #813
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added guide for nords 2 updated to the latest changes in that adventure, only made 1 version of the guide though, using mmas and major
    - added my guide for SLT

    and heres a small overview on my to-do list:
    - update nords guides, will try to have a regular gen version, a vet, and a mixed with mmas and major
    - share hlt guide, but as i dont run that adventure, my guide atm is crap, someday ill improve it and share
    - make a nice SE guide with dual majors and 5 mmas, probably just when i hit 70 and have to run that adventure for the pathfinder quest

  4. #814
    Settlers Guide Evil_J's Avatar
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    UPDATE
    well got some time tonight and finally decided to update nords guides, so
    - added regular gen and veteran guides for nords
    - added my own run under ft guides, using major, mmas, mod blocks and lots of extra troops for fast attacks

  5. #815
    Settler NeoOne's Avatar
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    SE guide! lol I guess BB will push that adv with the new content. Wonder what they do with coops? lol

    btw - thx for guides... have to wait for Major to take advantage.
    "My religion encompasses all religions. I believe in God, I believe in the universe. I believe you are god, I believe I am god; I believe the earth is god and the universe is god. We're all god."
    --- Ray Bradbury

  6. #816
    Settlers Guide Evil_J's Avatar
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    UPDATE:
    - added major/mma guide for the best adventure ever, you can now grind through artic explosion like never before
    - added SE guide under ft section, pretty good on the losses, designed around 5 mmas, im doing 8 mma sacs to save some screentime, obviously with a few more we could reduce the losses even more, but i think this way is a good balance between losses/screentime

    NeoOne, SE has nothing to do with that new content, neither do coops

  7. #817
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    For Arctic Explosion - other possible combinations -
    Camp 1:
    MMA - 1R
    MAJ - 11R 1ES 34C 174XB

    Camp 4:
    MMA - 28B
    MAJ - 80B 190XB

    Camp 6:
    MMA - 1R
    MAJ - 34R 1ES 23C 212XB

    Hope this helps

  8. #818
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by alice007 View Post
    For Arctic Explosion - other possible combinations -
    Camp 1:
    MMA - 1R
    MAJ - 11R 1ES 34C 174XB

    Camp 4:
    MMA - 28B
    MAJ - 80B 190XB

    Camp 6:
    MMA - 1R
    MAJ - 34R 1ES 23C 212XB

    Hope this helps
    too little of an adventure for me to bother lol

  9. #819
    Settlers Guide Evil_J's Avatar
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    updated SLT guide with more updated pics of the blocks, showing the nice gen garrisons, and fixed a few typos ^_^

  10. #820
    Settlers Guide Evil_J's Avatar
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    updated SA evil run, fixed a little confusing typo

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