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Thread: Saniis Roaring Bull Adventure Guide (New pathing, Xbows)

  1. #1
    Settlers Guide Sanii's Avatar
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    Cool Saniis Roaring Bull Fast Track Adventure Guide v2.0 - Redirected

    Post has been re-directed - please click here!

    http://forum.thesettlersonline.net/t...uides-By-Sanii
    Last edited by Sanii; 09-04-12 at 09:04 am.

  2. #2
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    everything worked brilliantly, lowest losses of any guide out there. thanks sanii !

  3. #3
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    Not at Level to do this adventure yet but its so pretty !
    Ty Sanii

  4. #4
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    Quote Originally Posted by Celiant View Post
    Not at Level to do this adventure yet but its so pretty !
    Ty Sanii
    Same here, this guide looks very nice an efficient.

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    Hi, can you please repost the guide, it says forbidden, tyvm

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    i believe he was editing it alex

  7. #7
    Mayor EpsilonSilver's Avatar
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    This is even harder than it was when it was done by timing.
    How do you ensure the blocking general leads by 9-10 dots?
    I sent the blocking gen and then tried to time the vet and he takes so long coming out of teh garrison that I could not do it.
    DId you also move the vet position from where it was?
    Quote Originally Posted by Sanii View Post
    Post has been re-directed - please click here!

    http://forum.thesettlersonline.net/t...Lag-Methods!!!

  8. #8
    Settlers Guide Sanii's Avatar
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    I relocated this to the other area, did you look at the guide over there or an old guide?

    In essence it's still about timing. In the guide for block one for example I say launch reg gen to block then wait 2 secs and launch vet. The placement of both gens plus the reaction time for you to go from launching the block gen to launching the vet gen at the tower is about 2 secs (unfortunately on RB you have to zoom out of course). I've added some extra info to the closeup shot that shows the 10 marker interval between generals stating that you can see if they have that interval by simply parking a general between the vet and the reg gens and after launching the two generals, click the extra gen and it's transfer or attack button and move the reticle towards the tower just to see the markers. Both of the generals will be on this track and you can see as I did in the closeup the markers and their intervals, if it's not the 10 then retreat both and adjust. But just today I've had 5 people use this method and every one's block worked well. Feel free to whisper me as well with feedback epsilon but use the below link for the guide(s) if you continue to use them.

    http://forum.thesettlersonline.net/t...uides-By-Sanii

    Thanx

  9. #9
    Settlers Guide Evil_J's Avatar
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    my advice, never do that kind of blocking unless theres no other way (like when theres not many positions to place the garrison).
    just set the garrison with the right distance between each other to send both attacks right after the other

  10. #10
    Settlers Guide Sanii's Avatar
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    i would agree with that, in this adv though upper left have you found a spacing that meets that need in that limited area of only 4 positions available?

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