Guild Quests: Explanation & FAQ
We received a lot of questions regarding the new daily guild quests and the Settlers Online Team wanted to give you some clarification and insights into why the quests are the way they are.
The goal of the guild quests is to strengthen the guilds. Therefore we want to give you reason to form bigger guilds. We already see positive movements within the guilds who have started to do this. We’ve been monitoring the current situation and might change the member limit needed for quests, but this won’t happen before September.
Some of you have complained about the rewards being too small in relation to the resources that have to be invested. The guild quest is the first feature, besides adventures, that rewards you with XP. This caused us to choose the amount of XP with caution. We wanted to prevent a negative influence of the guild quests on the global balancing of the entire game.
XP have been rare and XP should stay rare
Within the coming weeks there will be more possibilities to earn XP: The economic adventures, new quest chains / new tutorial and all main quests will grant you XP. Because the guild quests are designed to fit into the whole package of new (upcoming) ways to earn XP, The rewards must be balanced within the entire context.
We will increase the rewards of the guild quests. But this won’t happen during the next few weeks because we’ve been waiting for feedback from our test server regarding the new quest chains / tutorial. Afterwards we can focus on rebalancing the whole package of new XP features. The latest the guild quest rewards will be increased is Halloween! Furthermore, more quests will be implemented. Since the release, only 1/3 of all new quests have been activated.
Supporting guild members with resources and helping each other not only is tolerated, it is desired! That is what a guild is meant for: The mutual help and internal trade of resources. Please do not mix up “helping” your members with “pushing”. Pushing is not allowed. In most cases of pushing there are accounts that send resources very often and only one-way to the pushed one who uses the resources for his own goals. Helping means to share resources via trade to give a member the opportunity to fulfill his task.
That is why there are no impossible quests. There are quests that require guild trade in order to complete the tasks.
We will keep our eyes on this topic in the future and, if needed, will do more adjustments. We hope this shed some light on these features and helped you our reasoning.
See you in-game,