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Thread: Chellearia's Guides

  1. #1
    True Pumpkin Master
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    Chellearia's Guides

    Guides on this thread include Sons of the Veld, Sons of the Veld-XP only, Witch of the Swamp (losing fewer than 500 R), and Island of the Pirates (losing fewer than 500 R). None of these guides use blocking. Good luck!



    SONS of the VELD
    with normal and veteran options, both using crossbows
    2 person adv, 8 days

    Units needed with normal gen: 2789R, 130M, 123S, 559C, 272B, 10LB, 124A
    (max units lost normal: 2772R, 128M, 51S, 442C, 272B)
    Units needed with veteran gen: 2753R, 4M, 200S, 574C, 81B, 35LB, 139A
    (max units lost veteran: 2718R, 4M, 4S, 390C, 80B)



    yellow=leader camp, blue=skipped camp

    Enemy camp configurations:
    Sector 1:
    s1c1: 80 Thugs, 80 Stone
    s1c2: 80 Dogs, 80 Rangers
    s1c3: 100 Scav, 80 Rangers
    s1c4: 200 Dogs
    s1c5: 160 Thugs
    s1L1: 1 Bert, 1 Skunk, 60 Thugs 60 Dogs
    s1L2: 2 Skunk, 100 Thugs 80 Rangers
    s1L3: 1 Bert, 50 Thugs, 50 Dogs, 80 Stone

    Sector 2:
    s2c1: 80 Thug, 80 Ranger
    s2c2: 100 Scav, 100 Dogs
    s2c3: 50 Thugs, 100 Dogs, 60 Rangers
    s2s4: 100 Thugs, 80 Dogs, 40 Rangers
    s2L: 1 Metal, 50 Dogs, 50 Roughnecks, 80 Rangers

    Sector 3:
    Note: sector 3 camps are the same as same numbered ones in sector 1; however, leader camps are different.
    s3c1: 80 Thug 80 Stone
    s3c2: 80 Dog, 80 Ranger
    s3c3: 100 Scav, 80 Ranger
    s3c4: 200 Dogs (can only skip if you attack c2, L1 from west; can’t skip if attacking from s2)
    s3c5: 160 Thugs (can only skip if you attack c3, L2 from west; can’t skip if attacking from s2)
    s3L1: 2 Skunk, 100 Thugs, 80 Rangers (same as s1L2)
    s3L2: 1 Bert, 50 Thugs, 50 Dogs, 80 Stone (same as s1L3)

    Sector 4
    s4c1: 100 Thugs, 80 Dogs
    s4c2: 100 Dogs, 80 Rangers (Note: this camp is in sector 4, but protects s1L3)
    s4c3: 80 Stone, 50 Roughnecks
    s4c4: 100 Dogs, 50 Roughnecks
    s4c5: 55 Dogs, 55 Roughnecks, 55 Rangers
    s4c6: 50 Roughnecks, 80 Rangers
    s4L1: 1 Metal, 60 Dogs, 60 Roughnecks, 80 Rangers
    s4L2: 1 Bert, 1 Skunk, 50 Roughnecks, 50 Rangers
    s2L3: 2 Bert, 1 Skunk 50 Dogs, 50 Roughnecks

    Sector 5, same as sector 4
    s5c1: 100 Thugs, 80 Dogs
    s5c2: 100 Dogs, 80 Rangers
    s5c3: 80 Stone, 50 Roughnecks
    s5c4: 100 Dogs, 50 Roughnecks
    s5c5: 55 Dogs, 55 Roughnecks, 55 Rangers
    s5c6: 50 Roughnecks, 80 Rangers
    s5L1: 1 Metal, 60 Dogs, 60 Roughnecks, 80 Rangers
    s5L2: 1 Bert, 1 Skunk, 50 Roughnecks, 50 Rangers
    s5L3: 2 Bert, 1 Skunk 50 Dogs, 50 Roughnecks

    Sector 6:
    s6c1: 150 Roughnecks
    s6c2: 150 Roughnecks
    s6c3: 150 Roughnecks
    s6c4: 100 Roughnecks, 100 Rangers
    s6c5: 100 Dogs, 100 Roughnecks
    s6L: 1 Chuck, 50 Dogs, 70 Roughnecks, 60 Rangers

    ATTACK SEQUENCE. May attack s1 or s3 first, then s2 once s1 or s3 is clear.
    (Max losses are in parentheses); veteran options, when available, follow normal troop assignment
    Note: W1=first wave, W2=second wave.
    Remember to sim out second waves, sometimes you'll save troops

    s1c1: 75R 1S 101C 23A (75R); 58R 1S 160C 31A (58R)v
    s1c2: 80R 98S (80 R)
    s1L1: 100R 60M 40S (100R); 89R 161S (86R)v

    s1c3: 52R 1S 104C 43A (52R); 40R 1S 184C 25A (40R)v
    s1L2: W1: 61B W2:73R 1S 90C 36A (61B 73R 1G); one wave: 85R 1S 104C 60A (85R)v
    –or– one wave only: 110R 16S 50C 24A (110R 15S)

    s1c4: 48R 93M 59S (48R); 40R 200S (40R)v
    s4c2: 84R 116S (84R)
    s1L3: W1: 155R, W2: 115C 5LB 80A (155R, 1G); 147R 103S (142R)v

    s2c1: 75R 1S 104C 20A (75R); 57R 1S 163C 29A (57R)v
    s2c2: 80R 120S (80R); 70R 180S (70R)v
    s2c3: 167R 4M 29S (167R 1M); 180R 70S (145R)v
    s2s4: W1: 99R W2: 145R 55S (234 R, 1G); 170R 80S (170R)v
    s2L: W1: 50C W2: 99M 1S 60C 40A (52C 99M 1S 1G); W1: 50C W2: 89R 2M 1S 97C 61A (50C 89R 2M 1G)v

    s3c1: 75R 1S 101C 23A (75R); 58R 1S 160C 31A (58R)v
    s3c2: 80R 98S (80 R)
    s3L1: W1: 61B W2: 73R 1S 90C 36A (61B 73R 1G); 85R 1S 104C 60A (85R)v
    s3c3: 52R 1S 104C 43A (52R); 40R 1S 184C 25A (40R)v
    s3L2: W1: 155R W2: 115C 5LB 80A (155R, 1G); 147R 103S (142R)v

    Positioning is key on s4L1: attack s4L1 from s1 so that your gen travels between s4c1 and s4c3.
    s4L1: W1:170C W2:60R 30M 10S 30C 70A (170C 60R 28M, 1G); W1: 170c w2: 80R 40S 30C 100A (170C 80R 2S, 1G)v

    s4c4: 78 R 122 S (78 R); 66R 184S (66R)v
    s4L2: 66R 1S 77C 56A (66R); 50R 1S 112C 87A (50R)v

    Again positioning is key. Attack s5L1 from s3 so that your gen travels between s5c3 and s5c4.
    s5L1: W1:170C W2:60R 30M 10S 30C 70A (170C 60R 28M, 1G); W1: 170C w2: 80R 40S 30C 100A (170C 80R 2S, 1G)v

    Attack s5L3 from sector 1.
    s5L3: W1: 60R W2: 65R 1S 10LB 124A (125R, 1G); 63R 4S 41B 3LB 139A (63R 40B)v
    s5c5: W1: 66R W2: 42R 1S 124C 33A (108 R, 1G); W1: 66R W2: 40R 175C 35LB (105R, 1G)
    s5L2: 66R 1S 77C 56A (66R); 50R 1S 112C 87A (50R)v

    Now from sector 5, you can attack s4L3 through the mountains.
    s4L3: W1: 60R W2: 65R 1S 10LB 124A (125R, 1G); 63R 4S 41B 3LB 139A (63R 40B)v

    Attack s6 from lower part of sector 5:
    s6c1: W1: 55R W2: 145R 1S 54A (200R, 1G); 130R 3S 117A (130R)v
    s6c4: W1: 150B W2: 53R 1S 117C 29A (150B 53R, 1G); W1: 180R W2: 41R 2S 124C 33A (219R, 1G)v
    s6c5: W1: 111R W2: 79R 1S 10C 110A (190R, 1G); 145R 2M 103S (145R 2M)v
    s6L: W1: 50C W2: 51S 55C 94A (50C 50S, 1G); W1: 50C W2: 116R 2S 54C 78A (50C 116R, 1G)


    yellow=leader camp, blue=skipped camp

    Hope you enjoyed your adventure! Now it's time for loot! Woot Woot!

    loot table source: http://cempire.org/index.php?title=Sons_of_the_Veld

    more guides are on the way

  2. #2
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    SONS OF THE VELD XP-only Version, using crossbows (A) for both regular or veteran general
    Total XP gained=3260
    See above map for enemy camp positions.

    Position yourself so you don’t intercept s3c2 or s3c5.
    s3c1: 80 Thug 80 Stone VS 75R 1S 101C 23A (75R) –or- 58R 1S 160C 31A (58R)v
    s3c3: 100 Scav, 80 Ranger VS 52R 1S 104C 43A (52R)-or- 40R 1S 184C 25A (40R)v
    s5c3: 80 Stone, 50 Roughnecks VS 39R 1S 130C 30A (39R) –or- 34R 1S 200C 14A (34R)v
    Position yourself so that you don’t intercept s1c1.
    s1c3: 100 Scav, 80 Rangers VS 52R 1S 104C 43A (52R)-or- 40R 1S 184C 25A (40R)v
    s1c4: 200 Dogs VS 48R 93M 59S (48R)-or- 40R 200S (40R)v


    reg gen:
    needs 266R 93M 59S 130C 43A
    max losses up to 266R for 3260XP

    vet gen:
    needs 212R 200C 200S 31A
    max losses up to 212R for 3260XP

    Then cancel adventure to receive XP, but no loot.

  3. #3
    True Pumpkin Master
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    Here's a link to Witch of the Swamp - losing fewer than 500R with xbows and reg or vet gen, no blocking
    http://forum.thesettlersonline.net/t...ht=witch+swamp

    You will need the following troops:
    for a normal gen: 361R 132B 117S 194C 199A
    for a veteran gen: 342R 132B 4M 173S 245C 40A

    You may lose up to 361R 132B 55S 2G with regular general.
    You may lose up to 342R 132B 4M 8S 1G with the veteran gen.

  4. #4
    True Pumpkin Master
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    Here's a link to The Island of Pirates - losing fewer than 500R with xbows and veteran gen, no blocking needed
    http://forum.thesettlersonline.net/t...than-500R-lost

    You’ll need 249 C, 469R, 187 S, 1 M, 66A, 87B.
    Max losses are 469R, 87B, 1M.

  5. #5
    Veteran General Jethro702's Avatar
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    Great guide and Links to guides.. ill be adding them to the guide list as soon as I can.
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

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