Reply to Thread
Results 1 to 4 of 4

Thread: Valiant Little Tailor

  1. #1
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus

    Valiant Little Tailor

    Playing around with the new adventure. I have it at 2960R 327M 84S 885B average loss.

    I don't believe in stacked blocks -- because you get intercepted when it moves to the next in the stack.

    The first sector -- the 30 wolf 130 boar camp could be blocked twice with 1R -- once to allow for both waves to kill the 90 wolf / 90 fox. And again to allow 2 vets to kill the other 2 camps. I'll post the block diagrams the next time I run it.

    The other block is on the Royal residence. I figure you need a 120s block if you use 1) 230B 20LB 2) 100M 25S 1E 124K. If you send a soften wave of 42R 23B to kill 4-5 militia -- you can block for 120s with 22S 178E (4M dead -- 99.23% of the time) or 2S 190E 8C (5M dead -- 99.32% of the time).

    The kill should be 60 seconds -- unless the magnificent residence has more building HP. I had the walk to be 19 steps or 54 sec. So it's going to be a very, very slim buffer.

    If anybody has a good solution to either of these, please share.

  2. #2
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus


    Concept is to block 1R camp 3 with A -- send Y and X to kill camp 4.

    Then block 1R camp 3 with B -- and send X to kill camp 5 and Z to kill the leader (Z will get intercepted by camp 5 and wait there until X kills it).

    Camp 3 is a pretty deadly camp -- killing just over 200R -- so it's a great candidate for a block -- post here if you determine good garrison positions for this block.

    *UPDATE* Thanks to Evil_J for finding positions for this block

  3. #3
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    Also 1R blocks available on this camp




  4. #4
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    Quote Originally Posted by ZBest View Post
    The other block is on the Royal residence. I figure you need a 120s block if you use 1) 230B 20LB 2) 100M 25S 1E 124K. If you send a soften wave of 42R 23B to kill 4-5 militia -- you can block for 120s with 22S 178E (4M dead -- 99.23% of the time) or 2S 190E 8C (5M dead -- 99.32% of the time).

    The kill should be 60 seconds -- unless the magnificent residence has more building HP. I had the walk to be 19 steps or 54 sec. So it's going to be a very, very slim buffer.
    I don't know if I would ever recommend a half-block. If you soften with 65R ( 195 minutes ) and use a 1) 230B 20LB 2) 100M 25S 1E 124K kill ( 2180 minutes ) -- you're using 2375 minutes troops to block.

    If you just take out the two camps -- C21 costs you 283R ( 1) 149R 2) 134R 1E 115K ) and L4 costs you 583R ( 1) 200R 2) 250R 3) 133R 117K ) -- you're using 866R or 2598 minutes troops to take them both out.

    So the net block benefit is 223 minutes ( 45 minutes in a lv5 barracks ). Which is pretty slim to risk 200 big troops for -- even if the risk is < 1%.

    With the Major General ( 270 ) -- I don't see it improving the kill numbers on the leader, but the hit on C21 improves. I get 1734 min + 614 min or 2348 minutes on the takeout ( major general saves 250 minutes ).

    When blocking, the kill becomes 1) 199B 2) 134M 5S 1E 130K -- ( 1928 minutes ) which saves 252 minutes vs the vet kill, and is also 10 seconds faster.

    So the block benefit stays the same ( 225 minutes ), but becomes proportionally more significant -- and the block gets a little safer with a little more time.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts