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Thread: suggestion for using up all the extra adventures we get but dont use.

  1. #11
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    I'm a few weeks late on this, but I'd like to see a reverse market option for the adventures. Instead of buying Secluded Experiments, Sons of the Veld, etc. in the market for map fragments, make it possible to sell them to the market for a fraction of their purchase price. Example: You can buy Secluded Experiments for 300 map fragments. Why not create an option to sell it to the market for 50 map fragments. Or, alternatively, have an option in the provision house to convert unwanted adventures to map fragments. Obviously, you can try selling them in the trade office, but there are some adventures that nobody wants to buy.

  2. #12
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    Quote Originally Posted by sapphire427 View Post
    I'm a few weeks late on this, but I'd like to see a reverse market option for the adventures. Instead of buying Secluded Experiments, Sons of the Veld, etc. in the market for map fragments, make it possible to sell them to the market for a fraction of their purchase price. Example: You can buy Secluded Experiments for 300 map fragments. Why not create an option to sell it to the market for 50 map fragments. Or, alternatively, have an option in the provision house to convert unwanted adventures to map fragments. Obviously, you can try selling them in the trade office, but there are some adventures that nobody wants to buy.
    I'd rather go with the idea of converting adventures to map frags in the prov house (was about to make the same suggestion till I saw your post). Perhaps even limit it to the Rarity Prov House. Since that's where we can make map frags with the "magic ink". This might also encourage more players to spend gems on the RPH.

  3. #13
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    Said it once and I will say it again, this is a great idea. This way all the adventures will get played. The market will sort it out.

  4. #14
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    I agree.
    If something can go wrong, it will.

  5. #15
    Settler
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    Its an interesting idea but they would have to limit it to adventure that are found and not bought. This would allow explorers to be useful in finding adventures again. Also it would have to be limit to under 7 or else it would create a serve imbalance in Loot and rewards.

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