Dear Settlers,
Please leave your feedback regarding the most recent Guild Market Vote.
See you in-game,
BB_Aeyline
Dear Settlers,
Please leave your feedback regarding the most recent Guild Market Vote.
See you in-game,
BB_Aeyline
Looking at the limited section / question #1, I would hope players are smart enough to pick the Savage Scout (Explorer). Unlike the other two choices, there are no other ways to increase your count of explorers. They cannot be traded. With the current trend of having event currency brought in by explorers, the benefit of each scout at event time is an incremental benefit.
For example, the upcoming Christmas Event gives 16 (80%) or 28 (20%) gifts on a very long treasure search. If a player is unlucky but able to send out each of the 21 days, they will get a minimum of 336 presents from that single explorer alone. In comparison, grout will cost 200 presents for 200 grout, so that is the equivalent of 336 units of grout. The same guild coins spent on the grout would give 328 units of grout ([3000 gc/1825 gc]*200), meaning you would have still gotten a bit more grout buying the Savage Scout for the first event; and you would still have the explorer to do searches for the following events.
For the Improved Watermill - Christmas cost 595 presents. Guild coin cost 3,500 coins. Using same low number for the event return, the explorer is worth 336 presents, so the increased cost for the watermill yields 392 presents. Not quite enough to replace the value with a single event at minimum return, so it would take two events to make the Savage Scout a better value.
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
Agreed, the Savage Scout is the obvious best option.
Savage scout is a no brainer.
I didn't completely ignore section 2 but see only a couple of possibly okay selections mixed in with mostly horribly overpriced choices. If anyone wants to buy SE, I will sell it to you at a discount price of 1000 guild coins.
First Section: Agreed Scouts the only real option hands down.
Second Section: Nothing grabs my attention at all, would like to see Improved Watermills or Other improved building with an option to buy 3.
Normal Adventures I don't see a point in. Follow-up and rare adventures I do.
Frozen Manors for all players who joined after that Christmas box event, would also be a very welcome addition (unlimited amount
YES(!) on the Savage Scout, excellent offering there. If it doesn't win there's no hope for mankind.
"Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius
Biggest no brainer vote ever: Savage Scout.
Then Medipack for the second. Also I gave a token vote for Grain Conflict due to extreme rarity of scenarios.
Someone on the selection team had a brain dead moment. Everyone who has played this game for any length of time has a stockpile of 'Secluded Experiments' that they can't even give away. The BB's must be smoking something if they think anyone would pay 1 guild coin, let alone 1250.