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Forum: Bug Report

Report bugs, or fill out our form. Let us know what's going on!

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  1. A GM-compiled list of verified and known bugs.

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    • Threads: 2
    • Posts: 2
  1. Sticky Thread Sticky: Report template

    Report template explanation How did the error manifest itself? For example: error message, connection lost, etc. Date and time - When...

    Started by BB_Trafffer, 07-21-21 06:34 am
    7 Pages
    1 2 3 ... 7
    • Replies: 62
    • Views: 70,768
    08-01-23 04:52 am Go to last post
  1. Angry [Ticket#US-2012101612000166] Guild Quests 10/18/2012

    OMG! Finally The marching chicken guild quest is gone. Now we have Map maker guild quest refusing to come out of waiting for members. On leader side...

    Started by rodneymillerpca, 11-06-12 08:07 am
    guild quests, map maker, marching chicken, quests, ticket
    • Replies: 0
    • Views: 5,873
    11-06-12 08:07 am Go to last post
  2. [Text] Error in guild quest text

    As the above image shows, the text for the Guild Quest, 'Big City Life' (level 26-35, Subquest: So Many People) doesn't make sense, it reads: We...

    Started by Jamdoggy, 01-27-14 03:14 am
    guild quest, typo
    • Replies: 0
    • Views: 6,413
    01-27-14 03:14 am Go to last post
  3. [Technical BUG] MacBook touchpad input is unbearable, continually scrolling

    I've been playing the game so far on my desktop running Windows 7 and I haven't encountered any problems with scrolling with either the click and...

    Started by opal, 07-22-11 07:33 pm
    • Replies: 0
    • Views: 7,568
    07-22-11 07:33 pm Go to last post
  4. [Suggestion] Remove Intersecting Borders

    As the title suggests, remove the border between owned Sectors. If I own two Sectors that are right next to each other, why should there be a border...

    Started by Sovaka, 07-19-11 08:01 pm
    • Replies: 3
    • Views: 7,025
    07-26-11 12:28 pm Go to last post
  5. [Suggestion] Highlight buildings of same type when one of them is selected

    For example, selecting a Farm should highlight all Farms in lower tone. Would make it easier see production pockets spread over different sectors

    Started by Rusty, 07-26-11 06:31 pm
    • Replies: 1
    • Views: 62,155
    07-29-11 12:52 pm Go to last post
  6. [suggestion] Geologist reports in mail

    I've sent my geologist out a couple of times looking for marble but he hasn't found anymore. The only way I can tell that is if I hunt around the map...

    Started by Penty, 07-25-11 08:07 am
    • Replies: 0
    • Views: 5,085
    07-25-11 08:07 am Go to last post
  7. [Suggestion] Complete Build Queues

    When stopping a building from production, they should go into Zzz mode, but they should finish the last production run before completely stopping. ...

    Started by Sovaka, 07-21-11 03:04 pm
    • Replies: 1
    • Views: 17,483
    07-24-11 03:06 pm Go to last post
  8. [Suggestion] Buffs

    It strikes me as there is a problem with the manner buffs are implemented. Depending on where in the production cycle you apply the buff you can...

    Started by Yardash, 07-26-11 05:00 am
    • Replies: 0
    • Views: 11,709
    07-26-11 05:00 am Go to last post
  9. [Suggestion] Add tabs to star menu

    THe star menu should have tabs, 1 for generals/explorers/geologists 1 for buffs 1 for loot.

    Started by Yardash, 07-26-11 05:01 am
    • Replies: 3
    • Views: 6,999
    07-26-11 07:23 am Go to last post
  10. [Potential Bug] Couragous Trait not visible

    Not sure if you (the developers) deem this as a bug, but the Bandit bosses that have the Courageous trait that makes them absorb all incoming damage...

    Started by Selak, 08-12-11 08:16 am
    • Replies: 0
    • Views: 5,242
    08-12-11 08:16 am Go to last post
  11. [Minor Forum Bug] Missing "posted-to" icons

    The form post icons (the little envelopes you see next to a thread) are missing for threads you have replied to. In a thread you've replied to, it...

    Started by Lordebon, 07-28-11 08:51 am
    • Replies: 0
    • Views: 6,271
    07-28-11 08:51 am Go to last post
  12. [Major Bug] Prep/cleanup time variability

    The prep time & cleanup time for process buildings (toolmakers, coke makers, etc. -- any building that uses its own building as a workyard to...

    Started by Lordebon, 07-28-11 08:29 am
    • Replies: 1
    • Views: 6,045
    08-07-11 03:48 pm Go to last post
  13. [Major Bug?] Victorious general attacks on way home

    As the title says... I sent my general after Chuck's camp (coming in the little side path) knowing that the camp to the left would intercept it and...

    Started by Lordebon, 08-20-11 09:42 am
    2 Pages
    1 2
    • Replies: 13
    • Views: 50,227
    08-23-11 05:11 pm Go to last post
  14. Exclamation [Important Bug] Adventure Bug - Unplayable level.

    As me and Aurorah attacked the last camp in our first adventure " Stealing from the Rich." We immediately teleported back after the victory....

    Started by Demacia, 08-22-11 08:29 pm
    • Replies: 2
    • Views: 6,759
    01-09-12 10:10 am Go to last post
  15. [graphical?] Trees show as zero wood

    Unless I'm missing something. In this pic I have a group of tree that contain zero wood. (Are they my settlers cell towers?)

    Started by Lukard, 08-26-11 06:53 pm
    • Replies: 1
    • Views: 6,512
    08-28-11 07:17 am Go to last post
  16. [Graphical Glitch] - Unfinished Terrain Tile

    Before the fog of war is removed, there is a noticeable unfinished terrain tile towards the top left of the map. I've included a picture below. I...

    Started by opal, 07-22-11 12:57 pm
    • Replies: 0
    • Views: 9,530
    07-22-11 12:57 pm Go to last post
  17. [Graphical Bug] Dirt patches over roads

    The patches of dirt (the yellowish decorative ones) go over top of roads when they probably should go underneath (i.e. the road should cross the dirt...

    Started by Lordebon, 08-16-11 12:10 pm
    • Replies: 3
    • Views: 26,325
    12-24-11 09:42 am Go to last post
  18. [gameplay bug] Geologist completes search at beginning of timer

    Sending out a geologist before a marble cache is depleted wont find the marble even if the building was cleared before the geologists 30 min timer...

    Started by sugamari, 08-25-11 11:40 pm
    geologists, search, timer
    • Replies: 0
    • Views: 5,498
    08-25-11 11:40 pm Go to last post
  19. Exclamation [Gamebreaking Bug] Adventure Completion & Idle Units

    If you complete an adventure(killing the last camp) with units not assigned to a general they will be stuck on the island and be unusable but still...

    Started by Aurorah, 08-22-11 09:04 pm
    • Replies: 3
    • Views: 10,798
    08-23-11 04:16 am Go to last post
  20. [Display BUG] XP to level

    If you mouse over the xp bar around your toons portrait the mouse over text says: "XP To Level XXXX" However this appears to be your total XP as...

    Started by Yardash, 07-26-11 05:33 am
    • Replies: 1
    • Views: 11,379
    07-26-11 06:51 am Go to last post

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