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Forum: Feature suggestions and requests

Feature requests, and suggestions can be found here.

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  1. Previous Developer Diaries and patch notes releases can be found here.

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    • Threads: 29
    • Posts: 1,270
  1. Sticky Thread Sticky: Suggestions

    I know everyone is just like me, they have tons of ideas on how to make the game better. So to help us out a little bit please post ideas here in...

    Started by MrGrimm1, 09-02-11 01:50 pm
    227 Pages
    1 2 3 ... 227
    • Replies: 2,262
    • Views: 9,595,822
    07-09-21 11:02 am Go to last post
  1. Gem Buff

    I think a gem buff for the gem pits would make it very beneficial to us to get more gems faster. When pits run out they can be either demolished or...

    Started by KingOfBRF, 11-10-15 11:20 pm
    • Replies: 7
    • Views: 16,734
    11-25-15 11:55 pm Go to last post
  2. Rotateable Buildings

    My Friary is faceing the wroung way. It would help with storehouse placement also.

    Started by ouching, 12-04-12 08:20 am
    • Replies: 7
    • Views: 15,793
    01-11-13 07:24 pm Go to last post
  3. Poll Poll: Whiskey - Battle/General Camp Buff

    Whiskey - Battle/General camp buff - For 2 hours the General's troops gain 10 hitpoints and then for the next 2 hours lose 4 hitpoints. Whiskey is...

    Started by Razorthorns, 03-03-13 05:55 pm
    game buffs, general buffs
    • Replies: 7
    • Views: 3,225
    03-03-13 06:59 pm Go to last post
  4. Suggestions: Buffs

    Hello Everyone. Here is a suggestion for the Devs to consider. A two part change for buffs. 1. No 25 limit when producing. since the trade...

    Started by The_Director, 01-21-13 12:57 pm
    • Replies: 7
    • Views: 36,493
    02-01-13 03:58 pm Go to last post
  5. Flora decorations

    I know this isn't much of a suggestion (or a serious game changing one), but thought that perhaps this could add to flora around Settlers. I was...

    Started by Terragnar, 01-24-13 10:16 am
    • Replies: 7
    • Views: 9,775
    02-24-13 08:52 am Go to last post
  6. Steel and Iron Profitability

    The steel and Iron profitability has been terrible even since beta. I am unsure why the devs have not addressed this or fixed it yet. It is near...

    Started by Everlynn, 02-26-13 06:34 pm
    • Replies: 7
    • Views: 2,828
    03-01-13 05:19 pm Go to last post
  7. Post After level 50

    I just recently leveled to 50 and now what? With the adventures I have completed since leveling to 50 the experience for doing the adventure is...

    Started by Bbarby, 05-03-13 05:21 pm
    • Replies: 7
    • Views: 4,275
    05-09-13 12:31 pm Go to last post
  8. Make troops building more then 25 at a time.

    Hi, a quick but nice add would be to make troop training at 100 or more each. With these epic adv. training at 25 recruits a shot is pretty low. TY

    Started by Ferleg, 09-08-13 11:53 am
    • Replies: 7
    • Views: 5,327
    10-04-13 05:58 am Go to last post
  9. New Units

    What new troops you think they should add? I'll give a list myself Chariot (An upgraded cavalry) Hit harder and may have splash damage. Item...

    Started by Falien, 10-28-13 04:58 pm
    • Replies: 7
    • Views: 97,082
    11-19-13 09:55 am Go to last post
  10. Premium Timer

    Under your xp and Level, it shows your premium days left. I'd like to see this changed, to show more information. Currently, if you have 1 second to...

    Started by Kinson001, 01-19-14 08:24 am
    • Replies: 7
    • Views: 6,829
    01-22-14 08:43 am Go to last post
  11. New Merchant/Shop tab

    I believe there should be a new tab in the shop called Achievements. Now, you wouldn't be "spending your points", but at a certain point, you unlock...

    Started by Kinson001, 09-15-15 06:52 am
    • Replies: 7
    • Views: 37,440
    11-04-17 08:39 am Go to last post
  12. Lightbulb Streamlined Star to Storage

    From the Star menu interface, it takes 6 actions to move something from star menu to the mayor house. You need to move the star, open it, move to the...

    Started by Aurboth, 04-21-15 02:20 pm
    • Replies: 7
    • Views: 13,782
    07-03-15 09:52 am Go to last post
  13. Smile Tree Stump Removal

    While this may not be of much importance to the game, it would be nice to be able to remove certain tree stumps from the island, there is a way to...

    Started by luvlylavnder, 11-17-15 09:20 am
    stumps, tree stumps, trees
    • Replies: 7
    • Views: 60,372
    11-18-15 07:51 am Go to last post
  14. Still a need for Community Leaders, there is void that needs filled

    Salutations, First a thanks goes out to the successful addition of the Mod program that has been successful in policing the global chats. I wear...

    Started by smythreal, 08-30-16 07:19 pm
    community leaders
    • Replies: 7
    • Views: 39,942
    08-31-16 10:03 am Go to last post
  15. Poll Poll: pvp events

    One may make a fuss over the gingerbread house or the Excelsior in TSO, but first of all this game is the TSO not the classic Settlers and second of...

    Started by AndremilCoro, 10-05-16 01:46 am
    • Replies: 7
    • Views: 45,089
    10-07-16 10:57 am Go to last post
  16. A new random Adventure

    A simple idea (not simple to implement of course). Create a randomized adventure where no guides can be used to run it. There should be multiple...

    Started by Suts, 04-28-17 09:53 pm
    • Replies: 7
    • Views: 15,403
    05-01-17 06:07 pm Go to last post
  17. Wish we could place buildings over decorative items like vegetation

    Agh! You guys are killin me! Every time I try to lay out a section of my city I'm blocked placing the last building by a rock, or a bush, or a...

    Started by Illregard, 01-28-18 11:01 am
    • Replies: 7
    • Views: 33,367
    03-13-18 12:33 am Go to last post
  18. Generals - quality of life improvements

    I have a couple of suggestions to make generals easier to manage. First, now even if you are just doing adventures requiring elite units all the...

    Started by Narasn, 04-16-20 09:41 am
    • Replies: 7
    • Views: 7,935
    05-12-20 05:22 pm Go to last post
  19. Rebuild Function Please

    Here's the idea. Buildings like wells and fields eventually deplete and you have to build over them again. This takes up space in your build queue...

    Started by Lysserd, 02-08-12 09:03 pm
    exhausted, rebuild
    • Replies: 6
    • Views: 16,790
    02-19-12 01:39 pm Go to last post
  20. Unhappy claus and other travel times

    Claus travels two minutes to adv but over an hr to return to home island. What is the purpose for this? Why not have ALL travel time cut to 2 mins...

    Started by AshaMey, 05-09-16 05:06 am
    boring, fix, game, slow, time
    • Replies: 6
    • Views: 20,716
    05-16-16 09:44 am Go to last post

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