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Forum: Feature suggestions and requests

Feature requests, and suggestions can be found here.

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  1. Previous Developer Diaries and patch notes releases can be found here.

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    • Threads: 29
    • Posts: 1,270
  1. Sticky Thread Sticky: Suggestions

    I know everyone is just like me, they have tons of ideas on how to make the game better. So to help us out a little bit please post ideas here in...

    Started by MrGrimm1, 09-02-11 01:50 pm
    227 Pages
    1 2 3 ... 227
    • Replies: 2,262
    • Views: 9,599,237
    07-09-21 11:02 am Go to last post
  1. idea for adventure loot/ explorer loot

    since the new skill tree came out a lot of people complain about how there copper mines dont last long at all. My idea is to add a small 1-2% chance...

    Started by morz, 06-19-13 01:06 pm
    • Replies: 1
    • Views: 10,965
    06-19-13 05:17 pm Go to last post
  2. Guild Features

    Can you make it possible for guilds to send mail to just officers, and members to send mail to all officers. With this, have the mail show it is...

    Started by Shy_Lady, 06-10-13 05:09 am
    • Replies: 1
    • Views: 1,234
    06-10-13 11:35 am Go to last post
  3. specialists update ideas/ new mines

    have little islands branch off from your island that have more metal mines. maybe make it to where your geologist needs a special skill to reach that...

    Started by morz, 06-15-13 09:36 am
    • Replies: 1
    • Views: 2,793
    06-15-13 11:39 am Go to last post
  4. Allow masons to choose their quarry

    When a mason exhausts a quarry and begins working on the next closest quarry, it's usually a good idea to send out the geologist to have a quarry...

    Started by Koch_Bros, 06-17-13 02:26 pm
    • Replies: 1
    • Views: 1,133
    06-17-13 03:38 pm Go to last post
  5. Tech tree

    With all the upcoming and current research and science I think we should add a building to show us our tech tree, and I thought, hey, why not a...

    Started by exarkun616, 06-20-13 12:49 pm
    • Replies: 1
    • Views: 10,754
    06-20-13 12:52 pm Go to last post
  6. Be able to change priority in provision house and barracks

    Pretty much like the title says, it would be nice if we could move something to the top without canceling everything on the list.

    Started by Koch_Bros, 06-21-13 07:22 am
    • Replies: 1
    • Views: 8,530
    06-21-13 09:11 am Go to last post
  7. Cool hello message

    maybe you could make it to where, when friends or guildies visit our island, they see a message after loading.... the player chooses the content of...

    Started by Fatdaddy222, 07-05-13 01:55 am
    suggestion, welcome message
    • Replies: 1
    • Views: 35,771
    07-05-13 05:10 am Go to last post
  8. Guild Quests

    Even though you guys have some great tools near ready to drop, i wish to ask developers if they can tweak the guild system slightly. thru various...

    Started by BiPolar101475, 07-19-13 11:02 am
    • Replies: 1
    • Views: 13,008
    07-19-13 11:45 am Go to last post
  9. A little "X" factor in loot

    What about some items in loot that add stats to a general? Adding to all units combat values. Maybe their HP's, def, speed, att etc... Anything...

    Started by RazenheII, 08-28-13 11:14 pm
    • Replies: 1
    • Views: 10,324
    08-29-13 05:33 am Go to last post
  10. Expedition PVE Mode

    I recommend there be a new type of super "adventure" for end game content called the "expedition." In this PVE mode you settle and fight to conquer...

    Started by Wolfshade0, 12-16-13 10:44 pm
    • Replies: 1
    • Views: 23,113
    12-21-13 08:35 pm Go to last post
  11. Dear Santa, I know it's early but...

    There are only 2 things I really, really want for Christmas this year. I'm writing to you early this year in the hopes you will understand just how...

    Started by Mongor, 05-10-14 07:00 am
    • Replies: 1
    • Views: 18,255
    05-10-14 09:16 am Go to last post
  12. Generals Stats on Roll Over in the setup screen?

    It would be useful if you guys could provide a roll over stats on the Generals. Such as their attacks dmg, hp, etc. I realize a lot of...

    Started by RonEmpire, 12-16-15 11:19 pm
    • Replies: 1
    • Views: 2,423
    12-17-15 06:44 am Go to last post
  13. 2nd Elite Barracks for gems or beans

    One at current Elite Barracks is not enough to maintain an army to do even one entry level Ali Baba (without buffing). When buffed, you can run 1.5...

    Started by Blamuut, 01-13-16 11:28 am
    • Replies: 1
    • Views: 22,218
    01-14-16 05:47 am Go to last post
  14. Poll Poll: Free Trade Agreement

    What if guilds had their own in-guild trade tab with unlimited offers and a long expiration?

    Started by MongomeryBlue, 01-25-17 01:26 pm
    suggestion, trade office
    • Replies: 1
    • Views: 5,474
    01-25-17 03:05 pm Go to last post
  15. do not buff, decoration

    I suggest a decoration purchased from the merchant should be a 3 pack with a sign post with circle with a line through it, players could place it in...

    Started by SQS46, 09-18-17 10:55 am
    decoration
    • Replies: 1
    • Views: 5,733
    09-18-17 10:57 am Go to last post
  16. Rewards for Levelling

    there's no meaningful rewards for levelling up past lvl62. how about 10% more experience from adventures at 65, and 20% more at 70?

    Started by finniel, 10-02-17 08:21 pm
    • Replies: 1
    • Views: 21,157
    10-03-17 06:52 am Go to last post
  17. Common Residences and an "Arctic Island"

    One of my main priorities with TSO is making a cool, themed island. Better still if it's practical! I would love to see some "Deedless" common...

    Started by Armagedderp, 10-26-17 08:36 am
    • Replies: 1
    • Views: 2,174
    10-26-17 07:43 pm Go to last post
  18. Coal changes to diamonds after millions of years so...

    How about changing coal deposits to diamond deposits for high level players? I see a couple of advantages with this. First, it would provide a new...

    Started by Bart-tress, 11-21-17 02:59 am
    • Replies: 1
    • Views: 3,534
    11-22-17 07:37 am Go to last post
  19. More descriptive Colonies Menu

    On the colonies Menu, the colonies under a player's control, each colony displays the Tier, type and time remaining before expiration; what else...

    Started by Raubhautz, 03-17-18 05:32 am
    • Replies: 1
    • Views: 1,255
    03-17-18 09:22 am Go to last post
  20. Turn off window black outs

    When selecting the Economy View, it blacks out the entire game except for that particular window. This is annoying in that we can no longer type in...

    Started by Korishan, 06-12-18 06:31 am
    • Replies: 1
    • Views: 5,569
    06-21-18 02:13 am Go to last post

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