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Forum: Feature suggestions and requests

Feature requests, and suggestions can be found here.

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  1. Previous Developer Diaries and patch notes releases can be found here.

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    Forum Statistics:

    • Threads: 29
    • Posts: 1,270
  1. Sticky Thread Sticky: Suggestions

    I know everyone is just like me, they have tons of ideas on how to make the game better. So to help us out a little bit please post ideas here in...

    Started by MrGrimm1, 09-02-11 01:50 pm
    227 Pages
    1 2 3 ... 227
    • Replies: 2,262
    • Views: 9,599,237
    07-09-21 11:02 am Go to last post
  1. New LZ changes are STUPID

    C'mon, really. I have to deploy in the LZ sector now. Please fix so I can deploy into my captured sectors again. Island of the Pirates is almost...

    Started by ZBest, 04-05-14 10:36 am
    2 Pages
    1 2
    • Replies: 11
    • Views: 33,446
    04-07-14 05:15 am Go to last post
  2. New land suggestion

    Keeping to the keyboard mapping, I propose at level 50 a new island/penninsula opens up. It would be key 0, a double wide land just under 1 & 2....

    Started by Verdaeni, 02-14-15 07:42 pm
    • Replies: 4
    • Views: 23,264
    02-16-15 11:42 am Go to last post
  3. New Kind of Buff

    I was thinking that the game needs a new buff. Say the elixir buff can combine with another elixir to last longer. So you can combine 10 elixirs to...

    Started by Steakweggs, 04-08-17 04:01 pm
    • Replies: 1
    • Views: 21,966
    04-11-17 04:18 pm Go to last post
  4. New items like monthly Guild quest market for Valor Points

    How about you add something you can buy with the Valor points that changes like the guild coin market.

    Started by Artillerist, 11-20-15 01:45 pm
    • Replies: 6
    • Views: 21,910
    11-23-15 03:45 pm Go to last post
  5. Question New Item Ideas

    Hey, i think we should have a couple new building ideas, and maybe we will get them, write your item idea here and tell the name please, i would...

    Started by ShadowKyng, 03-21-12 12:43 pm
    • Replies: 5
    • Views: 4,592
    05-14-12 09:03 pm Go to last post
  6. New island to conquer and build

    I have read through 100 plus pages on suggestions for this game. Some are great some well would make life easier, and well others not so great. I...

    Started by putz4458, 03-02-13 06:13 pm
    • Replies: 5
    • Views: 33,077
    03-12-13 09:45 am Go to last post
  7. Lightbulb New Ideas for Future Updates

    As I began this game, I had no clue about what to do, but with time, I learned and prospered. However, I would like to see some new features to be...

    Started by SattyHotShot, 02-14-12 10:22 am
    2 Pages
    1 2
    • Replies: 19
    • Views: 50,174
    03-13-12 04:52 am Go to last post
  8. Lightbulb New Idea for Collectables

    I would love it if the devs would create a tool that collects the collectables (a collectable picker?) that is like a permanent building (watermill,...

    Started by AshaMey, 01-18-16 04:34 am
    collectables, idea, new ideas
    • Replies: 9
    • Views: 13,485
    05-11-16 07:58 pm Go to last post
  9. New idea for a Fairytale Adventure

    Hansel and Gretel - witch hunter versions - make one of the high rewards a gingerbread house with population of 140 or more like the frozen manor

    Started by DeVonee, 01-08-14 12:43 am
    • Replies: 2
    • Views: 2,605
    01-08-14 04:32 am Go to last post
  10. New idea

    I think we should have light houses, do ocean adv, be able to collect sm islands around our islands, and have the production chains to build ships. A...

    Started by Aeriana, 02-18-14 10:06 pm
    • Replies: 1
    • Views: 17,281
    02-18-14 10:09 pm Go to last post
  11. New Guild Market Voting System

    First of all, I like it. Thanks, much better and less hassle for the players than the random surveys. But to the point... I see the guild market...

    Started by SweaterPuppies, 01-03-18 06:20 pm
    • Replies: 3
    • Views: 1,212
    01-05-18 03:32 am Go to last post
  12. New Guild Market items/bad economy

    It baffles my mind where pricing comes from on so many things. We all know that the cost/benefit of so many items hasn't made much since. Whether it...

    Started by Arcain, 01-29-13 02:16 pm
    bad economy, buff, gold, guild coins, pricing
    • Replies: 9
    • Views: 101,440
    03-10-13 09:45 pm Go to last post
  13. New Geologist Interface Suggestion

    Guys... thought I'd pass this on. I think this would be a much needed overhaul for the Geologist interface. This interface would allow you to...

    Started by BubbaClaudius, 01-26-16 12:25 pm
    • Replies: 6
    • Views: 3,878
    01-28-16 09:46 am Go to last post
  14. new general--the artillerist

    hi, everyone, here is my idea this general would deploy on the map and target camps with a very slow bombardment, much like when we drop a buff...

    Started by Calvius2014, 02-09-19 01:51 am
    • Replies: 1
    • Views: 3,123
    02-12-19 08:26 am Go to last post
  15. New General Type

    Id like to see a general that recovers at 4 times the normal recovery rate. However it would only be able to hold 50-100 troops.

    Started by RazenheII, 08-14-13 12:15 am
    • Replies: 7
    • Views: 10,665
    09-02-13 04:14 pm Go to last post
  16. New Game Feature

    I think there should be a button added to the game that you can click on and it tells you how many of each building you have, then have that same...

    Started by stormdevil, 12-11-12 10:46 pm
    ideas
    • Replies: 1
    • Views: 1,633
    12-11-12 11:46 pm Go to last post
  17. Poll Poll: New fisherman

    Here's an idea. Why not add a new fisherman for the new islands. Very reasonable to assume there are different fish around these areas. Maybe call it...

    Started by Ultim, 10-29-19 12:39 am
    • Replies: 0
    • Views: 10,274
    10-29-19 12:39 am Go to last post
  18. New Features-Pets

    It's time for our settlers to befriend some furry friends. Introducing: PETS. 3 pets that help the player in many ways on the home island. !)...

    Started by Presta, 08-21-16 12:22 pm
    • Replies: 5
    • Views: 10,916
    08-25-16 09:21 pm Go to last post
  19. New Features Suggetions

    I'm sure I am most likely spitting in the wind by suggesting the following 2 improvements to the game but here goes..... 1. I would like to see a...

    Started by LordAldemar, 02-02-19 01:36 pm
    • Replies: 0
    • Views: 4,332
    02-02-19 01:36 pm Go to last post
  20. New Features -Generals

    New General: Spooky Carries 220 troops First strike . Special Ability: Scare Has a 10 % chance to scare enemy units. Scared units loose 10 % of...

    Started by Presta, 08-14-16 04:30 pm
    3 Pages
    1 2 3
    generals
    • Replies: 20
    • Views: 79,782
    08-24-16 07:41 pm Go to last post

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