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Forum: Feature suggestions and requests

Feature requests, and suggestions can be found here.

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  1. Previous Developer Diaries and patch notes releases can be found here.

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    • Threads: 29
    • Posts: 1,270
  1. Sticky Thread Sticky: Suggestions

    I know everyone is just like me, they have tons of ideas on how to make the game better. So to help us out a little bit please post ideas here in...

    Started by MrGrimm1, 09-02-11 01:50 pm
    227 Pages
    1 2 3 ... 227
    • Replies: 2,262
    • Views: 9,598,563
    07-09-21 11:02 am Go to last post
  1. Poll Poll: Suggestion: Trade presets

    Hello there! I recently thought about an idea that I think could help many players save time by avoiding some daily chores. The idea is as...

    Started by leviathan534, 06-07-13 05:47 am
    suggestion
    • Replies: 3
    • Views: 51,914
    01-31-18 08:56 pm Go to last post
  2. Lightbulb [Suggestion] More home island space / higher level buildings

    I'd like to suggest more home island space... Can you please change the home island to allow a 4x4 sector square, making a total of 16 sectors on...

    Started by LinaMyoto, 07-07-14 09:01 am
    • Replies: 2
    • Views: 8,505
    07-08-14 05:37 am Go to last post
  3. 2 Invites per 1 adventure

    BB's should allow members to receive 2 invites instead of one at a time.

    Started by Lionheart043082, 05-24-15 01:50 pm
    • Replies: 3
    • Views: 15,264
    06-05-15 03:03 am Go to last post
  4. Suggestion - Show Double Consumption

    When a building is upgraded (lets use a masonry for example, upgraded from lvl 1 -> lvl 2), it will show an increased output of two stones. However...

    Started by LiquidFire, 07-22-11 05:32 pm
    • Replies: 2
    • Views: 32,348
    01-25-13 04:21 pm Go to last post
  5. Ability to remove unwanted military units

    It's probably been said before... it would be useful to be able to remove unwanted military units without having to send them to a battle to get...

    Started by Llewelyn1966, 11-20-16 12:49 am
    • Replies: 0
    • Views: 18,514
    11-20-16 12:49 am Go to last post
  6. Confirmation on changing troops on a general

    Several times I've either failed to click the green tick or clicked it and it hasn't registered, when changing troop numbers on a general prior to a...

    Started by Llewelyn1966, 11-30-16 05:28 am
    • Replies: 6
    • Views: 5,782
    11-30-16 03:21 pm Go to last post
  7. Science system rework

    Considering how slow it is to make books, especially the higher types, it's a bit annoying the way I have to waste books in order to create a...

    Started by Llewelyn1966, 12-10-16 03:28 am
    • Replies: 3
    • Views: 23,420
    12-29-16 09:06 am Go to last post
  8. fix refunds for demolishing buildings

    I see that when you demolish a building, you only get a percentage of the level 1 build cost back. This isn't a fair reflection of the value of,...

    Started by Llewelyn1966, 12-29-16 02:41 pm
    • Replies: 0
    • Views: 42,438
    12-29-16 02:41 pm Go to last post
  9. Excelsior 1st level travel guides

    Don't get the wrong idea here, I like excelsior in general and it adds some nice new features. I would though ask pretty please for a minor...

    Started by Llewelyn1966, 12-27-16 02:00 am
    • Replies: 2
    • Views: 21,981
    12-29-16 01:24 am Go to last post
  10. New year sale

    So, how about it BB? A nice fat 200% happy sale for new years? gwan, you know you want to, and you'll make a lot of players really happy. 'tis...

    Started by Llewelyn1966, 12-29-16 01:25 am
    • Replies: 0
    • Views: 5,034
    12-29-16 01:25 am Go to last post
  11. Books for generals

    While I applaud the idea of generals with learnable skills, this will mean that the already slow progress of upgrading geos and THs will become...

    Started by Llewelyn1966, 02-27-17 10:40 am
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 89,365
    05-19-17 04:07 am Go to last post
  12. Production quests should autocomplete

    Yesterday's guild quest involved, for me, something like 10 hours of production. I have no problem with that. However, as it chanced, I was not at...

    Started by Llewelyn1966, 03-01-17 10:49 pm
    • Replies: 5
    • Views: 10,145
    03-02-17 07:55 pm Go to last post
  13. More obvious level 6 Mayor's House

    Seeing the nice new shiny improved mills with their pretty blue roofs made me think that it'd be cool if the level 6 Mayor's house changed from green...

    Started by Llewelyn1966, 04-20-17 01:01 am
    • Replies: 0
    • Views: 22,486
    04-20-17 01:01 am Go to last post
  14. Weekly adventure feature

    In the Easter event, I've been having fun running Victor the Vicious, which I don't do normally as the payoff is better on Black Knights. However,...

    Started by Llewelyn1966, 04-12-17 11:45 am
    • Replies: 8
    • Views: 75,158
    06-07-17 02:33 pm Go to last post
  15. Make "produce" daily/guild quests auto-start

    Can the "produce n items" type quests start accumulating immediately, not when you open them? It so happens that I didn't look at the guild quest...

    Started by Llewelyn1966, 05-10-18 01:57 am
    • Replies: 2
    • Views: 6,262
    06-12-18 05:54 am Go to last post
  16. Map movement and mouse clicks

    I don't suppose there's any chance that moving the map can be right click rather than left? Or, failing that (I bet loads of people would moan) can...

    Started by Llewelyn1966, 10-08-17 10:55 am
    • Replies: 3
    • Views: 21,238
    10-10-17 03:34 am Go to last post
  17. Improvements to adventures

    Following a comment in changelog discussion, about changes to adventures. There's a need for many adjustments to adventures in my view although...

    Started by Llewelyn1966, 06-19-18 11:36 pm
    2 Pages
    1 2
    • Replies: 11
    • Views: 14,779
    06-22-18 08:03 am Go to last post
  18. Weekly quests

    A while ago it was hinted that we would get more choice of adventures to run for the weekly quests chains. Sadly, as with some other such hints, it...

    Started by Llewelyn1966, 08-06-19 10:44 pm
    • Replies: 3
    • Views: 19,012
    09-02-19 02:36 am Go to last post
  19. Getting back to gameplay

    I've noticed a worrying and somewhat depressing trend recently towards new content being obviously slanted towards trying to make people spend real...

    Started by Llewelyn1966, 10-25-20 12:16 am
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,777
    11-01-20 12:39 am Go to last post
  20. costs for books and book refunds

    It's been said before, would be lovely to get a one-off "free reset" weekend for the science system. However, what would also work for me and, I...

    Started by Llewelyn1966, 11-01-20 12:55 am
    • Replies: 2
    • Views: 3,156
    11-01-20 11:55 am Go to last post

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