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Forum: Feature suggestions and requests

Feature requests, and suggestions can be found here.

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  1. Previous Developer Diaries and patch notes releases can be found here.

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    Forum Statistics:

    • Threads: 29
    • Posts: 1,270
  1. Sticky Thread Sticky: Suggestions

    I know everyone is just like me, they have tons of ideas on how to make the game better. So to help us out a little bit please post ideas here in...

    Started by MrGrimm1, 09-02-11 01:50 pm
    227 Pages
    1 2 3 ... 227
    • Replies: 2,262
    • Views: 9,598,563
    07-09-21 11:02 am Go to last post
  1. Guild Bank

    Hi Developers I was wandering when the guild banks will be introduced.We were told a few months ago , but there's still no sign of them. Please...

    Started by Mine98, 07-26-14 03:23 am
    • Replies: 5
    • Views: 29,790
    07-26-14 05:28 pm Go to last post
  2. Upgrading Explorers Geos Generals..ext

    hey guys new to this game and I had an idea that might already been posted, I was thinking it would be nice to be able to delete or upgrade Explorers...

    Started by Minrah, 09-04-15 12:40 pm
    • Replies: 4
    • Views: 2,828
    12-23-15 01:43 pm Go to last post
  3. disband units

    I know somewhere someone else was making a suggestion about this in another post but I couldnt find it, tho I think it would really help if we had an...

    Started by Minrah, 02-27-16 03:12 pm
    • Replies: 2
    • Views: 17,822
    02-28-16 02:40 pm Go to last post
  4. Hotfixes and Maintenance Notifications

    It would be nice if we could get an in-game mail informing us when a hotfix needs to be implemented. For those of us that are logged in more often...

    Started by MissKaylee, 07-18-17 09:28 pm
    • Replies: 0
    • Views: 19,401
    07-18-17 09:28 pm Go to last post
  5. Fix Irma Feast Graphics

    The Irma feast graphic is a nice picture, in a vacuum. A tidy basket sitting on a small patch of fluffy white snow. Looks idyllic. Right up...

    Started by Mister_Blister, 12-22-14 12:47 pm
    • Replies: 8
    • Views: 22,060
    12-31-14 09:36 am Go to last post
  6. Slight rearrangement of the Epic items in Merchant.

    Any possibility we could get the Mercenary Soldiers moved to page 3 of the Epic Items listings so that the small catapult could join the other combat...

    Started by Mister_Blister, 02-23-16 12:21 pm
    • Replies: 1
    • Views: 4,645
    02-23-16 02:05 pm Go to last post
  7. Lightbulb Adventure summary

    As an alternative to the current attack by attack replay emails :( , I would very much prefer an end of adventure summary showing units lost. If...

    Started by MM3Lee, 01-08-17 08:14 am
    adventure, mail, summary, training, units
    • Replies: 5
    • Views: 27,136
    01-08-17 10:26 am Go to last post
  8. Reload Delays

    I think to resemble reload delays crossbows should attack only every other round and cannons only every third round. Every unit would attack the...

    Started by Moeskeytoe, 12-06-13 10:08 pm
    • Replies: 0
    • Views: 11,104
    12-06-13 10:08 pm Go to last post
  9. Trade News

    When a trade is completed without the trade office, there is a message in the News tab that reads "A trade has been completed." I suggest the news...

    Started by Moeskeytoe, 12-06-13 09:47 pm
    • Replies: 1
    • Views: 10,972
    12-10-13 03:04 am Go to last post
  10. Island visitor landmarks.

    I'd like to see a feature that allows both owner and visitor to lay down temporary landmarks or markers on the island for both to see. The idea is...

    Started by Moeskeytoe, 12-06-13 09:54 pm
    • Replies: 1
    • Views: 5,377
    12-06-13 11:49 pm Go to last post
  11. Herbs Collection

    The value of herbs is rather unbalanced compared to the other collectibles. To make trading them more interesting, there should be a collection made...

    Started by Moeskeytoe, 12-06-13 09:57 pm
    • Replies: 1
    • Views: 37,841
    12-06-13 11:48 pm Go to last post
  12. Friend's buff duration.

    Currently when visiting a friend's island, we can see which buildings are buffed, which one's are sleeping, which one's are stopped, and which ones...

    Started by Moeskeytoe, 12-16-13 06:01 pm
    • Replies: 2
    • Views: 10,480
    12-21-13 08:42 pm Go to last post
  13. Suggestion : Repeat Button

    I'd like to suggest that a repeat be added somewhere so we don't have to click through so many menus to repeat a command we use several times in a...

    Started by Moeskeytoe, 01-26-14 09:12 am
    building, production, repeat, training
    • Replies: 0
    • Views: 23,815
    01-26-14 09:12 am Go to last post
  14. I want a GEM LOCK

    Hello All, Again during an event, things were slow and lag at times. Again during an event I was upgrading a copper mine and things lagged. ...

    Started by monarch309, 10-26-19 10:58 am
    • Replies: 3
    • Views: 12,060
    10-29-19 12:32 am Go to last post
  15. Poll Poll: Possible Trading House Improvements

    BB I think your best practice is in design and making stuff user friendly. If the videogame industry goes bust, that can take you even farther I...

    Started by MongomeryBlue, 06-03-13 05:31 am
    coin, coins, trade calculator, trade values
    • Replies: 0
    • Views: 3,139
    06-03-13 05:31 am Go to last post
  16. Poll Poll: Free Trade Agreement

    What if guilds had their own in-guild trade tab with unlimited offers and a long expiration?

    Started by MongomeryBlue, 01-25-17 01:26 pm
    suggestion, trade office
    • Replies: 1
    • Views: 5,474
    01-25-17 03:05 pm Go to last post
  17. Provision House Rates

    I haven't read the forums to know if this is an issue but really I would like to address the production time of baskets. I've gotten to the point...

    Started by Mongor, 02-12-12 02:29 pm
    • Replies: 6
    • Views: 19,042
    02-19-12 01:57 pm Go to last post
  18. Dear Santa, I know it's early but...

    There are only 2 things I really, really want for Christmas this year. I'm writing to you early this year in the hopes you will understand just how...

    Started by Mongor, 05-10-14 07:00 am
    • Replies: 1
    • Views: 18,255
    05-10-14 09:16 am Go to last post
  19. LABORATORY in Merchant

    I originally posted a thread in discussions which I couldnt delete so apologies for repeating here... I played on another server and I reached...

    Started by Moolber, 06-12-19 12:45 pm
    • Replies: 0
    • Views: 14,408
    06-12-19 12:45 pm Go to last post
  20. specialists update ideas/ new mines

    have little islands branch off from your island that have more metal mines. maybe make it to where your geologist needs a special skill to reach that...

    Started by morz, 06-15-13 09:36 am
    • Replies: 1
    • Views: 2,791
    06-15-13 11:39 am Go to last post

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