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Forum: Feature suggestions and requests

Feature requests, and suggestions can be found here.

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  1. Previous Developer Diaries and patch notes releases can be found here.

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    • Threads: 29
    • Posts: 1,270
  1. Sticky Thread Sticky: Suggestions

    I know everyone is just like me, they have tons of ideas on how to make the game better. So to help us out a little bit please post ideas here in...

    Started by MrGrimm1, 09-02-11 01:50 pm
    227 Pages
    1 2 3 ... 227
    • Replies: 2,262
    • Views: 9,599,237
    07-09-21 11:02 am Go to last post
  1. Talking new buildings:

    They should put pawn shops or banks to make money faster.

    Started by kevin19208, 07-26-19 02:02 pm
    • Replies: 0
    • Views: 13,378
    07-26-19 02:02 pm Go to last post
  2. New Chat window

    I was thinking this would be a handy feature, A chat window for adventures where people on an adventure can chat as a group. When I do them with...

    Started by Artillerist, 04-16-12 08:02 pm
    • Replies: 0
    • Views: 6,689
    04-16-12 08:02 pm Go to last post
  3. New epic buildings

    We have a epic workyard for wood related items. How about a building that does the work of a Farm, Mill and Bakery? Epic Weaponsmith to make...

    Started by Kinson001, 06-27-15 09:55 am
    • Replies: 5
    • Views: 34,538
    06-29-15 04:21 am Go to last post
  4. New Event Suggestion

    So, in recent discussion with other players, I was both stunned and shocked to discover that my statue collection is not unique. I thought that I...

    Started by TboneX, 07-22-15 04:18 pm
    • Replies: 6
    • Views: 7,452
    07-23-15 01:03 pm Go to last post
  5. New Explorers or Geologists

    New Explorers or Geologists 1) The Adventurous Explorer Same as the Savage Scout/Experienced Explorer but has a 10 % chance to bring back an...

    Started by Presta, 08-21-16 06:14 pm
    • Replies: 1
    • Views: 19,819
    08-22-16 06:17 am Go to last post
  6. New Facebook artwork

    Looks like its just replacement artwork for the Masters of Martial Arts garrison. If you look at the other garrison's artwork It uses the same...

    Started by RonEmpire, 06-24-14 10:31 pm
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,963
    07-14-14 02:51 pm Go to last post
  7. New Feature Idea - For Trade

    This is just a thought, as I have noticed over the long time I have been playing, that alot of people scam sale Loot Spots, and unfortunately the...

    Started by LeMarquisXaviar, 05-26-13 08:50 pm
    • Replies: 4
    • Views: 1,906
    05-28-13 06:37 pm Go to last post
  8. New Feature Request - Star Menu (Grouping) and Order of Queues in PH & Barracks

    It would be nice, if we were given the option to group items together in the Star Menu. Rather than have say 4 slots of 10 basket buffs, how about...

    Started by DocJeff, 05-03-12 12:58 am
    feature, requests
    • Replies: 0
    • Views: 4,429
    05-03-12 12:58 am Go to last post
  9. New Features -Generals

    New General: Spooky Carries 220 troops First strike . Special Ability: Scare Has a 10 % chance to scare enemy units. Scared units loose 10 % of...

    Started by Presta, 08-14-16 04:30 pm
    3 Pages
    1 2 3
    generals
    • Replies: 20
    • Views: 79,782
    08-24-16 07:41 pm Go to last post
  10. New Features Suggetions

    I'm sure I am most likely spitting in the wind by suggesting the following 2 improvements to the game but here goes..... 1. I would like to see a...

    Started by LordAldemar, 02-02-19 01:36 pm
    • Replies: 0
    • Views: 4,332
    02-02-19 01:36 pm Go to last post
  11. New Features-Pets

    It's time for our settlers to befriend some furry friends. Introducing: PETS. 3 pets that help the player in many ways on the home island. !)...

    Started by Presta, 08-21-16 12:22 pm
    • Replies: 5
    • Views: 10,916
    08-25-16 09:21 pm Go to last post
  12. Poll Poll: New fisherman

    Here's an idea. Why not add a new fisherman for the new islands. Very reasonable to assume there are different fish around these areas. Maybe call it...

    Started by Ultim, 10-29-19 12:39 am
    • Replies: 0
    • Views: 10,274
    10-29-19 12:39 am Go to last post
  13. New Game Feature

    I think there should be a button added to the game that you can click on and it tells you how many of each building you have, then have that same...

    Started by stormdevil, 12-11-12 10:46 pm
    ideas
    • Replies: 1
    • Views: 1,633
    12-11-12 11:46 pm Go to last post
  14. New General Type

    Id like to see a general that recovers at 4 times the normal recovery rate. However it would only be able to hold 50-100 troops.

    Started by RazenheII, 08-14-13 12:15 am
    • Replies: 7
    • Views: 10,665
    09-02-13 04:14 pm Go to last post
  15. new general--the artillerist

    hi, everyone, here is my idea this general would deploy on the map and target camps with a very slow bombardment, much like when we drop a buff...

    Started by Calvius2014, 02-09-19 01:51 am
    • Replies: 1
    • Views: 3,123
    02-12-19 08:26 am Go to last post
  16. New Geologist Interface Suggestion

    Guys... thought I'd pass this on. I think this would be a much needed overhaul for the Geologist interface. This interface would allow you to...

    Started by BubbaClaudius, 01-26-16 12:25 pm
    • Replies: 6
    • Views: 3,878
    01-28-16 09:46 am Go to last post
  17. New Guild Market items/bad economy

    It baffles my mind where pricing comes from on so many things. We all know that the cost/benefit of so many items hasn't made much since. Whether it...

    Started by Arcain, 01-29-13 02:16 pm
    bad economy, buff, gold, guild coins, pricing
    • Replies: 9
    • Views: 101,440
    03-10-13 09:45 pm Go to last post
  18. New Guild Market Voting System

    First of all, I like it. Thanks, much better and less hassle for the players than the random surveys. But to the point... I see the guild market...

    Started by SweaterPuppies, 01-03-18 06:20 pm
    • Replies: 3
    • Views: 1,212
    01-05-18 03:32 am Go to last post
  19. New idea

    I think we should have light houses, do ocean adv, be able to collect sm islands around our islands, and have the production chains to build ships. A...

    Started by Aeriana, 02-18-14 10:06 pm
    • Replies: 1
    • Views: 17,281
    02-18-14 10:09 pm Go to last post
  20. New idea for a Fairytale Adventure

    Hansel and Gretel - witch hunter versions - make one of the high rewards a gingerbread house with population of 140 or more like the frozen manor

    Started by DeVonee, 01-08-14 12:43 am
    • Replies: 2
    • Views: 2,605
    01-08-14 04:32 am Go to last post

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