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Forum: Feature suggestions and requests

Feature requests, and suggestions can be found here.

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  1. Previous Developer Diaries and patch notes releases can be found here.

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    • Threads: 29
    • Posts: 1,270
  1. Sticky Thread Sticky: Suggestions

    I know everyone is just like me, they have tons of ideas on how to make the game better. So to help us out a little bit please post ideas here in...

    Started by MrGrimm1, 09-02-11 01:50 pm
    227 Pages
    1 2 3 ... 227
    • Replies: 2,262
    • Views: 9,599,237
    07-09-21 11:02 am Go to last post
  1. Post Guilds: In Picture Form

    I am going to mix things up a bit differently, here are photos instead of just a wall of text. Spelling will be fixed soon T_D

    Started by The_Director, 06-07-13 04:05 pm
    2 Pages
    1 2
    • Replies: 11
    • Views: 6,092
    06-08-13 07:01 pm Go to last post
  2. POV of workers

    just a quick idea post I think it would be cool and a nice way to upgrade your city if you had the option to go onto the ground as a citizen in the...

    Started by GrimmmReaper, 06-05-13 02:39 pm
    • Replies: 1
    • Views: 3,277
    06-08-13 09:15 am Go to last post
  3. Dear DEVs

    Or BB_Katealyst & BB_Effiluna On rare occasions I am suffering from slight lag during game play. I can not put my finger on the problem and I am...

    Started by flatbush71, 06-01-13 04:04 am
    • Replies: 3
    • Views: 10,026
    06-03-13 08:53 am Go to last post
  4. Poll Poll: Possible Trading House Improvements

    BB I think your best practice is in design and making stuff user friendly. If the videogame industry goes bust, that can take you even farther I...

    Started by MongomeryBlue, 06-03-13 05:31 am
    coin, coins, trade calculator, trade values
    • Replies: 0
    • Views: 3,141
    06-03-13 05:31 am Go to last post
  5. Coal Deposits

    My coal mines are coming up with different deposits when found by geologists. Is this part of Science System starting? Just had one at 550 and...

    Started by Wimpy, 06-02-13 06:49 am
    • Replies: 3
    • Views: 10,770
    06-02-13 11:52 pm Go to last post
  6. Suggestion: Moving Gem Pits

    Would be nice to let us be able to Move Gem Pits. Since destroying them you'd lose the pit and it does not go back into your star menu. Is there...

    Started by RonEmpire, 06-02-13 11:47 pm
    • Replies: 0
    • Views: 2,959
    06-02-13 11:47 pm Go to last post
  7. Guild Administration

    With the addition of Guild Coins to the game and some guilds having inactive leadership I think we need features added where someone can be promoted...

    Started by ColdestDantor, 11-28-12 06:35 am
    2 Pages
    1 2
    • Replies: 13
    • Views: 42,204
    06-01-13 09:29 am Go to last post
  8. New Feature Idea - For Trade

    This is just a thought, as I have noticed over the long time I have been playing, that alot of people scam sale Loot Spots, and unfortunately the...

    Started by LeMarquisXaviar, 05-26-13 08:50 pm
    • Replies: 4
    • Views: 1,906
    05-28-13 06:37 pm Go to last post
  9. Adventure Type Change

    Obviously from the last couple of adventures released, as well some of the quotations attributed to Blue Byte, there is a bias against blocks in...

    Started by CL_Aurboth, 05-27-13 11:50 am
    • Replies: 0
    • Views: 1,008
    05-27-13 11:50 am Go to last post
  10. Explorer (zone searching)

    Once you have explored all of your island. There isn't a need to have the explorer search the island anymore right? Is it necessary to have that...

    Started by RonEmpire, 05-23-13 08:56 pm
    • Replies: 2
    • Views: 1,285
    05-24-13 07:22 am Go to last post
  11. Allow the trade of more than 1 lot of baskets and more than 1 adventure at a time

    I have some trading partners that want 10 lots of baskets a day. Having to trade only 1 lot at a time is very tedious. I have 40+ adventures (VtV,...

    Started by Smurdley, 05-22-13 11:25 am
    • Replies: 1
    • Views: 1,193
    05-22-13 05:47 pm Go to last post
  12. My Idea for Guilds

    This is a bit to read. So i will say here this is basically my idea to add a guild island. New adventures. Guild wars. New guild shop items. ect.. ...

    Started by morz, 05-16-13 09:31 pm
    adventures, guild, pvp combat ideas
    • Replies: 3
    • Views: 14,314
    05-17-13 06:24 am Go to last post
  13. Exhaustion Message

    So many times a mine, water, wheat field, etc. will become exhausted while away from the computer. This happens to me several times a day and unless...

    Started by LordAldemar, 04-13-13 10:28 am
    • Replies: 5
    • Views: 12,409
    05-14-13 04:19 pm Go to last post
  14. General's Tree Idea

    So who else thinks that pretty much the best skill on the general's tree would be walking faster? Not traveling to adventure, I mean walking across...

    Started by Arcain, 05-13-13 10:56 am
    general, science, tree, walking
    • Replies: 3
    • Views: 8,162
    05-13-13 03:49 pm Go to last post
  15. Suggestion: Bone Church as epic residence building

    I have been keeping an eye on this for a while, and really started to wonder why the Bone Church was never implemented as a residence building, and...

    Started by Terragnar, 01-30-13 10:13 am
    2 Pages
    1 2
    • Replies: 17
    • Views: 35,621
    05-12-13 12:42 pm Go to last post
  16. Post After level 50

    I just recently leveled to 50 and now what? With the adventures I have completed since leveling to 50 the experience for doing the adventure is...

    Started by Bbarby, 05-03-13 05:21 pm
    • Replies: 7
    • Views: 4,276
    05-09-13 12:31 pm Go to last post
  17. Geologist Tweak - Minor Fix to a common problem

    Just a minor issue with geologists I'm hoping you could look into! An example of how it currently works: I noticed a copper mine was at 1 Copper,...

    Started by BaronFeyd, 03-07-13 03:41 pm
    depletion, fail, geologist
    • Replies: 8
    • Views: 5,238
    05-03-13 04:15 pm Go to last post
  18. Dead horse is beaten, buried, forgotten, and beat on again.

    Please, oh please, BB realize that the quest for levels is insignificant to the quest of gaining more resources, especially is such a game where the...

    Started by petitbaveux, 04-18-13 09:26 pm
    • Replies: 4
    • Views: 9,597
    04-30-13 06:24 pm Go to last post
  19. Customer Chat Channel

    Something that personally I would be willing to pay say 100-200 gems per month for. Allow the creation of a customer chat channel, that they...

    Started by Wren0, 04-29-13 07:08 pm
    chat channel gems
    • Replies: 2
    • Views: 9,135
    04-29-13 07:20 pm Go to last post
  20. Guild Quest Adventures

    Can we go ahead make it so that the guild quest isn't to do a specific adventure? Doing adventures for the quest is fine and all, but when its 1 very...

    Started by Arcain, 04-29-13 08:27 am
    adventures, guild quest, improvements
    • Replies: 1
    • Views: 27,211
    04-29-13 08:39 am Go to last post

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