Originally Posted by
Kevlaar
Respectfully, I disagree. This is a game of strategy. Choices must be made and those choices must have consequences. Why would there be an expectation for "EVERYONE should be able to get SOME tokens each WEEK" - not everything in this game (or life, for that matter) is a participation trophy; sometimes there are Challenges. :)
That said, maybe it wouldn't break the underlying premise of the challenge if it borrowed a behavior from the daily quests, where if the weekly is not completed in the week, then the next weekly spawns into a holding area and is locked until the prior weekly is completed. Premium can have 2 weeklies in holding. If you give up on the current weekly and 'X' it out, the next weekly becomes available. I realize part of the Weekly Challenge concept is to have the Crisis time crunch, so this suggestion might not be feasible if the consequence of not getting the next weekly is an insufficient motivator...but it would be a middle ground that would allow more players to achieve tokens while still requiring effort. Maybe the token reward could be reduced by a third of the original for each extra week: 9 tokens if completed in week 1, 6 tokens if in week 2, 3 tokens if in week 3. At the end of the 3rd week, the quest line fails and a new weekly spawns. The diminishing returns would preserve the value of the tokens and still reward those putting in the effort (and resources) to complete the challenge in the first week. Or maybe a reduction by half each extra week: 9, 4, 2.