[Poll] Maybe it's time we changed the way guilds function?
Hello fellow settlers. Guilds. This is a topic that has been bothering me since the moment I started playing the game.
- What is a guild?
A guild is a gathering as I would say it. People that have different goals gather together and try to achieve them by helping each other, sharing ideas, interacting, having fun and fighting each other. Some don't have goals they just like being around people and enjoy being with certain individuals in the game.
- What can you gain from being in a guild?
At the moment the only thing you can achieve is having an easier time understanding the game and actually getting to meet new people and create new friendships.
- Shouldn't that be enough?
Normally in the 2000's when first games came out with the concept of guilds it should have been enough. But the game industry has moved on way past that point. The concept of a guild should be more than that. I feel that especially in games like this were the end game is mainly adventures PvE and achieving maxing your buildings there should be a wider variety of content to keep people with different tastes interested.
- You didn't get to the point!
Well, if you check every other game, even the ones created by amateur programmers, guilds are more structured and offer more featurers. You actually want to be part of strong guilds because of what they offer. This goes from strong personalities to the ability to run Guild Raids, Raids that will give you items/XP.
What does that have to do with game? Well it has and in so many way! I'm actually surprised BB hasn't tried to implement a different guild system.
- A few ideas
- Level /XP System
- Passive Skill Tree/Active Skill Tree
- Adventures that will drop items needed to Level up, buy spots for more members.
- Fame, depending on the activity of the guild member and what they do.
- Co-Op guild Adventures
- Buildings that can be used by guild members/officers/leaders to produce certain goods needed for guild related activities.
- Have a more structured system regarding the members. Now you view the guild members and it is a list of 100 members. What it should be like is each officer can have their own unit of people that they "command". Each unit can be created by using specific amount of x resources. You can view members by units and assign leaders to each specific unit. Each officer would be responsible for that unit to help them/answer questions etcetera.
These are just a few quick ideas from what I have in my mind as for what a guild should be in this game. If you would like me to make a big post analyzing everything and creating an official ticket and try to get this going please Vote yes on the poll. I want to see if people even care about what the guild structure should be. The more support you guys show me, the more strength you give me to keep on doing what I do, the more effect this suggestion might have to the The Settlers Online staff.