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All of these comparisons and back and forth about losses per camp etc, not one of you guys EVER considered sacs to reduce losses or to compensate for the extra losses on the camps in which your skill tree pales to another one.
Incorrect assumption. Many people use sacs and tweak guides to their needs so long as they know what they are doing, others will just follow guides and us talking about sacs will be rather moot to the conversation. The ones that know how to tweak etc will most likely use Evil's guide and go from there or pick up certain variations from other guides. Wiki guides are a joke to any of us who do tweak to our needs, so again talking about sacs for this and that becomes fairly moot again, mostly because it's highly individualistic, meaning, amount of time/desire to adventure/losses/amount of MMAs/blabla changes for just about everyone. Take Evil again as an example, he will usually not bring all MMAs to the party just for random sacs to reduce sacs a little, he places them where he _needs_ them or it makes a huge difference to Barracks time, which is one of his focuses besides doing the adventure in 1 sitting, which also means he may have C/M/S or MM/AM/B losses. I on the other hand will make use of MMAs to min/max so long as it makes sense and doesn't drain my motivation, C/M/S or MM/AM/B losses on the other hand are unacceptable to me, although MM/AM/B are pretty much cheaper than Milita. Consider it not wanting to need to pay attention to my standing army and save me the headache.
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not one of you ever mentioned your actual ending losses per MAP, displaying 5 camps out of 40, does absolutely nothing for your comparison
The question is, why can you make that statement, while simultaneously writing (and properly understood)
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there is no "this skill tree is best" because if you have the playstyle of
What's the point of stating that my VLT only takes 120R while the other one takes 2000R? Especially if there is a 10 day completion difference. If you are willing to milk the time on the adventures, you can reduce losses towards 0 just about anywhere. But since time and priorities are different, there is this unspoken rule of "guide can be done in 1 sitting if you got the same amount of Generals and troops as me".
What you do from there on in is up to your play style alright. My current rule is to not throw 12 generals 1R blocking a camp (C3 Woodcutter) to save 1 camp worth of troops. That's too much headache for me nowadays, I probably would've done that in the past, but it wasn't possible back then.
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When I do VLT's I lose rough.ly 2600r, 340B and 150LB
Don't know my current numbers, but I only ever lose Recruits in all adventures before and up to FTs. Not withstanding some blocks due to uncanny valley of cutting it too close, but with the skills I can account for that several times over, primarily Overrun for all I'm concerned about besides the other goodies.
See the "problem" with comparing ending losses per map when we are all just adjusting to our personal play styles? Comparing certain camps makes this a bit more worthwhile as there usually are these "certain" camps that are a (huge) road block where it's about time vs losses vs expensive troops. Pick C3 Woodcutter again. Throw 8 MMAs and Nusala here and then use Anslem/Major/Vargus here? Sac 4 into C3 and then Vargus? Then sac 2 into C6 and Vargus again or rather 6 into C3? There is a trade off that can be considered on certain camps. For example, it makes more sense to throw more Sacs into C3 than C6...it simply depends on the composition of the camp, thus talking certain camps may make more sense, everyone can still adjust their own play style regardless. I haven't re-read this topic to remember if I am, eh, ranting about the correct thing, but....nuance!
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I will work tirelessly to design a guide to produce the lowest losses of the cheapest troops possible without compromising and saying well,
Should I level you up already or do you want to experience the revelation for yourself once the time arrives ^^?