Halloween Knowledge Base - by Psaltery
⁂ Halloween Event - Knowledge Base
Dear Settlers,
During the Halloween Special, the Forum Spotlight reward is doubled. 1000 :gem: are awarded to the top contributors.
Psaltery from Zeus created this comprehensive Halloween Knowledge Base.
Click to enlarge.
The original file can be found here (external link to Google Drive).
Congratulations!
BB_Endesmor
Forum Spotlight - PvP Tutorial Video
⁂ Forum Spotlight - PvP Tutorial Video
Dear Settlers,
The Forum Spotlight awards the most interesting and creative contributions our players have decided to share with us.
Zami from Ares created this PvP Tutorial Video and won 500 :gem:
Zami is a member of the guild Ares Platinum Pythons led by Moonlime.
Quote:
Originally Posted by
Zami
I created a video where I go through pvp step by step from the requirements through doing a bandit expedition. It is almost 50 minutes long. Please enjoy!
http://youtu.be/RBsQOyiLgDQ?list=UU2...VoZOD4fOwUlLHw
Info provided in the comments on Youtube as well.
Google Sheet for TSO PVP Help
https://docs.google.com/spreadsheets...it?usp=sharing
The soundtrack is the Album Ambient Symphony by Zero Project.
https://www.jamendo.com/en/list/a55681/ambient-symphony
Addition on 8 Dec 2014:
Here are just some things I have noticed during my few expeditions I have run so far. I also go over some of these in the video.
- All marshals seem to gallop. They only need 1 second to move a flag distance.
- Round blocks are too expensive as any troops lost during the battle will stay dead even after the leader is killed. It is best to use only enough heavy troops to block the camp to get the Marshal to the leader. Minimum of 10 is required. Equivalent of a 1 recruit block.
- If you send too few troops and lose on a regular camp, BUT there is less than 20 of a single attack enemy type left (or 10 if they are heavy enemy types), the camp is still removed from the map as if you defeated it. Your marshal still has to recover because he lost. (This is only for bandit owned colonies and doesn't work on player owned colonies.)
- Heavy units can be seen at a glance on enemies if you mouse over their icon and it does NOT have a bonus against a type. Only attack units have damage bonuses.
- All battles seem to do max, or close to max, damage.
- Once a colony is conquered, it counts for any "do an (any) adventure" guild quest.
- The countdown timer to conquer a colony starts when the explorer gives you the island options, and does not end until after you set your defenses and click on Make it my Colony button from the Expedition (World) icon. So it is advised if you conquer the island with only a few minutes to spare and want to keep it as a colony, click the make my colony button.
- Defense buildings and hiring the mercenaries all cost defense points. So choose wisely when deciding where to put defenses and what you want to add.
- Everyone when they search will only find a Level 1 colony to start.
- You only get to keep the colony for limited time of 7 days and appears to be set to the time you sent the explorer out and not when you actually conquered it.
- An expedition uses your adventure slot. So you can either start an adventure or an expedition, but not both. You can still go on lootspots though.
- If you have to send 2 waves, make sure to calculate for each of the waves. The enemies will heal completely (like bosses) between waves. The calculator sheet and simulator do NOT take this into account. Ex. A One-Eyed Bert requires 40 attack infantry to take out. If you have to send 120 attack infantry to take out the boss camp per the calculator, send 1 wave of 80 and 1 wave of 40.
- There are multiple levels (called types in game) of colonies to conquer. Unknown yet what the exact number of colonies needed of each level to get the next level. The higher the level, the more it will give as a 6h reward, but the shorter time you have to conquer the colony.
Current bugs to watch out for:
- There is a glitch with lag when producing the weapons or troops. It may freeze and then go backwards in the production. Unknown if this causes any loss of weapons/troops when it does this, as I have not had any go missing with this glitch.
- Another glitch with producing troops is that it may go back to saying you are not training anyone after the first stack is added. The settlers are returned but the rest of the resources are not. Multiple bug reports have been sent on this by lots of people.
Cost of expeditions:
- The cost for making pvp troops and running an expedition is very high. Iron bars is needed directly for all weapons except for 2, which require steel bars and therefore use iron bars indirectly. Coal is also needed in great quantities.
- It is advisable if one is going to do pvp, to make weapons a little a time and then troops a little at time so as not to inhibit being able to run adventures.
- Running expeditions using just attack and heavy infantry is cheaper resource wise, but there is a greater risk of reaching the troop and medipack limits very easily. It is also a higher risk as one bad block can mean you can't conquer the colony due to the limits.
Things as of yet to be confirmed:
The Youtube video can be found here (external link to Youtube).
Zami's original thread can be found here.
Congratulations!
BB_Endesmor
Carnival Special - By bomwite
⁂ Forum Spotlight - Carnival Special
Dear Settlers,
The Forum Spotlight awards the most interesting and creative contributions our players have decided to share with us. During the Carnival special, the reward is doubled!
bomwite from Zeus created this Carnival Picture and won 1000 :gem:
Quote:
Originally Posted by bomwite
Click the picture to enlarge
Congratulations!
BB_Endesmor
International Forum Spotlight - Germany
Torfkopp from the German instance was on the look-out and managed to take a few snapshots of the Rabbids. Some of them show very peculiar behavior, but see for yourself:
We thank Torfkopp for this fantastic idea and congratulate him with 500 gems!
BB_Endesmor
Isle of Darkness - By ShuttlePilot
⁂ Halloween Event - Isle of Darkness
Dear Settlers,
The Forum Spotlight awards the most interesting and creative contributions our players have decided to share with us.
Feel free to participate, 500 :gem: are awarded to the top contributors.
ShuttlePilot from Zeus shared with us a picture her Island during the Halloween Event.
Quote:
Originally Posted by
ShuttlePilot
Click on the picture to open it.
Congratulations!
BB_Endesmor
Forum Spotlight - Fuerst_Vlad: Settler's Palm Island
Fuerst_Vlad: Settler's Palm Island
Fuerst_Vlad, the German hobby adventure map architect seriously has to remove "hobby" from his forum rank. His most recent adventure map reminds us (not without intention) of Dubai's "Palm Islands". It was created with the new assets from the Arabian Nights adventures. It's incredibly detailed and dazzling huge, so huge, that it's worth 1,000 Gems to us!
Kudos to Fuerst Vlad @Germany!
BB_Endesmor
International Forum Spotlight
⁂International Forum Spotlight: Xmas Island
We are kind of speechless around the (H)office: The German player "Fuerst_Vlad" has created another special hand made island. What stands more to reason than designing a Christmas themes island 1 week before Christmas? The map is available in high-res again and there are plenty of details to be discovered.
Merry Christmas!
BB_Endesmor
Letter Writing Day - Gracie_the_Cat
Gracie_the_Cat: Letter Writing Day
There is almost nothing quite as exciting as receiving news from our loved ones. After setting up residence on a nearby settlement, Gracie_the_Cat writes home to share the latest developments!
Thank you for this entry and congratulations on winning 500 gems!
BB_Aeyline