It would be nice to have the icon of an eye appear on your screen, representing those visiting your world ;)
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It would be nice to have the icon of an eye appear on your screen, representing those visiting your world ;)
Nevermind...the option exists...only its the icon of a player...lol
id kind of like to be able to pick which resources i can track on the bar on top of the screen. right now im mostly worried about fish, wood and stone but i know my wants and needs will depend on my advancement.
skavin: thats an excellent suggestion, I support it!
we have a buff.. for 2X output.... make another buff that is harder to get for 2X speed production
I have a suggestion. I think we should have an option to choose where we want our resources to go first, that way we don't have to stop production on something for our resources to go where we need it to. Right now there does not seem any order on where resources actually go to that I can tell.
Hey Darkness,
That's a really great idea. Something similar to this is in development. It would be a screen that allows you to see all resource flows. What would be cool is the ability to divert resources to specific goods production.
We'll keep this in mind and let the developers know!
I was looking for something like a resource chart, to get an idea of whether I am accumulating or short on resources over time. It would be nice.
Here's some feedback of mine, with more to come as I keep playing.
- timers should continue counting down when cursor pops up progress window.
- resource amount should be in front of symbols, not behind.
- refresh needs to be quicker after completed objective, as does things like level gain.
- arrow indicators for tutorials are sporadic, consistency is needed throughout (hold our hands until we're comfortable).
- unless resources regenerate, remove pictogram when depleted.
- return home button should be more clearly indicated.
- when placing a new production building, a production time indicator should be shown over the current location, so the player can strategize building placement for maximum efficiency.
- should be an onscreen tab for specialists when performing tasks, and show the specialists themselves out working.
- build percentage for buildings should become right away, not after timer goes below 1 minute. Only happens with certain buildings.
- building descriptions need reworking, simple and direct; most are just confusing to read.
- friends levels should refresh in-game when they've leveled up.
- when a workyard is buffed, there should be an indicator for how much time is left on the buff.
- when scrolling over resources at the top bar, a current and maximum window should pop-up.
- one food buff effect says Output x2, while another says Output is doubled. There should be consistency there.
Some suggestions:
- Option to display current progress of the job on top of the building.
- Display missing resources over the building instead of having to click it.
- Display resources left (I believe this was mentioned above).
- Ability to clear a forest area for buildings.
- Option to display grid surface - makes it easier to see where we can and cannot place buildings.
- Possibly a world trade center to buy and sell resources.
Buildings total amount chart, something to that effect. Amount of each type of buildings in each seperate sectoer.
Make the News more helpfull. When on line the news is posted as it happens. Any news that happens when off line is not available when coming back on line. It is lost. The results of the geologist's search for example. What occurs when off line can be rather important. This doesn't sound like a very complicated thing to change/improve.
There should be a confirmation requested when an item is clicked that costs gems. I accidentally clicked an item in the recruitment box, and several of my gems got used without my intent.
I think this game needs an in-game notepad. This would let players keep track on what theyre trying to build, who their enemies are when pvp comes out, and other useful stuff. Currently I keep notepad going that has a count of all my buildings, and how many mines of what level I should have when I login. If my lvl 2 copper mine among others collapses when I'm sleeping and I have to build more than 3 buildings, things can get lost. It's easier to have a note that says "Must have 2 lvl 2 copper mines". This game is very similar to ikariam. You all should play that and compare.
Whenever your Geologist discovers a resource or fails to; a mail should be sent. More then once i've sent him to discover something then log off, only to log on later and not be able to find the said resource due to the fact i have too many of them.
I have some suggestions to improve the game. If i have repeated a previous suggestion it is to support my vote for it!
Allow area selection for the Geologist so that he doesn't find resources in an area you do not want to mine for them.
When upgrading a residence or a warehouse show the amount that will be added when upgraded
Add to the tutorial something about treasure hunting. I think many people miss out on using this early in the game since it is not covered in the tutorial.
Instead of having to delete a building have a "moving cost" that is half of the build cost so you can reorganize buildings. very beneficial on upgraded buildings.
Have a pop up window or a mail to warn you when you are getting low on a resource. Have it optional on each building. (ex: have below 50 flour, get warning)
When you demolish a building you should get back a portion of the used resources.
A chat tab that shows chat from all channels so when your whispering you do not miss other things going on.
Allow trained troups to be released back into population and give back a portion of the resources used to train them.
Add buffs and troops to the trade window options.
There should be a fee for offering up a trade to the public to discourage people from making outrageous trades. Private trades should remain the same.
Allow more than one trade per player and let us set the time up to an hour.
Be able to search/sort in the trade window. Right now it is fine, but with a full server it would be insane!
I suggest that the Geologist tells you when you first send him out to look for a resource that you all ready have too many of that 'type', rather than wasting 30-60 min. looking for something he's never going to find. Several times I have been burned by this; waiting for him to find a resource which is nearly depleted just to have him show up 30 min. later with the notice "The Geologist was unable to find a deposit as you already have too many resources of this type." This is very frustrating. I think either the resource limit needs to be removed (if I want my Geologist to find 50 stone deposits then I shouldn't be limited to 5 or whatever), or the notice needs to pop up right away so I can have him search for something else or so I can tear down a deposit I don't need and have him search again. I don't know about any one else, but if I start to feel like a game is wasting my time, I give up and do something else.
I still think that we should have waypoints for the troops. If I don't want to attack a medium bandit to attack an easy bandit in another sector, I should be able to guide the general's path.
A way to cancel an upgrade on a building. I accidentally hit the upgrade button instead of the stop production and now I'm out of 300 gold and whatever the resources were for it. :/ I demolished my building in hopes that would fix it but of course it didn't.
A Que for your geologists would be great since the game isn't really made to sit in front of for hours at a time.
It's stupid to have most troops attack the strongest bandit first. No general would be that stupid. The player should have some option as to attack strategy. It's not worth playing this game otherwise.
Does the game seem a little to slow? Takes forever to do anything? Seems slower than any other games I have played.....
Also, in the event you have to clear a exhausted wheat field you should get something back. It would only be fair if you built something, you tear it down after use, you were able to find some material of use... And the Calvary? hit points and damage.. thats a joke. In history, any calvary was feared to come across in battle. If anything I would suggest more hp and hit points or adding a heavy cav to the options. Where the game is set still in a midevil time set (wearing armor) the cav was usually a knight leading a horde of up armored and shielded barrier of steel, clashing through your lines, ripping your flanks... those ... you get my point..
Waypoints for generals, so they can move around.