Is there a way to completely remove trees for building? On my first land I want to clear all trees to build on it, and harvest trees on other areas.
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Is there a way to completely remove trees for building? On my first land I want to clear all trees to build on it, and harvest trees on other areas.
Only thing I can think of is build lumberjacks but no foresters...
when you cut down the trees to zero it is still there and leaves a stump, and you cant build there. agh!
It would be nice if you could indicate which tree you want to chop down, and for the forester where to plant new trees. Have the trees removed when they reach zero so more buildings can be placed.
I don't think there's a way to permanently clear the spot. You're locked into the open areas that are there. Just like how you have to build around mountains.
I agree that it'd be nice to be able to redirect (or replant) trees, but I suspect the game doesn't want to track that many variables.
I made a bunch of woodcutters but didnt make foresters to even it out. I logged in the next morning and I had huge sections of stumps. I could not build there and was sad :(
I made even more foresters and they are growing back nicely. (foresters DO grow trees from stumps if you are wondering)
does the deposit of 5 tree (originally) will increase to 25 if we build forester?
Actually it should work as any of the settles series games. So....The trees should grow up little by little. The problem is: there is not the option that let us tell the forester where to focus its plantation job. THat would be very wise and would be a great function if matched with the disappearence of the stump in order to let us to shape the landscape.
Is there a optimum forester to cutter ratio?
For every cutter build two foresters.
In the tutorial, it says what every [item:item] ratio is
I'm looking for the same thing. When I ask in chat I get several different opinions..and I keep running out of logs :(
You are going to run out of everything. It is all about doing something else while your resources gather up. When you come back online you will have a good amount of everything, then you do what you will with it until you need more again.
It does not work like Settlers. In Settlers the Forester would plant trees around its hut. In this game trees are all in fixed locations. I suspect the game can not track all random variables of trees and then know where each person's trees are. This is also why once a tree is cut down, you can't build on that location. Consequently, Foresters will only replant cut down trees. They won't create new ones.
I think they should set forresters to sector lock so that they only refill trees in that sector then you could clear the rest of the map of trees. Of course this would be a switch so that you can turn it on and off. :)
this thread has so much wrong....
1) 2 woodcutters/3 foresters is the ROUGH ratio
2) the woodcutter/forester choose the closest deposit which has trees/missing trees to work from
3) deposits come in various sizes, but that will matter later on once the WC change goes through - 5 deposits will suck a lot more and be incredibly inefficient with lvl 4 woodcutters.
4) bigger buildings have slightly different rules for building can overlap stumps
have they made the change to pinewood depos yet as they planed?