Combat system information
Note: This information is not 100% fact just observations and translation of the german wiki from german to bad translator english and then to understandable English. I will add more as I encounter more but the basics will always be the same.
Combat Basics -
Unit LP - This is the hit points that the unit has
Max Damage - This is the maximum damage that the unit will inflict on an enemy unit
Min Damage - This is the least amount of damage a unit will inflict on the enemy
Chance - This percentage is the chance that the unit will inflict max damage. If the unit does not inflict max damage then it will inflict minimum damage. Example: 80% means that the unit will inflict Max Damage 80% of the time and Min damage 20% of the time.
Initiative - This is what determines which troops attack first. There is Low, Normal, and High initiative. If the units have the same initiative there is a ranked listing of who goes when within the game engine.
About the battle itself, all you do is pick your troops and pick what you are attacking. After that, everything is handled by the game. To pick troops you assign them to a garrison you have made with a general.
Before you attack, you need to decide the target your going to attack. Before selecting the garrison you should click on the bandit camp on the map. This will tell you how many troops are in the bandit camp as well as allow you to see troop info like min and max damage, life points, chance, and troop numbers. If you select a bandit camp (not bandit leader) notice the red area shaded on the map. If your troops enter that red area on the way to their target, they must must attack that particular bandit camp first. If there are two camps that you enter the red zone at the same time, it appears you only have to fight one if that is the target you choose to attack