Quote:
Originally Posted by
Cenzton
Thanks, kayeich, great to see someone coming up with valid points. I hope you don't mind if I refute some.
Well, given I was trying to refute yours earlier, how can I say no?
Quote:
Yes, the game slows down like mad after the how to build section of the tutorial is done with, but you have to realize that much of this game is spent waiting around for resources to gather. It's not meant to be played by sitting and managing every second of the day, it's really more of the "Set it and forget it!" type. It's a lot slower paced than people are used to, but it looks like that's how the game will progress.
Oh, I understand this. I prefer Anno 1404 for a faster paced city-building, though this has it's own charm in that type of game style. Just not necessarily something I want to go through repeatedly due to wipes either.
Quote:
There's some problems with this. Yes, you can delete your buildings and re-make them, but the amount of resources you get back when blowing up a building is so miniscule that blowing up buildings to re-make them isn't really a viable solution, especially when we start to consider advanced buildings which have a huge cost.
Again I'll disagree here. I wasn't even thinking about the return value of resources with my original post. Keep in mind that when you start, you start off with (I think, based on the base storage capacity) 500 wood/500 stone/500 tools. If you run your resource gathering nodes a while after leveling up and have upgraded your mayor hall even once, you could probably instead start off with 2k+ of resources, and not just those three resources, but also hardwood/weapons/etc. Also, instead of laying residences and having to upgrade them for settlers, you could from the start put more of the advanced noble buildings which can house 30 settlers before upgrades. You can also set things and upgrade them immediately, thus saving on space for other resources. Etc, etc, etc..
So rebuilding actually -is- easier with a higher level account, and my point that saying one should wipe because of an inefficient layout is a little foolish. If you want to restart to have better efficiency, it's more efficient in the first place to start off with more resources.
Quote:
As for making a new account, yes, I suppose that's possible to do, but having 2 account seems a little... exploitative to me.
I agree somewhat with you, as going through the tutorial does net someone 125 gems and they could use those gems to send some basic gifts to the next account...but again, it depends on how you use the account. If you're abandoning the first account, essentially treating as a wipe, well, what's the problem then? You've effectively created your own wipe, and haven't caused problems for the people against wipes.
Quote:
Lower levels are unlikely to change, actually. It's once you're past 16 or so, and into advanced buildings that may (and should) change. This, however, may affect how you need to do things at lower levels. And, sorry, but I'm not exactly sure what your secondary point is there.
I actually don't expect the game to change much at all. My point is that the game is primarily a port of the european "Settlers Online", and that things -won't- change significantly. BUT, generally when a wipe does occur throughout a beta, it's due to bugs, but translation bugs wouldn't significantly effect the coding of the game and require hard wipes. It's one of the reasons that I think the question of wether to wipe or not is actually possible to even ask. In a game starting from the ground up, you just can't -not- wipe throughout a beta. Here it's actually an option.
Quote:
Once again, the returns of tearing down is virtually nilch.
And again, you can still store more resources and have quicker access to them and not even care about return on torn down investments if you want to rennovate a layout.
Quote:
There's a difference between jumping into an MMO like WoW or Rift and catching up to those at cap, and RTS's like this. The more apt comparison would be to that of Travian, or even something like Star Kingdoms both of which do a full wipe every x months to level the playing field again. Here, new folks that would join as open beta/live starts would not only be at a disadvantage of what to do, but at a disadvantage of being way behind in resources and such.
I'm not really familiar with either of the two games you mentioned, I'm afraid, though a wipe every X months could be an interesting model. Not necessarily one I'd like, but if I knew it was scheduled and coming when going into the game, it'd sting a lot less, certainly.
Quote:
And yes, there's a community of people who are willing to give pointers and guilds to join (though with 15 people only per guild that seems unlikely right now), but really, if you come in at what you think is the start and there's people miles ahead of you already, would you really be willing to run the race? Sure, down the line people joining would have the same issue, the difference is that those folks would KNOW that the game has been out for x amount of time. Those that would start in open beta/live would expect to start on a level playing field.
With the guild thing, assuming this follows similar coding to Settlers Online (which it should for the most part), you actually -can- have more than 15 people, but people past 15 require a fee for 'illegal papers' that let you add an extra person. The actual guild limit is 100 members.
As for the other point, that's part of the difference, I suppose. I don't see it as a race. I'd be bothered a little if I paid for the game and people had resources they got while playing for free...but with a free game? I don't really see what there is to be bothered about. So I guess this is just a point where we'll disagree.
Quote:
You can disagree with my points, no reason to belittle them though.
Heh, I suppose I did post my initial counterpoints a little too snarky. My apologies.
Quote:
There's no reason why the community you speak of would just completely dissolve if there was a wipe, and finding bugs is what CB is for. I think the exodus from the game that you're imagining if there's a wipe is significantly smaller in reality; those that would leave because of a wipe probably wouldn't stick around for long anyways.
Well, I don't think there'd be a mass exodus either...but you'd be surprised at how many people do leave from a wipe that would have stuck around otherwise. I'm certainly the type to feel a sense of loss when weeks of progress is wiped, it's one reason I usually -don't- play betas where you can't play different classes or go through different starting zones. I like to experience things new, going through them a second time is just a grind/chore and no longer has that sense of fun.
Admittedly, I dunno how crushed I'd feel if I had to restart with CEO. Since it's something I'd only log onto once or twice a day, and I also play Anno 1404 a lot more for my city-building experience, I'm not quite as attached.
Quote:
Currently, we do not know what the level cap is, nor do we know what we'll be able to do specifically when we get there. We don't know how pvp will function, what other worlds we'll be able to explore, just what functions guilds will have. It's not very useful to speculate what people will in the future when we don't know what activities will be available.
We actually can speculate a whole bunch just by checking out Settlers Online, really. Just because we haven't seen it yet, doesn't mean it hasn't been done. I do expect a few tweaks here and there to adjust for an american vs european audience, but for the most part, it's the same base structure.
Quote:
I don't think there's a single person playing this game who, after a wipe, wouldn't think well hey, I know how to play this better now, and can do so from the start.
Oh, definitely. Like I mentioned before, I have residences next to my mayor's hall. I totally know not to do that now. =)
Again though, there's quite a few people so far that don't want a wipe seeing as the poll (at this time anyhow) seems fairly even split.
Quote:
I like my nation, with its faults and all, and if there's no wipe I'm totally ok with that as well, but I still believe that everyone starting out on an even playing field is still the best way to go. It would certainly help newer people not feel so out of place, and those who played through much of closed beta would have enough of a leg up having learned how to play already that it's not like their beta time was wasted.
I generally don't disagree with this statement, though I still think an 'even playing field' isn't particularly of importance for a free game either.
Quote:
And, as you've pointed out, wipes are common after betas, something that most people accept. Yes, we'll probably have a few people grumble about it here and there, maybe even have a couple of people not come back, but I don't think it's the same doomsday scenario you seem to make it out to be.
Well, I don't think it's a doomsday scenario either, but I am prone to overdramatize things!
I will stand very firmly by the statement that wiping due to people's yucky layouts is silly, though. If you want to wipe so you can be more efficient, you're not being very efficient in the first place!