I am only lv 12 atm. The leveling speed is not so bad at this point. I love the idea of side quest for exp or "speed up production" items, or even building licences.
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I am only lv 12 atm. The leveling speed is not so bad at this point. I love the idea of side quest for exp or "speed up production" items, or even building licences.
I think I'm on level 5 or 6, and it's so slow that I think I'm done playing. I spend all my time just staring at nothing happening.
Let me validate my opinion by clarifying that I am not a social gamer; I just want to play the game, on my own. I'm not a MMORPG-er. This game doesn't quite fit my interest, seems to be more tailored around social gaming? I like city builders, but this format is way too slow for my style. I'll just play my own bought PC games where the speed is better, focused on one player.
Hope that social gamers like it. Good graphics, good ideas overall.
So much of the leveling comes from quests and some quests take a lot longer to build for than others. I was told to take out a bandit camp right after I was told to make 5 soldiers, well my five soldiers got wiped out because the force was to small. Now I have to build a larger force and 10 swords to make 1 recruit is a long wait and no leveling the whole time and I am working hard just to keep everything else running and needing to expand my area really bad. I guess my point is why does it take so long to build a soldier? I am at level 15. Thanks for this post.
I feel as though the issue with leveling is once you leave the Tutorial Stage you kind of smack HARD against a wall.... It feels as though the game goes from an enjoyable thing that goes at a fun speed in which you can do on the side and enjoy to a game that requires almost zen-like patience..
Instead of a gradual growth of city, you have to spend days upgrading to level 2 just to remove enough buildings to build hardwood/marble. Staring at the building costs for later I can see months of waiting just to hit the next tier which can put a lot of people off I think. It doesn't seem to get easier as you get stronger, infact it feels quite the opposite, it slows down with each step forward...
I almost wanna suggest the issue ISN'T in the combat, but the fact that to get to the combat you need to have an economy that runs fast and efficient and currently that's just not possible. Currently you are severely limited in how many buildings you can have at the point in the game where you should start to have the ability to amass a bigger army. Instead the speed of creating an army stays the same while the size of the fights you partake in.... gets bigger. It's almost masochistic in a way.
My suggestions on how to increase the speed in which leveling occurs(not greatly, but enough to remove the feeling of a wall) is to:
1. Lessen the amount of materials to craft a recruit.
2. Bring down the cost of the tiers after Fir/Stone by about 10-15%, maybe 20%.
3. Allow a way to speed up settler production outside using Bread to bring in more Settlers(This may be fixed with a general reduction in building production costs as this would allow Bread to be made faster).
4. Add slightly more licenses to the player as a reward when hitting 16 and leaving the Tutorial.
I feel those changes may increase the enjoyability for players, especially casuals. People with more time will still be slowed, but they will have options such as gem usage to speed it up.
I think once you hit level 16 there's a huge difference between leveling speed at 15 before and leveling speed at 16 and above. I'm 17 right now (think I'm getting close to 18, but not certain) and it feels like it's taking forever. It'd be nice if there was a more gradual increase in how long it took to level. Or, more things to do than one quest that said to kill bandits for more experience. Because building a militia to kill bandits takes forever considering how many bandits are in each of the easy camps. Especially in the middle area. It takes days to get together enough troops and then you lose half of 'em when you fight.
I think the main thing that would help for me is if there were other quests involved to make it feel like I wasn't waiting on one thing to continue my progression. Like "Mine 250 copper." quest or "Harvest 300 firwood." These would at least keep me doing things that I'm already doing to build my militia, but give me nice jumps in experience that make me feel like I'm moving forward in progression instead of stagnating waiting on troops to be created just to throw them away in a battle and have to do it again.
Level 1 through 16 is so amazingly fast that the next step feels like a complete road block. Then the transitions off beginner resources to intermediate is so dramatic that you spend more time reorganizing your entire economy (slowly due to housing cap) that you aren't even worrying about making troops. So you simply don't level as you sit there just trying to put your economy into position to even ATTEMPT to gain XP.
Yeah, either need to speed the leveling along just a bit (especially with training of weak units), or give more side quest stuff to occupy time and help gain resources. The resource changeover with advances to new types is well thought out, but incredibly slow.
I started playing today, and after 5 hours I have reached level 13 (I was set back a little bit by deleting some of my buildings and losing resources).
So far, I think the speed could be a little faster, but not too much. This is a persistent RTS after all. It wouldn't bother me at all if the pace of the tutorial went unchanged.
EDIT: Let me add that I had expected to build the barracks and make a couple of units before running out of resources and having to wait. Not a huge deal, just what I expected going in.
hello,
currently 50% to level 19.. game wise, CEO is alright. follows the A-typical browser based F2P model. most stuff requires investment of real money (RMT) to boost production to higher levels then you can get at a free "unpaid" version. but all in all the game is enjoyable.
the leveling speed so far seems constant with the marketing plan of the game in that its a free to play item mall model.. and not your typical strategy game model, while many will be put off by the slower speed. so far its alright to a point.. i would rather see more quest options in the lv 15+ range. as of 16+ the only quests you have is to kill bandits.. which really does not provide the reward or experience the lower level build/explore quests give you.
as well you have to kill bandits anyway to unlock new zones.. so frankly the quests at 16+ arent really quests in the sense that you are questing as they are more of a mandatory grinding system...
perhaps more quest options like setting up your iron production chain or iron weapons. or give us more explorer/general quests to break up the monotony of grinding bandits all the time, as we wait for replacement troops the general could be issues a quest to fight rampaging wolves or thieves that raid the town (they do not actually need a graphic or animation, just a mission issue like the explorer has gives players something to do with a general who only has <20 troops as you wait for your men to produce to hit that 200 bandit camp.
not suggesting the general bonus quests give you insane XP or rewards. it could give like 10-20XP per little mission, with a 30 minute timer for the quest and 24hrs recharge time so its just something to do while you wait.. as ultimately the game is a waiting game at the higher levels.. waiting for economy to catch up to your new level and troops to roll out to expand your empire..
short answer..
game play speed wise... its alright, could use some work to break up the heavy slowdown later levels get... but other then that its acceptable for a game of its type/style.
Give me speed!! At lvl 18 now and the kind of restructuring it takes at this level is quite large....but then isnt this also supposed to be a test of ur strategy rather than just non stop fun....so all in all I dont think there is a need to chnge leveling requirements however an increase in building licenses say 15 instead of 10 per sector will definitely improve the fun quotient....