Morning CEO Testers!
What do you think of the leveling speed? What would you change given the chance? Let us know!
Please provide your current level in your response.
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Morning CEO Testers!
What do you think of the leveling speed? What would you change given the chance? Let us know!
Please provide your current level in your response.
The leveling speed is very slow at 17 and above. The resources to produce recruits should be eased some because it takes so long to recoup the fighting force. Either that or there should be other means to gain XP. Thanks for a GREAT game!!!!
I am level 17
I think there should maybe be added alittle bit extra exp, maybe gain alittle exp every time you do a explore for treasure, ones that take 6 hours + to do
Im level 17 and I think that you need to provide more building licenses around level 16 and 17... I had to delete a tonne of stuff to make room for hardwood and marble at level 17. I don't really mind the large amount of bandits I have to kill, hard leveling is expected.
Currently lvl 18. It is kinda slow 16 thru 19 ,needs more options to leveling thru just battles.
It is a long and slow road to recover troops. Needs something like mini quests or something to search for to get XP.
I think the leveling speed seems pretty good. It is pretty consistent with the wait time on resources. I think a research function that would help gather time would be beneficial, but just a thought. The biggest issue I have is that I can't place a building in cleared land. If I cleared the trees from a section, I should be able to place a building there and plant new trees elsewhere, but that is just my opinion. But to answer the question: yes the leveling speed seems pretty good with current gather and build time.
This game is SLOOOOOOOW after level 16, and I am guessing it will remain so after that, unless they reward you with XP besides fighting. The reason is probably the time it takes to create soldiers. I mean CMON, 10 swords for 1 Recruit. Feels like this is a Production streamlining game. So all you do is basically setup production lines and upgrade workyards, which is fine but then to level up you only have one option.. FIGHT!! Also there is no way not to lose recruits, even if you outnumber your enemy 10:1 which means after a fight you will have to rebuild next 2 days.. Just Pains me.
Imho they should add xp points for other stuff, such as buffing friend's workyards, exploring for treasure etc.. This game feels more like farmville than evony.. and I for one enjoyed evony much more than farmville... my 2 cents.. and whats up with 3 types of wood planks?
Currently level 17.. rebulding troops for level 18 :|
it was nice till 16 but i have no problem earning the levels but it couldnt hurt to speed it up just a tad :)
I agree with all of the above.
The leveling was very fast until level 16, now very slow. I am currantly level 16. Perhaps you guys should lower the price for troops. 5 swords, instead of 10. Something like that. Thanks
-Joliver
After lvl 16 the game becomes extremely slow. First, having to gain Xp through combat when you lose everything after each battle and it takes a day to rebuild your army for a 2nd battle takes way too much time. 2nd, When you have to start the conversion of industry from intermediate to advanced you really hit a wall. Not enough building licences and a serious resources crunch. I am now at lvl 18 and at the pace the game is going now I am really surprised I am still coming back, I am seriously at the limit of my interest in the game.
I second all that has been said so far, especially this post.... I went from playing all day the first two, till level 16-17.. Now that I am 18, I barely want to check in every day for a few mins to que up everything...Cant upgrade any buildings but like once a day, cause of marble.. cant get set up for iron, again cause marble takes too long.. I have four marble masons, one at level 2 and still takes nearly a day to level up one building....The fun and excitement of the first two days has come to a stop and the daily grind has set in... Grind is good if you have something to do while gathering resources and is expected of rts games, but theres nothing to do but leave and play other games till resources for the next battle or next upgrade arrive.. making returning to the game a little harder each level... thanks
currently lvl 18 almost half way to lvl 19
As for leveling speed, i think it gets a bit too slow at lvl 16 due to resource needs of armies and all (late game those resource needs might not be much of a problem).
As for how to fix it, i would suggest either a slight increase to experience gained from killing bandits, giving experience from other activities (maybe from treasure hunts, like 10 to 20 exp per quick hunt or something like that), or reducing the build costs of recruits and bowman (ie fewer bronze swords or bows).
Exactly how I feel right now.. Its ticking me off that after setting up my fir wood and stones production I have to basically do the same thing with marble and hardwood with a handicap of building licenses and more expensive build material costs. Anticipation of building another production line for "Exotic Wood" during the later levels isn't helping much..
At 16 it becomes just a (slow) game of relying on your copper/coke production and making bronze swords. What should be added is a way to get experience from things other than just fighting, building a building of a certain type for the first time, or upgrading a building. Either that or change the combat system so there isn't such a high turnover rate on recruits, and bowmen are made more useful.
Would definitely look to up the speed a couple notches.
I don't mind the slowness after 16+, but it may deter some from continuing on to some of juicy stuff like trading and better units later on.
It seems to me that the leveling is working as the makers intend. I just made it to lvl 18 today(started last thursday, played about 5 days now), so from my perspective it takes about 1 day to get to level 16. about 2 days to get from level 16 to 17. about 3 days to get from 17-18. probably 4-5 days to get from 18-19. all these times can be cut down a bit by great resource management and smart use of buffing (don't buff your fish).
I think things could be made more interesting and a tiny bit more engaging if:
1) buff times were increased to twice what they are now (same with buffing a friend). it would make it so i didn't log in every half hour....
2) exploring rewards were actually good. i keep getting 25 stone, or like 5 marble. I realize there are longer times for higher levels, but right now i just get dissapointed every 6 hours.
3) killing bandits gave better loot. for a while i was getting + 50 bows (which was great at first), but i think for losing 20-30 recruits we need something useful, not 25 gold, or enough bows for 5 guys. I haven't noticed an increase in loot quality for killing more guys, which doesn't seem to make sense to me. 60 scavengers should be holding onto better stuff 20 are.
4) people on your friends list had a different color text in global chat. people keep asking the same things in global chat, and it gets a little old.
I think people are trying to make this game into a time-sink when it isn't supposed to be. making the leveling easier will just end up eating more time now, and i think people will get tired of the game quicker. once you get into the groove of logging on, fixing any problems with your economy, sending 30 recruits to their deaths, and then leaving for 4+ hours, the sooner they will be happier (i wish i could get into this groove).
Leveling curve is far too steep, the ramp up in leveling time needs to be more gradual. Adding tasks other than 'destroy bandit camps' would be very helpful. I'm level 18.
You really cruise until you hit L16... then it just kind of leaves you to go defeat a whole bunch of bandit camps until you scrape together enough XP to level. It really slows the game down at that point... which is good to some extent, but it would be nice to have another way of earning XP. The problem is mainly that you go from breakneck speed, where every level comes so quick, to a snail's pace as you build up enough of an army to keep taking out bandits. I'd say L17 in particular needs to be lower XP required, that way it's more of a gradual shift from warp speed to the leveling treadmill.
Maybe some kind of daily quest would be nice as well, something level-appropriate to provide X goods for some reason that makes sense in order to add a variety to the XP gain. Something like "The mayor's house has sprung a leak, you need 50 fir wood planks to patch it up" for a low-level / easy quest example. Could be a new building even (or a new option on the mayor's house), something that gives out the daily quest at your choice of difficulties, with the higher ones restricted by level so you can't take ones you can't complete, of course.
It's not the speed of leveling, it's the speed of resource gathering/production. These need about a 25% decrease.
Level 16 and one bandit camp win away from Level 17. Level 16 was very slow due to having to constantly regenerate my army. Would like to see recruits that survive the battles have more strength and hit points + XP points. That at least would give an advantage going in to the next battle and make it not quite as big of a pain to have to wait.
Would also like to see a couple of building licenses come along with each Bandit camp defeated, or at least access to that camp's small sector rather than having to wait until the entire huge sector is conquered. That would allow for building and settling, along the way....
The leveling speed is a tad slow past lvl 15.
The game seems to move along at a pretty good pace until level 15 and then seems to slow down, by level 17 it is very slow.
The constant loss of recruits in the early camp raids is a bit frustrating. Having overwhelming odds does not mean less losses which seems odd.
Also I noticed others posting, as a sugestion, that the recruits gain exp for succesful battles. This would be nice.
Very slow and with every level after 16 it gets slower to the point of frustration and not even logging in anymore (Which is kinda happening to me...) If there was more things to do besides the same thing over and over again in a very grindy way, If battles were more complex then maybe I would continue on but as it stands it's a great game till about lvl 16.... leveling need to be faster especially if levelin goes to 50 or so. Can you imagine how long it will take to get there with the current state of the game?
16 to 18 so far is just waiting to make more recruits, because there is no way to mimimize casualties... So I go from a nice army max pop to missing 30 population and 30 recruits and waiting... The larger your army, the smaller the loss should be. Doesn't make sense that if I attack with 50 recruits and kill all the enemy, I lose the same recruits that if I attack with 100 recruits...
I think you should be able to level quickly 1 to 10, than it slows down. Maybe make the players start their army sooner? So like lvl 10-16 you start an army AND gain quick xp with other buildings?
I think that the leveling system is fine EXCEPT from 16 to 17. At 17 you can build a trade center and use that to help rebuild you armies at a faster pace. From 16 to 17, you have to battle way too many times on finite resources. I say, take out a battle or two to even it out better.
I'm at lvl 16 this seems to be the worst level except for 17 and 18.
There are too few settlers available to make troops, thus we cannot win battles. It will drive MANY players away.
Leveling is slow at 16 painfully slow at 17 and even worse as you go up.
First: off put 10 times as many bandit camps with 1/10th the troops since the size of your force doesn't change how many of your you lose. This would make the game more enjoyable as you will have more stuff to do.
Second: Searching for treasure should take 36 minutes for 1/10th the reward for a short voyage set a cap or like 4-5 times a day you can do this one. Medium voyage for 3 hours 2-3 times a day and long voyage for 6 hours for unlimited times. add check boxes for the short and medium and the default will be the current 4 you can go on. so the 10 hours one would be 1 hour for short 5 hours for medium and 10 hours for long (default).
Third: Move your buildings for 1/4 or 1/2 the cost to build. This works for real life since you don't have to rebuild everything in a sawmill you can transport some of it and salvage some materials. Decorations would have a small transport cost for moving like 1-5.
Fourth: Explorers could find trophies/decorations on their adventures. These would be rare but would give people more to play with in their town and could be traded for resources. These decorations would not be the same or as cool as the ones in he shop.
I am only lv 12 atm. The leveling speed is not so bad at this point. I love the idea of side quest for exp or "speed up production" items, or even building licences.
I think I'm on level 5 or 6, and it's so slow that I think I'm done playing. I spend all my time just staring at nothing happening.
Let me validate my opinion by clarifying that I am not a social gamer; I just want to play the game, on my own. I'm not a MMORPG-er. This game doesn't quite fit my interest, seems to be more tailored around social gaming? I like city builders, but this format is way too slow for my style. I'll just play my own bought PC games where the speed is better, focused on one player.
Hope that social gamers like it. Good graphics, good ideas overall.
So much of the leveling comes from quests and some quests take a lot longer to build for than others. I was told to take out a bandit camp right after I was told to make 5 soldiers, well my five soldiers got wiped out because the force was to small. Now I have to build a larger force and 10 swords to make 1 recruit is a long wait and no leveling the whole time and I am working hard just to keep everything else running and needing to expand my area really bad. I guess my point is why does it take so long to build a soldier? I am at level 15. Thanks for this post.
I feel as though the issue with leveling is once you leave the Tutorial Stage you kind of smack HARD against a wall.... It feels as though the game goes from an enjoyable thing that goes at a fun speed in which you can do on the side and enjoy to a game that requires almost zen-like patience..
Instead of a gradual growth of city, you have to spend days upgrading to level 2 just to remove enough buildings to build hardwood/marble. Staring at the building costs for later I can see months of waiting just to hit the next tier which can put a lot of people off I think. It doesn't seem to get easier as you get stronger, infact it feels quite the opposite, it slows down with each step forward...
I almost wanna suggest the issue ISN'T in the combat, but the fact that to get to the combat you need to have an economy that runs fast and efficient and currently that's just not possible. Currently you are severely limited in how many buildings you can have at the point in the game where you should start to have the ability to amass a bigger army. Instead the speed of creating an army stays the same while the size of the fights you partake in.... gets bigger. It's almost masochistic in a way.
My suggestions on how to increase the speed in which leveling occurs(not greatly, but enough to remove the feeling of a wall) is to:
1. Lessen the amount of materials to craft a recruit.
2. Bring down the cost of the tiers after Fir/Stone by about 10-15%, maybe 20%.
3. Allow a way to speed up settler production outside using Bread to bring in more Settlers(This may be fixed with a general reduction in building production costs as this would allow Bread to be made faster).
4. Add slightly more licenses to the player as a reward when hitting 16 and leaving the Tutorial.
I feel those changes may increase the enjoyability for players, especially casuals. People with more time will still be slowed, but they will have options such as gem usage to speed it up.
I think once you hit level 16 there's a huge difference between leveling speed at 15 before and leveling speed at 16 and above. I'm 17 right now (think I'm getting close to 18, but not certain) and it feels like it's taking forever. It'd be nice if there was a more gradual increase in how long it took to level. Or, more things to do than one quest that said to kill bandits for more experience. Because building a militia to kill bandits takes forever considering how many bandits are in each of the easy camps. Especially in the middle area. It takes days to get together enough troops and then you lose half of 'em when you fight.
I think the main thing that would help for me is if there were other quests involved to make it feel like I wasn't waiting on one thing to continue my progression. Like "Mine 250 copper." quest or "Harvest 300 firwood." These would at least keep me doing things that I'm already doing to build my militia, but give me nice jumps in experience that make me feel like I'm moving forward in progression instead of stagnating waiting on troops to be created just to throw them away in a battle and have to do it again.
Level 1 through 16 is so amazingly fast that the next step feels like a complete road block. Then the transitions off beginner resources to intermediate is so dramatic that you spend more time reorganizing your entire economy (slowly due to housing cap) that you aren't even worrying about making troops. So you simply don't level as you sit there just trying to put your economy into position to even ATTEMPT to gain XP.
Yeah, either need to speed the leveling along just a bit (especially with training of weak units), or give more side quest stuff to occupy time and help gain resources. The resource changeover with advances to new types is well thought out, but incredibly slow.
I started playing today, and after 5 hours I have reached level 13 (I was set back a little bit by deleting some of my buildings and losing resources).
So far, I think the speed could be a little faster, but not too much. This is a persistent RTS after all. It wouldn't bother me at all if the pace of the tutorial went unchanged.
EDIT: Let me add that I had expected to build the barracks and make a couple of units before running out of resources and having to wait. Not a huge deal, just what I expected going in.
hello,
currently 50% to level 19.. game wise, CEO is alright. follows the A-typical browser based F2P model. most stuff requires investment of real money (RMT) to boost production to higher levels then you can get at a free "unpaid" version. but all in all the game is enjoyable.
the leveling speed so far seems constant with the marketing plan of the game in that its a free to play item mall model.. and not your typical strategy game model, while many will be put off by the slower speed. so far its alright to a point.. i would rather see more quest options in the lv 15+ range. as of 16+ the only quests you have is to kill bandits.. which really does not provide the reward or experience the lower level build/explore quests give you.
as well you have to kill bandits anyway to unlock new zones.. so frankly the quests at 16+ arent really quests in the sense that you are questing as they are more of a mandatory grinding system...
perhaps more quest options like setting up your iron production chain or iron weapons. or give us more explorer/general quests to break up the monotony of grinding bandits all the time, as we wait for replacement troops the general could be issues a quest to fight rampaging wolves or thieves that raid the town (they do not actually need a graphic or animation, just a mission issue like the explorer has gives players something to do with a general who only has <20 troops as you wait for your men to produce to hit that 200 bandit camp.
not suggesting the general bonus quests give you insane XP or rewards. it could give like 10-20XP per little mission, with a 30 minute timer for the quest and 24hrs recharge time so its just something to do while you wait.. as ultimately the game is a waiting game at the higher levels.. waiting for economy to catch up to your new level and troops to roll out to expand your empire..
short answer..
game play speed wise... its alright, could use some work to break up the heavy slowdown later levels get... but other then that its acceptable for a game of its type/style.
Give me speed!! At lvl 18 now and the kind of restructuring it takes at this level is quite large....but then isnt this also supposed to be a test of ur strategy rather than just non stop fun....so all in all I dont think there is a need to chnge leveling requirements however an increase in building licenses say 15 instead of 10 per sector will definitely improve the fun quotient....