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1) I can agree with.
2) This just isn't a sit at your computer for hours type of game. While you wait you can chat or visit the forum, but after that I like the fact I can give my orders and then do work in the yard or around the house then come in for a break and see my results.
3)Disagree
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It appears that I posted this in the wrong thread, so here goes.
My three things that could help in game.
1. Place an indicator on each resource in the Mayor's House, Store House, that shows your production status. A blue arrow up, means that you are trending up in production. A black arrow that makes a circle, means that your production is static or even. A red arrow pointing down, means that you are trending down in production. Please include the indicator with the count, Ie, when you mouse over a resource you see, X/XXX. I would request that a person does not have to mouse over a resource to see the information, one should just have to open the tab and see at a glance all of the resources info for that tab.
2. Allow for more than just four ranks in the Guild window. Four ranks is a great start, however, it would be nice to have a way to buy more rank slots as you grow your guild. Much in the same way as one would buy new member slots.
3. Mail box improvments, allow one to make tabs in your mail box. This would allow a person to organize and store mailings that one could use as reference material. I would also request a "sent" tab. This allows a person to keep a copy of mailings they send out. This would be most helpful for Guild Members / Officers, as in being able to show accurately what was said. As it is now, once you send it, only the recipient has a copy of what was said.
Thanks for your time and a wonderful game. I find myself spending more and more time in game, and less time in other games. For being in Beta you have a very nice game that IMHO is ready for release. 8)
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1. Add in a slider on the trade window to allow multiple trades. It is very time consuming to send 20 of the same trade. At higher levels trading 400 at a time can take forever!
2. Allow friends to be able to send geo/explorer on each others maps. Also I think there should be a permission to be allowed, that lets say 1-2 friends can rebuild common resources like mines, farms, and water.
3. Create a trade chat channel. A place where people can talk about trading buffs, new posts in trade, and negotiate larger trades in. People are currently having to spam both general and help channels to find people to trade things with.
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1. Resource/Economic Tab to show what's the status of the players economy, such as showing in a graph of which resources are high in production and which are being consumed to much.
2. Revised Resource System don't know if it's only me, but finding it impratical to switch from begginer resources ( firwood,stone,copper) to more advance resources (harwood,marbel,iron), either because products can't be produced in mass as i need them to, or the cost is to high for me to keep up.
3. New Combat System somthing to make the fights more fun and to give players a break from the economic system of the game so that when there waiting for an hour for a building to be built they can go out and DO something. would like to see more action and less thinking in this part of the game for the players.
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1. Option to allow players to rearrange buildings, instead of just destroying then rebuilding them!
2. More guild ranks.
3. Guild mail system! To enable guild leaders and officers to send mail en mass.
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1. The ability to see how much time is left on buffs.
2. The ability to move buildings.
3. The ability to see how many of each building I have.
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A Vacation Mode. Freeze the game for a specified period, if longer period is needed have it for sale in the market.
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1) give licenses per adventure finished... (like 1 per adventure or so...)
2) increase the rate of explorer finding adventures but will decrease the rate of adventure finding when they have more and more explorers... (like u have 50% in finding adventure with 1 explorer but only 45% each for people who have 2 explorers etc.) I'm sick of people who spend money on this game get more scouts and find more adventure then selling for coins.
3) Better transportation system (we can use horse for transporting goods. and ship to transport armies to adventure area. and good use of roads)
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1) I would like there to be time stats on a mine that says how much time is left (at its current building level) until it collapses
2) I would like a time stat on building info windows that say how much time is left on its current buff.
3) I would like to be able to trade up to 1,000 resource at a time, instead of 400
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1 = More heads up display data. Mouse-over or little status bar resource counts, color coded % of resource left, buttons to toggle map layers ie resources available, bad guys, possible paths to find choke points for defensive positions against marauding barbarians!, etc
2 = Random map generation.
3 = esoteric buildings! A zoo that gives the ability to make elephant units/tigers (like dogs but way better)/monkey poo throwers/birds of prey as scouts/etc. Have to level up to be able to build specialty units. Harbor will allow sea travel and harvesting of marine resources, upgrade for different ships like a huge barge for farming. Engineer Shop can increase your build queue length and/orwill be a place for mechanical inventions like war machines, zepplins, upgrade for a boost to other production and/or reduced cost for machines/better machines. Fort will be like a garrison, but won't require the purchase of a general. Greenhouse will be a specialty crop grower. Community Center will increase worker productivity generally or something, taking the place of theaters/churches/universities. NASA for space travel, could break it down into tons of different buildings whole new production branch. Pyrotechnic for fireworks and rocket military. Museum. Observatory. Sewage treatment.
I hope you like them!