After being told that I could post this and cleaning up the interface a little and replacing the bandit icons with the ones from the fansite kit, I am ready to post this.
Attached is the initial release of a translated Combat Simulator from the German forums. It is a windows forms application that uses .Net framework 3.5 in order to run. My programing skills are far from the best so don't expect me to do anything about making this program available to other operating systems (besides I have no way of testing it).
Most all of the information is straight from the game itself, and from my own personal testing it seems to be pretty darn close if not right on in its simulations.
SPECIAL NOTE - THIS SIMULATOR USES A RANDOM NUMBER GENERATOR THAT MAY OR MAY NOT BE THE SAME RANDOM FUNCTION THE GAME USES. BECAUSE OF THIS THERE WILL BE VARIATIONS TO BATTLE OUTCOMES AND THE SAME SET OF TROOPS CAN PRODUCE SEVERAL DIFFERENT RESULTS DEPENDING ON HOW THE RANDOM NUMBERS TURN OUT.
The program is zipped and should run as is (no install needed).
UPDATE - Current version 0.0.6.0
Change log
Version 0.0.6.0
- Added the War Guide back in and edited it for readability.
- Added the ability to include up to three attack waves (this means sending three generals to the same camp).
- I was told about a small memory leak when running the multiple simulation option. I think I have solved this.
Version 0.0.5.5
- Replaced War Guide in about menu with a smaller FAQ (had to remove war guide if i want FAQ in due to forum attachment limits).
- May contain other minor bug fixes that I may have made (my memory sucks so I cant remember if I fixed anything else or not).
Version 0.0.5.4
- Fixed conversion errors dealing with defending army on Mutiple Battle simulations. They are now properly converted to Doubles before finding average instead of being left as integers. This eliminates the problem with boss units that survive sometimes and die others. They no long show as 0.00 survival and 0.00 death. (thanks Aurorah)
Version 0.0.5.3
- Fixed sorting routines for sorting by Hitpoints for Cavalry/Guard Dog attacks
Version 0.0.5.2
- fixed numerous omissions or variable substitutions from original german program. Sorting the units actually should work properly now or in some case be done in the first place (half the time it was not sorting units). Sorting may still be off if using cav versus Bosses with Courageous trait (metal toothed, chuck, wild mary).
Version 0.0.5.1
- fixed splash damage errors pointed out by Lordebon
Version 0.0.5.0
- finished updating troop counters to have a max of 200
- Added functionality to disable battle button if more than 200 troops selected (max army size is 200 and player generals do not count toward limit)
- Added Min/Max function to Simulate Best case and Worst Case battles (best case = you do max damage and enemy does min damage
while worst case is the opposite)
- Added Multiple run simulation for simulating a battle several times. Note that running this simulation will only show average losses over the course
of the specified number of battles. It will not show any further details. Current Limit is 50 battles.
Version 0.0.1.1
- Updated counters to all have a max of 200
- removed non-functional web combo box above output window.
Version 0.0.1.0
- Initial Release
http://www.english-heritage.org.uk/c...tly_Combat.jpg