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Originally Posted by
Keranik
Human Management:
My question, do you devalue Marble so much because you must spend time to rediscover your Marble mines? If so, I think this variable should hold much less weight than any other. Your amount of Geologists, and whether or not you have purchased a Geologist Specialist from the shop affects this variable so much that it might not even be applicable to be a variable. If one so chose, they could buy maximum Geologists from the store, and this variables effect would be near eliminated. Logging on once and clicking to send out all my Geologists (if I had max from the store), would not be much Human Management.
Actually in this case, it not simple as u think. U have the maximum of 3 geo and u have around 15 mines to maintain. I found it impossible to get thru the day without the Jolly geo in cash shop. And the fact is not many ppl that decided to pay for the game and get 2-3 jolly.
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Initial Investment / Level Requirements:
I do not know how much weight you put into this requirement either, but I do have an opinion on how much weight it should have. Typically, in any real life adventure, an initial investment is one that is meant to be paid off in time. IE: If I spend this 1000 Marble and 1000 Hardwood to make a stable, I should not make my investment back within my first few sales, it should take some time to recoup. If I can sell my first 800 horses in 24 hours, and recoup my investment, via selling horses for gold, and then trading coins for HW/Marble at your ratios, I do not see it as being a huge determining factor to the increase in the price of goods.
In this case, Most of people are not intentionally build stable to sell. The initial purpose to for self- consumption. Coinage in the other hand , mostly intended to purchase product due to it higher value.