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[Guide] Exchange Rates. UPDATED
This Guide created for the purpose of me winning 500 gems and stop ppl from sending / whisper me BS trades. So no need for appreciations.
The Value will be calculated based on :
- Initial investment / Level requirements.
- Human management required.
- Permit Cost.
- Production time.
The value units or rarity rating will be sort in gold.
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Nice. Now if only you followed these exchange rates yourself instead of simply requiring others who trade to you to deal with those rates.
Nah, I'll stick with the regular market instead of Demacia market. *rofl* Nice try.
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Some production times seem to be valued much higher then other. And like I've told others a list like this is silly a thing to have.
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It just simply based on the stated factors. But the demands element will not be calculated due to it variables. Such bread and bswords might worth more due to ppl consumption. This is just a map out for how long it take to make relatively to gold.
PS: i only mentioned the popular products. Use it or not is up to u stirbei. I made this guide for the sake of protecting the newbs that unaware of gold value and being ripping off.
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This guide is of no value to noobs. The best advice to noobs is to watch the market for a while. You will see what is trading for what.
100 horses=11 gold. lol. The average price for 100 horses is 50.
The list is accurate based on the production time of gold. But more gold is acquired through leveling and loot than coinages.
Also, a fair deal is a fair deal.
Most of us know what is fair.
There are a lot of gold coins to be made off of peoples ignorance. If that is how people want to get gold. more power to them.
I give you credit for trying to set up a benchmark, but you failed to factor in the intangibles.
How about a comprehensive list of actual approximate market values?
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Quote:
Originally Posted by
SirRoy
This guide is of no value to noobs. The best advice to noobs is to watch the market for a while. You will see what is trading for what.
100 horses=11 gold. lol. The average price for 100 horses is 50.
The list is accurate based on the production time of gold. But more gold is acquired through leveling and loot than coinages.
Also, a fair deal is a fair deal.
Most of us know what is fair.
There are a lot of gold coins to be made off of peoples ignorance. If that is how people want to get gold. more power to them.
I give you credit for trying to set up a benchmark, but you failed to factor in the intangibles.
How about a comprehensive list of actual approximate market values?
I think u r missing the point roy. It a relative chart of production . i am not talking about market value. If u can sell 100 horse for 50 gold. Plz do so. No one going to stop u from doing it.
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No the average price for 400 horses is 50 gold
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Quote:
Originally Posted by
Penty
No the average price for 400 horses is 50 gold
400 horse for 50 coins... or 100 horse for 12.5 coins. It just almost the same with 11 coins. So the market price atm is almost balanced out with production time. Btw , i will cease to provide feed back for the replies that lack of thought and considerations.
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I call foul with your calculation method. You valued the hardwood and marble based on production time correct? I say that there is a HUGE flaw in that concept. The value should be production time MULTIPLIED by the number of licenses required to produce the resource. Therefor, hardwood's value should be multiplied by 2.25 because of the amount of licenses needed to operate a single sawmill. 1 sawmill needs .5 cutters, and .75 foresters.
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Quote:
Originally Posted by
DarkD
I call foul with your calculation method. You valued the hardwood and marble based on production time correct? I say that there is a HUGE flaw in that concept. The value should be production time MULTIPLIED by the number of licenses required to produce the resource. Therefor, hardwood's value should be multiplied by 2.25 because of the amount of licenses needed to operate a single sawmill. 1 sawmill needs .5 cutters, and .75 foresters.
- Production Time:
I must agree here. Having Hardwood Planks valued nearly at the same cost of Marble seems absurd to me. My Marble dude is pulling out a Marble every 9 minutes all by himself. My Sawmill dude can saw out a plank every 9 minutes too. But, I also have to pay a dude to plant that tree and he's working for 6.75 minutes. Then my other employee has to cut that tree down, which takes him 4.5 minutes to do, as well. So I have 20.25 minutes to go from a tree, to a log, to a plank. True that you do not have to plant them at first, but you do have to replenish and that is why Forester time counts as total production time. By that logic, HW Planks are worth twice marble, and that is only taking into account your one variable, production time.
Your other three variables;
- Permits Cost:
Almost self-explanatory now, HW Planks take more permits to produce, to play it according to official production ratios, hardwood planks take 9 permits, as opposed to a Marble deposit that would take 4 permits to produce the product only slightly less valuable in your chart. Again, this is following 2C-3F-4S compared to 4-M. We should be going even more expensive now, as twice as much was covered just by the first variable.
Human Management:
My question, do you devalue Marble so much because you must spend time to rediscover your Marble mines? If so, I think this variable should hold much less weight than any other. Your amount of Geologists, and whether or not you have purchased a Geologist Specialist from the shop affects this variable so much that it might not even be applicable to be a variable. If one so chose, they could buy maximum Geologists from the store, and this variables effect would be near eliminated. Logging on once and clicking to send out all my Geologists (if I had max from the store), would not be much Human Management.
Initial Investment / Level Requirements:
I do not know how much weight you put into this requirement either, but I do have an opinion on how much weight it should have. Typically, in any real life adventure, an initial investment is one that is meant to be paid off in time. IE: If I spend this 1000 Marble and 1000 Hardwood to make a stable, I should not make my investment back within my first few sales, it should take some time to recoup. If I can sell my first 800 horses in 24 hours, and recoup my investment, via selling horses for gold, and then trading coins for HW/Marble at your ratios, I do not see it as being a huge determining factor to the increase in the price of goods. The numbers 800 and 24 hours are used as examples, not to be considered as a calculation. I almost think that things that are pre Granite/Exotic Wood should almost not even be considered to have any weight regarding Initial investment. If it takes some time to recoup your investment though, like the requirements for a Crossbow, then it should and could hold weight. On top of this, getting to level 30 and the experience it takes is only 18,000. The highest level requirement right now experience wise is 2.3 million. (To clarify, a level 48 building is the highest that can be built with a requirement, that is not a bigger wheat or water field). Compare and contrast how long it takes to get 2.3 million experience compared to 18,000 experience and see how your ratio will hold up once you get to a higher level.
For comparison sake, you need 130 times more XP to 48 than you do to 30.
Quote:
Originally Posted by Demacia
i will cease to provide feed back for the replies that lack of thought and considerations.
Much thought and consideration here, looking forward to your feedback.
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Quote:
Originally Posted by
DarkD
I call foul with your calculation method. You valued the hardwood and marble based on production time correct? I say that there is a HUGE flaw in that concept. The value should be production time MULTIPLIED by the number of licenses required to produce the resource. Therefor, hardwood's value should be multiplied by 2.25 because of the amount of licenses needed to operate a single sawmill. 1 sawmill needs .5 cutters, and .75 foresters.
Sorry no. U r totally wrong. Marble mines could be run out and require much attention than saw mills. U can't just spam marble mason without enough geo to search for it on time. So human management come into calculation.
This one again pointed out in gem shop. People who has less time like me , wall street and many others decided to use gems and coking plants. It impossible for us to constantly log on to manage everything.
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Quote:
Originally Posted by
Keranik
Human Management:
My question, do you devalue Marble so much because you must spend time to rediscover your Marble mines? If so, I think this variable should hold much less weight than any other. Your amount of Geologists, and whether or not you have purchased a Geologist Specialist from the shop affects this variable so much that it might not even be applicable to be a variable. If one so chose, they could buy maximum Geologists from the store, and this variables effect would be near eliminated. Logging on once and clicking to send out all my Geologists (if I had max from the store), would not be much Human Management.
Actually in this case, it not simple as u think. U have the maximum of 3 geo and u have around 15 mines to maintain. I found it impossible to get thru the day without the Jolly geo in cash shop. And the fact is not many ppl that decided to pay for the game and get 2-3 jolly.
Second thing is at times, people could not log in for several days, the production of hw planks still constantly going when marble not. That the reason why the market trade ratio is 1:1 atm.
Quote:
Initial Investment / Level Requirements:
I do not know how much weight you put into this requirement either, but I do have an opinion on how much weight it should have. Typically, in any real life adventure, an initial investment is one that is meant to be paid off in time. IE: If I spend this 1000 Marble and 1000 Hardwood to make a stable, I should not make my investment back within my first few sales, it should take some time to recoup. If I can sell my first 800 horses in 24 hours, and recoup my investment, via selling horses for gold, and then trading coins for HW/Marble at your ratios, I do not see it as being a huge determining factor to the increase in the price of goods.
In this case, Most of people are not intentionally build stable to sell. The initial purpose to for self- consumption. Coinage in the other hand , mostly intended to purchase product due to it higher value.
Besides, you should be more aware of the median level of the players. For instant if 1-2 person atm selling exotic wood planks. Of course they have the right to say w/e price they want ?
I had been selling 400 horse for 200 coins few weeks ago. But price change. I made a tidy profit due to my higher level compared to others. But recently the price had dropped to 60-80. I followed the market.
In the end, people reading this thread seem to misunderstand about the thread identities. I am not aiming to set up an market price. This chart is an relative value between resources compare to gold ( production wise).
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Quote:
Originally Posted by
Demacia
Actually in this case, it not simple as u think. U have the maximum of 3 geo and u have around 15 mines to maintain. I found it impossible to get thru the day without the Jolly geo in cash shop. And the fact is not many ppl that decided to pay for the game and get 2-3 jolly.
Second thing is at times, people could not log in for several days, the production of hw planks still constantly going when marble not. That the reason why the market trade ratio is 1:1 atm.
This is based on a person's activity, and store purchases. Which I was just trying to point out is extremely variable from person to person. Whereas, licenses used and base production time is a constant for every player in the game.
Quote:
Originally Posted by
Demacia
In this case, Most of people are not intentionally build stable to sell. The initial purpose to for self- consumption. Coinage in the other hand , mostly intended to purchase product due to it higher value.
Stables were just an example used for examples sake. I was just trying to say that investment in any building would be recouped somewhat slowly, so it shouldn't hold nearly as much weight as production time and licenses.
Quote:
Originally Posted by
Demacia
Besides, you should be more aware of the median level of the players. For instant if 1-2 person atm selling exotic wood planks. Of course they have the right to say w/e price they want ?
I had been selling 400 horse for 200 coins few weeks ago. But price change. I made a tidy profit due to my higher level compared to others. But recently the price had dropped to 60-80. I followed the market.
Sure, anyone can charge whatever price they want for anything. In your example, people started realizing how valuable coin actually was and stopped paying so much. You are speaking about when there was very few people making them, and a lot of people wanted them and were not aware how hard coin is to attain.
This will not hold true when everyone starts hitting the Exotic Wood Planks as people know the value of Gold Coins more.
Quote:
Originally Posted by
Demacia
In the end, people reading this thread seem to misunderstand about the thread identities. I am not aiming to set up an market price. This chart is an relative value between resources compare to gold ( production wise).
I do not misunderstand the thread identity at all, I was just pointing out that things like, longbows only costing twice as much as horses, seems off balance.
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Quote:
Originally Posted by
Keranik
I do not misunderstand the thread identity at all, I was just pointing out that things like, longbows only costing twice as much as horses, seems off balance.
Don't see how it off balance.
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Quote:
Originally Posted by
Demacia
Don't see how it off balance.
Hardwood:
It takes 144 total minutes production time to turn 16 Hardwood into 16 planks.
It takes .75 Forester and .5 Woodcutter to supply 1 sawmill.
Initial investment based on resource cost according to your chart is near 15 Coin.
Longbows:
It takes 24 total minutes production time to turn 16 Hardwood into 1 Longbow.
It takes 4 foresters, and 2.66 woodcutters to supply just one Longbow maker.
Initial investment based on resource calculation in your chart is 131 Coins.
Longbow initial investment is 131 Compared to 15 of Hardwood - 8.73X Initial Investment Cost
Longbow licenses are 7.66 compared to 2.25 of Hardwood - 3.4X License Cost
Longbow total production time is 63 Minutes to go from Tree to Bow. Hardwood plank from Tree to Plank, 16.25 minutes. - 3.87X Longer to make a bow.
Yet you value Longbows at 5 Times the amount of Hardwood Planks.
Compare and contrast, it takes 5 Licenses for horses (.66 the amount of LB) . 30 Minutes to go from a piece of wheat to a horse. (.5 the amount of LB). 73 Coins initial investment, versus 131 (.58 the amount of LB).
I only include initial investment because you mentioned it, but I reiterate that initial investment is the smallest portion of the pie when comparing values as you cannot continue to devalue another resource because of an initial investment on something that requires no continued investment.
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Quote:
Originally Posted by
Keranik
Hardwood:
It takes 144 total minutes production time to turn 16 Hardwood into 16 planks.
It takes .75 Forester and .5 Woodcutter to supply 1 sawmill.
Initial investment based on resource cost according to your chart is near 15 Coin.
Longbows:
It takes 24 total minutes production time to turn 16 Hardwood into 1 Longbow.
It takes 4 foresters, and 2.66 woodcutters to supply just one Longbow maker.
Initial investment based on resource calculation in your chart is 131 Coins.
Longbow initial investment is 131 Compared to 15 of Hardwood - 8.73X Initial Investment Cost
Longbow licenses are 7.66 compared to 2.25 of Hardwood - 3.4X License Cost
Longbow total production time is 63 Minutes to go from Tree to Bow. Hardwood plank from Tree to Plank, 16.25 minutes. - 3.87X Longer to make a bow.
Yet you value Longbows at 5 Times the amount of Hardwood Planks.
Compare and contrast, it takes 5 Licenses for horses (.66 the amount of LB) . 30 Minutes to go from a piece of wheat to a horse. (.5 the amount of LB). 73 Coins initial investment, versus 131 (.58 the amount of LB).
I only include initial investment because you mentioned it, but I reiterate that initial investment is the smallest portion of the pie when comparing values as you cannot continue to devalue another resource because of an initial investment on something that requires no continued investment.
People use more hw planks than long bow. End of the story lulz.
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Somebody that is producing 10-15k of (resource) a day will always sell it for less than someone only producing a fraction of that. These standardized values will never work based on this. Maybe not always but in mass production your looking for selling volume quickly.
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Quote:
Originally Posted by
Aaroon
unaccurate
This thread is extremely old, there are newer more updated threads elsewhere. There is one in my guide list. just click the link in my sig.
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if you want an offical website to go to for this type of thing go to: castleempiresim/trading
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this was very helpful to me - thank you
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I like the list Demacia. but everyone should keep in mind that all trades need to be balanced by need, supply and demand.
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tryied those rates in global.... I've not been insulted but not far :$