This has probably already been asked for but I will ask anyway.Can we please have the ability to make larger amounts of fish food so we can put it on in one big lump,its soul destroying having to pile on deposit after deposit,thank you.
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This has probably already been asked for but I will ask anyway.Can we please have the ability to make larger amounts of fish food so we can put it on in one big lump,its soul destroying having to pile on deposit after deposit,thank you.
Make it possible to choose your default chat channel, ie global channels, so you can have the choice between UN-moderated and moderated chat, personally im getting a little tired of being in the middle of a political discussion and getting shut down because someone else says so,
I think there should be some kind of endless mine or recycling for Iron and the higher resources as well before pvp is implemented.
A Marine Scrap Yard Building, that enables ship wrecks to randomly show up. Copper/iron could be mined, and random loot drops also.
Little ships would work the wreck until all deposits are gone.
I have a suggestion that would make many of our lives easier. When you place a buff it does the normal thing, but when you buff an already buffed building with another buff, then it just adds on the time. It would only work if you were using the same buff.
1. I'd like to upgrade my buildings beyond level 5.
2. Stronger fast units would be nice (heavy cavalry) available from the 50th level
3. I would appreciate anything, that could stop me from thinking that there's nothing left to do in this game
1. Change guild rankings from 4 to possible 8.
http://www1.picturepush.com/photo/a/...d-rankings.png
2. Increase the number of avatar icons at bottom of home screen to 10.
And now a few words about storehouses.
1. Moving storehouses within a sector (and outside a sector) should be possible as long as there is at least one storehouse in this sector.
2. Clicking an item in the storehouse pop-up window should point to the economy overview, and not to the merchant.
3. Clicking a military unit should point to the barracks and not to the merchant.
4. Each item in the storehouse should be marked with a flag, which would show us the production balance (for example an up arrow when the production is in plus)
I don't know if this question has been asked or not (too many posts to read through) but I was wondering if in the future there will be more guild coins rewarded in bigger guilds where more members are required to finish it. For example I think there should be more guild coins for quest that has be finished by 50 members vs 15 members because it's more difficult to do it. Maybe 1coin more per member after 15 members or so? So if I get 50 guild coins when 15 members are required i should get 51 when 16 members have to do it and 52 for 17 members etc…. hope that make sense :)