drives me nuts too! please move it :)
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I know this has been suggested previously, but it would indeed greatly help if a garrison could be emptied of troops with just one click. Having to manually empty, either to load different troops or returning from an adventure is very tedious, especially at upper levels when adventuring (and adjusting troop garrisons) is your whole life, it seems.
The fact that you can only move a gem built Guild House is a travesty. This needs to change. As it stands, the only way I can do this is if I disband and lose my Guild name/tag. Absolutely disgusting.
*edit* So now I am being told that you can tear it down and not have the Guild totally disbanded but my point still stands. The building should be movable, no matter what the source.
i second this motion. while i personally am not the leader of a guild, there should be no difference in how a gem guild house is treated in game compared to a guild house built w 3k gc, 5k hwp, and 5k marble. blue byte has claimed to intend to keep this a true free to play game rather than following in the footsteps of games such as evony. if they intend to keep this a true free to play game, then they should show this by promptly fixing this issue
Can we please have a "pin" for the Star Menu!!
That is all, keep up the great work BB!!
1. Adventures that are seldom ran being dragged out of moth-balls, IE Motherly Love, Bandits Nest, and Surprise Attack. The later 2 cost Map Frags and people have had to do multiple of them and without blocking working neither of them are really worth doing.
2. The First quest for everyone is to find granite. if you are a free player and only have 3 explorers then this is exetremely hard in its own right, with a long treasure hunt taking a day and very long 2 days high level players already losing 2 days from the start for 1/10th the quest.
3. The Settler Production quest is another one that is just about sitting around as well, its like you guys tried to make love potions and village schools valuable or useful/ neccesarry to purchase and most people are saying screw it, and the longer they sit the more pissed off they are getting. if A love potion cost 195 gems and the final reward is only 500 gems can you see many people working hard to do these, and the village school is even less value than the love potion and its 200 more gems then the final prize.
First Tier
The first teir quest / rewards are pretty good but I would throw in a Village school or 2 to make it really interesting. that would help with the later level settler production if you are going to leave that requirement in the quest line.
ps add a drill plan or exo baskets to first tier to give them a little boost at ramping up for next Critical Quest Chain.
Second Tier
Tier 2 is not bad but I would change the 360m in the 9th quest to 200 and increase rewards to 500 Gems 10 Nobles, Village School and 2 Drill Plan. Also for the Final of tier 2 pay 700 water??? really that is almost demeaning oh do all this other harder stuff then pay 700 water make it 700 of those iron swords you required them to have then you will be talking.
Third Tier & Fourth Tier
Where to Begin? Have to get this granite drop on treasure hunt is a joke. Two days before we can start the bulk of the quest chain cause it took that long to get through first 1/10th is bad thought process. MF Cost compared to final reward - "BN" 200 Map Frags = 800gc If I have to run the adventure 3 times before I get the granite I should have just bought a watermill.
Third Tier
1-3 are good maybe add required / paid amount to be little high but now much. (4) Recieve 50 sammwich buffs, no one who is level 36+ wants sammies buffing their islands hell most dont make sammies by that time and since the mini quest before it was make 100 baskets why not have us use them. Okay number 7 if they are level 36+ they dont make longbows anymore either chances are they demoed their long bowmaker. and that mini quest will piss them off, even if they still have the maker quest 9 is even more of a joke, own 500 LONGBOWMEN REALLY was the dude smoking crack the day they made this? is this game developed in Amsterdam by any chance??? By lvl 36 all my LB were dead to make space for Xbowmen, this is a joke and having to kill off usefull troops to make room build them then sacrafice them after the quest is completed is asinine. Here is the real rub...... if your going to have Old Friends be a requirement for last mini quest of that tier why not use WOTS in place of Bandits Nest on the earlier mini quest that way there is a chance they got a Old Friends and wont have to buy or run extra WOTS to get it, also if you put the LB making quest before the run WOTS adv mini quest they would have a perfect adventure to sack the LB on and make them at least feel semi usefull, would also suggest lowering to 200 LB from 500, which again is just nutes. Okay last for that tier we encounter the demeaning effect again paying 3k Meat is a crappy way to end this quest chain.
Now the rewards to make it worth while you need to up it to 1k Gems, Watermill, 2-10 Drill Plans or Red Fly Settlers.
4th and Final Tier
1. As stated before is asinine.
2. Really, But okay I built the useless dama sword-smith and completed it.
3. Not bad but would double it to make 400-500 and use 300-350 better for someone of our tier.
4. Thats fine perfect quest in middle of tier. Congrats one of the few that is good and worth doing / not demeaning to our place in the game.
5. Oh where to begin, first off most people hate, Hate, HATE doing Motherly Love sacking 330 Ponies for 1/3 shot of granite is dumb. took doing 6 of the retarded things for some of us to pass this. Also Produce 20 Crossbow really???? Are kidding me? I built this thing 3x now and scrapped the other 2 times cause I detest having a useless building on my island and die a little on the inside everytime I see the little floating zzzzzz above the building.
6. Okay next one whatever I would make it Pay 20k Sausage and have 2k xbow but im a little sadistic.
7. A absolute Gem this is what im talking about. Maybe up it to 300 titanium Bars and 5k Granite but concept is nice.
8. Produce settlers ugh we discussed this before so wont harp on it.
9 maybe find something more challenging I.E. complete a DB in less than 2 hours or a SE in less than a day.
10. With Surprise Attack running at 500 Map Frags and Frags being 4-5gc each thats 2k - 2.5k gc to buy a adventure that has a 1/3 shot of completing this quest, even worse when you consider its a exp adv and we are level 50 they do us no good, also with blocking in the crapper this adventure is not worth running. If I ran this multiple times to complete quest I could have easily bought 3-5 Watermills.
AND NOW for the rewards for this 1k gems and......... Either a Watermill, Silo, Friary Package or some new Epic building like the WT that can only be recieved by completing this quest line and it grantes 200 Population. Like a Observatory that can only be placed on some of the un-useful mountainous terrian on our island or a Secret Grand Library that you have to put in a dense collection of trees.
Thanks, Always here to help and offer suggestions,
Shadowfax84
Event Quest ,Should not require finish adventure and receive x amount of resource to finish,finishing the adventure should be adequate.
I will probably delete the event.
The biggest beef I have with the game is that human waves are the most practical tactic. This is due to the fact that the units cost out at diminishing returns. This is exasperated by the fact that units are treated like ammunition, you expend them and never get them back.
If you pay more for a unit, you should get more than the increase in cost back in combat power.
Also, there should be a trickle back of "dead" units with varying rates by unit type. This would make investing in higher units more worthwhile.
Cavalry for instance should recover more than foot units because they were historically more likely to be driven off the battlefield than to actually be killed. Ask any DBA* player!
There should also be a heavy cavalry type. The cavalry in the game is pretty much light cavalry.
*De Bellis Antiquitus tabletop miniatures rules.
I'm glad the guild quest are back. I do have a suggestion for a change I'd really be happy to see. Having adventures required isn't the problem. Its the specific adventure requirement. Having so many players need the same adventure all at once makes it so much harder to finish the GQ bc those advs become rarer and prices go up. I know the GQ isn't same across the server at same time. But like with my guild having maybe 30 ppl all needing pirates at the same time. It takes days for everyone to finally get one and run it.
My suggestion is to have the requirement to be complete a type of adv: like epic, or resource, or xp. Or do it by difficulty rating. This way players can have more choice on which adventure they want to run.
Probably already been asked.
IS it possible to make the "yippee" pop up message clickable so that it takes me to whatever mineral it is that he's just discovered?
Or is there some other way to do this that I don't know about?
Tired of zooming all over the map to find out what he's getting all exited about :-)