make your resource gathering building not count against your building licenses.
Printable View
make your resource gathering building not count against your building licenses.
1. Have the general increase in hitpoints every time he wins a battle
2. Have the bandits put an occasional negative buff on some buildings
3. Have trades time out after ten minutes if the other player does not respond in a timely manner
Great game thus far.
I have two suggestions:
1. Whenever the user clicks on a workyard (or any building), there's the little information window that pops up that gives us all the details. I think that in addition to clicking the X to close the pop up, if the user clicked elsewhere, the pop up would close by itself. For example, let's say I clicked on the fir cutter workyard, it gives me the info, then I click on any empty space next to it and the pop up would close.
2. In the provision house, I tend to create my buffs in big bulk. It'd be nice when one buff is created, I could use it right away rather than wait until they are all completed.
Now I know that I can just click the X to close the pop up or create one buff at a time and these are just little things. But I think these little things help make the game more fluid.
what about diamomd,platinom. or plutonium mines?
how about shipyards snd be able to have more than 1 island, have transports,warships,fishin boats,scout boats, and suply boats
another idea!! make docks with merchant ships that o island to island sellin wares to others, have a pop-up menu where players can list thei wants and sells and merchant ships buy/sell according to the settings
I would like PVP added.
Maybe you have your island and a new large unclaimed area for everyone to fight over or just people take over each others islands.
* Leaderboards: Some way of seeing who has the best city, most recources, most gems, best production rates ect. would make the game have more of a competitive feel and would attract more competitive players.
I think this would be a great idea!!
Here are a few:
1. On the resource pop-up, add the current total resources being expended and created next to each resource. Alternately, just show the net increase/decrease.
2 Allow generals to level up and have them provide an increasing bonus to the army, instead of dealing direct damage. Possibly even add a specialty (cav, melee, ranged) modifier.
3. Allow building to be relocated for a % of the building cost.