Yes, super good idea. Would be nice if enemy camps had numbers on them, too.
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Simple yet effective changes that would help to include more players (your market = more $$) who have vision problems and/or selective vision / occurrences of strong inebriation / people who hate tedium:
Make the GUI itself a bit larger.
The chat window is sizable, which is nice, but the text size can be frustrating for some of us. It would be great if there were 2 or 3 sizes for the chat window text.
The Star Menu can contain (I'm not even sure how many items) A TON of items. Yet, the star menu itself is tiny; only 18 tiles in area! Can we get some 24-action? Maybe even 30? Do I hear 48? Ohhhh, that would be so nice.
It would be convenient if the bottom bar (the one with Add/Invite, Return Home, then avatar list of All/Friends/Guild, etc.) were tiled out further, possibly 18- 20'something avatars, allowing for less clicking.
Lastly,... I can live with the massive number of clicks of the mouse this game requires within, say, a 2 hour period. But, it would drastically effect the overall Fun-Level of TSO if I didn't have to empty resources from my Star onto my Mayor's SO much. I understand buffs, refills, etc. When you have 15+ explorers running mediums 3 times a day - it gets old quick.
Excellent game and wonderful progress I've seen this game go through in my short year playing. Sometimes the best changes are those small things that are right in front of you that you look over everyday. Keep up the good work!
Ok we need a new troop,how about a Cataphract an up-armored Cav.Really being beat buy little foxs is redunkulous.
I would like to see a feature added in the guild member page that gives a last time logged in. Im sure everyone can figure out why this would be useful to guild leaders.
It would be nice if the guild house was like a warehouse and held more as it leveled up. This way being in a guild would be of more help. Items could be stored away and available for new people instead of having to do trades all the time when other players are on line.
A landing area on home island just for generals.
In game notifications when there is a gem sale going on. I wouldve bought some the other day but I was in game and didnt know there was a sale happening.
More generals, they could vary and serve differents purposes. Exemples:
- Vanguard General/Skirmisher:
50 troops limits
ambush (round 0 where only your units deal damage)
Fastest travel (instant?)
Various upgrade of this general could return your lost units into weapons (bronze swords, or iron swords, or bows, etc) as the guy is adept at pillaging the battlefield.
- Alliance General (Nord, Dark, Elf, whatever)
Always enter the zone with an extra units (exemple: 40 housecarls which are "free" but impossible to remove from the general unless they died(not opening regular units slot)) on top of his regular units capacities
Slow travel (took an hour instead of 30 minutes to travel, they have to supervised lot of stuff)
- Berserker General
Fastest travel and recoveries.
Always wounded after a battle (first liner)
Half the deceased units are sent back home with all surviving after the battle, as the general "save" his men by been on the frontline (improve the need of a quatermaster and other generals moving units)
- Heroic General
Units capacities 300 or something insane...make it clearly the best!
Travel time: 24 hours, a hero is always busy saving the world and cannot answer the King's request that fast
Never 2 tasks: Return HOME instead of it camp after victorious or defeat(continue on intercept? Planning...planning.) (actually goes on another mission to save the world, but have to keep it simple for the programmers)
Have to go, but only a few ideas...yet it is the "goal" of the game, had to work on it.
PS: Might have actions for unused generals, support other general (damage bonus or damage prevention even if extremely slight) or improve a regular building home (barrack?).
Idea for buffing friends / guild mates.
Allow each player to build a custom buff list by adding specific buildings (gold tower) or type of buildings (copper mines).
Visiting players will see the list displayed in the same area where the build queue shows up.
No more hunting and searching or missing the intended buff. If the target is empty or in sleep mode it jumps to the next unit.
Ok since the bomb idea bombed how about an additional sector for nothing but housing? That would free up space for us