Here is a suggestion: ban roleplaying from global-1. it drives people off faster than politics and religion.
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Here is a suggestion: ban roleplaying from global-1. it drives people off faster than politics and religion.
Thank you everyone for your suggestions so far, I have seen many fantastic ideas and inspiring ideas that will create a bigger, better, and stronger TSO for everyone to enjoy! Great work everyone and we couldn't do this without your help! :)
But keep them coming! xD
Here are my top 3 selections:
1 - Reduce/Remove all of those Guild Quests adventures. Max of 2 in a week and NOT back-to-back. Of course removing them altogether would be best.
2 - Provide more island space.
3 - BushyBraw's idea: - Add an option when buffing - to buff a selected amount of a building type (ie. instead of clicking 10 bakers select buff select number of bakeries)
Make a shipyard that can be upgraded: (design a mini game world for players to compete with ships), Make ( Admirals and Captains which command a certain number of war ships) the objective will be to transport cargo to certain locations in the mini game world ( thus depending on the lvl of your shipyard will determine how much and what lvl of value cargo ships can transfer). Different routes will be more or less perceptible to attacks from other players...thus the more difficult the route the more valuable the cargo can be. Cargo will be previous goods (hwp, marble, gold, etc... ) a player has earned thus if they are successful in getting it to a trade island they should make like double what they transferred or something of the like. Make it so Captains and Admirals get war experience from battles with other players, also give players something like trophies for each victory in which places players of similar trophy amounts against each other. It might go without saying, but make it so one loses trophies with every loss as well. ( might be a good idea if the more trophies you had the easier it was to gain more loot from raids). The type of ships would vary from: the cargo, to raiders (specialize in looting), battle (damaging), defensive galleons (bruisers), to hired pirates. Having a feature that allows guildies to help would be cool. (perhaps allows for a extra ship or two depending on guild size and if anyone donates one. You could also make it so that players have to defeat certain pirate captains/admirals in order to open up new routes.
Make the battle more the an email pls... something in which defending players can have their fleets in different formations they can customize, while attackers click on where they wish to place their raiders.
Suggestion - short term solution to the "train more than 25 at a time" issue. Change the default on the barracks slide bar to 25 instead of 1. Then we can train 25's with just two clicks instead of click-drag bar to 25-click.
95% of the time (or more, possibly) troops are trained 25 at a time.
This will reduce our annoyance until a Barracks 2 or other solution can be implemented.
another thing i wonder is if changing slider quantity is problematic to the code, could you allow us to make multiple lots of 25 at once? so i slide it over to 25, then choose make x number of lots.
Make proper use of saltpeter (building or w/e )
just like the floating houses there should be floating other stuff u could get.
be able to build bridges over water on your island.
shipyards sound like a cool idea.
for moving buildings around on your island it would be nice to have a drop box to put them in so you can clear more space to put them in. sometimes i need to move buildings 2 times just to get them in the spot i want it and have buling cost that i dont need
It would be nice to have displayed how many of each type of troops are cooking in the barracks. Knowing how long is helpful but how many is important when preparing for an adventure. It's rather difficult to scroll through and add them up because of how the table is set up. :)