I would like to see a way to gain experience toward level up without having to conquer the bandits. I want to play peacefully building and am stuck at level 15 without killing them.
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I would like to see a way to gain experience toward level up without having to conquer the bandits. I want to play peacefully building and am stuck at level 15 without killing them.
u do. complete quest and u gives u xp
I was wondering if there was a way to implement a server bank (like the guild bank being brought in). So the more advance players can get rid of lower end adventures and excess resources in a way that can help the newer players. It would be a great way to get more level 50 players faster and make our server a force to be dealt with.
make the MA boxes return for good in the store
they were nice but gave everyone so much pop the game started to get boring afterwards
I'd like to suggest having Medi packs in the shop on a perm basis.
I would bet a good number of people would buy them. Maybe not on a daily/weekly basis. But if you mess up on an attack, and need one, but none are for sale in TO, or they are asking 700+ coin, and you don't feel like being scammed to save time, you can buy one from the shop.
I'd suggest it to be somewhere around 100 gems. Would be a reasonable price for such an item IMO/
Make all the quests that grant xp, grant starcoins once the player is at level 50. They are completely pointless otherwise.. I have the first part of "The Young Follower" completed, but the reward is 3000 xp, I am level 50, why would I need or want that?!?!?! Fix it BB, do it now.... Thanks in advance.
Dev's should add a list of all things they are currently working on, at one point or another. Will give people an idea how long a feature may be, and will also let people know if an planned addition, has been scrapped or not.
Example
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PvP: Discontinued
Guild Bank: 70%
Demo of rocks: Discontinued
Useless achievement system: Test server
Pointless wood workyard: Live