Some suggestions for improving the newbie experience.
Why do mines use building licenses? They are perishable like fields and wells. At the very least, it seems like they should return the license when they are used up.
At least through level 20 when people are still figuring out what they are doing, return building licenses for tearing down buildings. Ohh look, you built 10 fir wood cutters and 1 forester. One of the problems is that the beginning tutorial implies that you have to place things right next to each other. So when you build a new quarry, it implies that you have to build a new mason next to the quarry. Suddenly you have 5 mason randomly placed across the map and quarries that have been exhausted and relocated.
Mention building licenses somewhere in the beginning of the tutorial.
Some basic representation of the supply chain in the beginning. Like 1 forester can support 1 cutter can support 2 down-chain. At least some basic idea of what amounts of supply chain management you need. Do it for the basic tab. People can "do the math" or extrapolate the rest of the materials, but some clue at the beginning as to what you realistically need for basic supply chain management.
The ability to move buildings, even if just through level 20 or so. You get a lot of new buildings through the beginning levels. The tutorials imply that buildings need to be near resources etc. You have no territory to spread out. By the time you get a basic clue as to what is really going on, you just have a pile of random buildings or buildings spread out all over the place with no organization.
Overall, the tutorial and the descriptions of a lot of the buildings and things could use a rewrite. There is a lot that is implied. Like a mason has to be right next to quarry, farms have to touch wheat fields, etc.
