I'd like for there to be a way to completely take off useless trees that take of a lot of building space.
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I'd like for there to be a way to completely take off useless trees that take of a lot of building space.
Being able to see how busy the server is to think about selling lootspots.
1) Always have the top resource info bar available so if we are in an adventure or visiting a friend's island we can quickly check if we have a resource someone is requesting in trade or chat without having to return home. We don't necessarily need to have the trade function off-island (thought that would be nice too), but the info would save unnecessary back-and-forth loading & reloading.
2) Allow rotation of buildings (90-180-270 degrees) - but I imagine that could be too much of a graphic/server/memory load issue.
3) New building resource chain: gardener/plant nurseryman/landscaper - gardener plants random flowers & shrubbery - preferably in non build-able spots, plant nurserymen prune and cut flowers and shrubbery with resources going into storehouse, landscaper places planters and shrubbery using resources similar to placing roads.
Expansion of the economic view:
- Sort by highest production or storage
- amount of type of building
- include gem pit
A 120 marshal through merchant. There is much less need to use the 120 marshal after reaching PvP lvl30.
Being able to reorder/reorganize the specialists in star menu.
Merge resources in the star menu.
When (direct)trading, able to increase amount of buffs/buildings to sell/buy. Right now you need to apply a new trade for every buff/building. (stack trading buffs/buildings)
Agreed, Troll-Phu. Never going to stack buildings. That is a minor thing to me anyways. Look forward to stacking all that other stuff though.